CCG/Example: Tunnel
Note: This page describes obsolete asset formats (trainz-build prior to 2.9) and should be removed. The current equivalent of this format is KIND Track.
Contents |
Tunnel
Directory Structure
A typical asset of this kind has the following File\Directory Structure:
Required Files
config.txt - The config file for the asset.
thumb.jpg - The thumbnail image for this asset. A 240x180 jpeg.
default.im - The middle section of the tunnel asset. This mesh is also used as the preview image. Must be named "default.im" and placed in the base directory.
tunnel_QR_end.im, tunnel_QR_start.im - The indexed meshes used at each end of the tunnel.
darkstone.tga, wire.tga, qr_portal.tga - The texture files used by the indexed meshes for this asset.
darkstone.texture.txt, wire.texture.txt, qr_portal.texture.txt - the texture.txt files for the various textures used in the asset, usually generated when the model is exported. See the section on Texture.txt files on Page 96 for more information.
Config.txt File Listing
bendy 0 carrate 0 casts_shadows 0 endlength 20 grounded 0 isroad 0 istrack 1 length 20 repeats 0 rgb 180,180,180 shadows 0 upright 0 visible-on-minimap 1 width 7.9 kuid <kuid:171456:100024> trainz-build 2.9 category-class "TT" category-region "AG" category-era "1830s" username "testTunnel" kind "bridge" bridgetrack <kuid:-1:15> height 9.305 trackoffsets 0.01 initiator "tunnel_qR_start" terminator "tunnel_qR_end" description "Test Tunnel asset." thumbnails { 0 { image "thumb.jpg" width 240 height 180 } }
Download this asset
This asset is available for download from the TRS2006 website at:
http://files.auran.com/TRS2006/Downloads/Example_Download.zip