CCG/Modelling: Aliasing Trains
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Aliasing Trains
Note: TS2009 onwards do not accept aliased assets in Content Manager, though they still work in the game.
Traincars can reference archived locomotive mesh assets for use with custom textures. This process is done by aliasing the KUID of the archived traincars.
A typical structure of an aliased loco could be as follows:
The textures must have exactly the same names and have exactly the same quantity and pixel dimensions that the aliased mesh uses.
The shadow file of the aliased loco will also be read (if present).
Config.txt File Listing
kuid <KUID2:####:#####:1> alias <KUID:-10:183> The KUID of the aliased mesh company "Auran" origin "AU" bogey <KUID:###:#####> engine 1 interior <KUID:###:#####> fonts 1 mass 97600 kind "traincar" running-numbers { rn-0 #0003 rn-1 #0004 rn-2 #0005 rn-3 #0006 } smoke_shade 0.18 smoke_random 2.5 smoke_slowlife 6 smoke_fastlife 0.8 smoke_height 1.7 smoke_fastspeed 3.2 enginespec <KUID:-1:42004209> enginesound <KUID:-12:2100> hornsound <KUID:-1:42003103> description "A test train" kuid-table { 0 <KUID:###:#####> 1 <KUID:###:#####> 2 <KUID:###:#####> } obsolete-table { } username "A locomotive" trainz-build 2.5 category-class "AC" category-region "AT" category-era "1980s"
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