Content Creator's Guide
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+ | The pages linked here are partially-updated extracts from the obsolescent<!-- Software and computers are not obsolete until there is no one using them--many people still use TRS2004--TC3 so don't fibb ---> Content Creation Guide booklet/pdf. They are maintained here thanks to the attention of Trainz community members. While the information presented here is in an friendly-to-read format, it is often following outdated recommendations and may result in content that does not work in supported Trainz versions and is not eligible for uploading to the [[Download Station]]. For up-to-date information, please review the detailed content specifications [[Content Configuration|here]]. | ||
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+ | For up to date Content Creation information, please visit the [[Content_Creation|Content Creation]] page. | ||
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* [[CCG/Kind: FixedTrack|Kind: FixedTrack]] | * [[CCG/Kind: FixedTrack|Kind: FixedTrack]] | ||
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− | * [[ | + | * [[KIND_Track|Kind: Track]] |
− | ** [[ | + | ** [[KIND_Track|Kind: Track (Rails)]] |
− | ** [[ | + | ** [[KIND_Track|Kind: Track (Road)]] |
− | * | + | * Kind: Bridge - Obsolete. Refer [[KIND Track]] |
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* [[CCG/Kind: MOCrossing|Kind: MOCrossing]] | * [[CCG/Kind: MOCrossing|Kind: MOCrossing]] | ||
* [[CCG/MOSpeedBoard config|Kind: MOSpeedBoard]] | * [[CCG/MOSpeedBoard config|Kind: MOSpeedBoard]] | ||
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* [[CCG/Region|Region]] | * [[CCG/Region|Region]] | ||
* [[KIND_Scenery|Scenery]] | * [[KIND_Scenery|Scenery]] | ||
− | * [[ | + | * [[KIND_Scenery-trackside|Scenery-Trackside]] |
* [[CCG/Steam-Engine|Steam-Engine]] | * [[CCG/Steam-Engine|Steam-Engine]] | ||
* [[CCG/Texture|Texture]] | * [[CCG/Texture|Texture]] | ||
* [[CCG/Texture-Group|Texture-Group]] | * [[CCG/Texture-Group|Texture-Group]] | ||
− | * [[ | + | * [[KIND_Track|Track]] |
* [[CCG/TrackSound|TrackSound]] | * [[CCG/TrackSound|TrackSound]] | ||
* [[CCG/TrainCar|TrainCar]] | * [[CCG/TrainCar|TrainCar]] | ||
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Latest revision as of 13:49, 1 August 2018
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Note: This page is not an official reference guide to currently supported Trainz content data structure technologies and may describe some obsoleted asset formats. This guide to historic older technology has been assembled by the Trainz user community from the excellent .pdf file manuals known as: Content Creator's Guides as updated thru the TRS2006 through Trainz Classics 3 era's simulator releases and in general... this data model and technology was valid up to TRS2009-SP1. • The information here is valuable as a reference to both experienced content creators and especially to those learning to create new content or learning to fix errors in older content, and regardless, should be valid in assets Trainz-build tag levels prior to 2.9-3.0). This background information should not be taken as 'how-to advice' for upgrading to newer asset standards, but only as information for upgrading older assets short of version 2.9 or earlier. • Please refer to the corresponding more modern Container and KIND Trainz data specifications pages in the TrainzBaseSpec hierarchy and the specific container needs when upgrading or creating assets. • As a guideline for fixing broken assets, these pages should prove invaluable to both older and newer Trainzers as to what may be the trouble with the newer data structures implemented in Trainz-builds (versions) above 3.0 |
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The pages linked here are partially-updated extracts from the obsolescent Content Creation Guide booklet/pdf. They are maintained here thanks to the attention of Trainz community members. While the information presented here is in an friendly-to-read format, it is often following outdated recommendations and may result in content that does not work in supported Trainz versions and is not eligible for uploading to the Download Station. For up-to-date information, please review the detailed content specifications here.
For up to date Content Creation information, please visit the Content Creation page.
[edit] Contents
Chapter 1: The basics
Chapter 2: Introduction to Kinds, Containers, Tags, and Config.txt files
(Please note that an up-to-date listing of all asset kinds is available on the Content Configuration page.)
Chapter 3: Understanding and using Content Creator Plus
Chapter 4: Using Content Creator Plus to create a New Asset
Chapter 5: Common Containers and Tags
- Common Containers and Tags
- Common Containers
- Common Tags
- Other Regularly Used Containers
- Other Regularly Used Tags
Chapter 6: All Other Containers and Tags
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Chapter 7: Example Assets using each Kind
Chapter 8: Modelling Guidelines
Chapter 9: Uploading to the Download Station
Chapter 10: Particle Effects and Soundscripts
Chapter 11: Appendices
- Appendix A - Classes and Codes
- Appendix A - Region Codes
- Appendix A - Era Codes
- Appendix B - Kinds and Containers
- Appendix C - Tags and Containers
- Appendix D - New Functions in Trainz Classics
- Acknowledgements
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