How to Use Track Direction Markers

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The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.

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BlueDot10x10.png Track Direction Markers are yellow coloured markers that are invisible in Driver but visible in Surveyor
BlueDot10x10.png They are "One Way" signs that force trains under AI control to travel in a specific direction through the track section where they are placed
BlueDot10x10.png They only work on AI controlled trains and have no effect on manually controlled trains


What are Track Direction Markers?

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While Track Marks can be used to direct trains around a layout, they must be added to the Driver Commands in the form of Drive Via commands, and similar, to individual train drivers to work.


Direction Markers can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that Direction Markers will affect all AI controlled trains while Track Marks will only affect those AI trains where they appear in the driver command lists.

Direction Markers force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.
DirectionMarkImage.png


Route or Session?

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BlueDot10x10.png Direction Markers can be placed in a Route Layer or in a Session Layer


NotePad.PNG Notes:

DotPoint.JPG Placing Direction Markers in a Route layer (e.g. in the same layer as the track) means that they will be available in all Sessions created using that particular Route.
DotPoint.JPG Placing Direction Markers in a Session layer means that they will only be available in that particular Session. This can be useful if two or more Sessions are being created and you want to use different Direction Markers in each Session.


LinkWiki.PNG Information on Route and Session layers can be found at:-


Adding a Direction Marker

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NotePad.PNG Notes:

The only important property of a Direction Marker is the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.


In Surveyor Classic (S10)

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Adding a Direction Marker (S10)

TrackDirectionTools.png
Steps: To add a Direction Marker:-
DotPoint1.JPG Open the Track Tool flyout or press the  F4  key
DotPoint2.JPG Left Click on the Trackmark button or press the  V  key
DotPoint3.JPG Left Click the item named Direction Marker in the asset list
DotPoint4.JPG Left Click the  +  Add button - it may already be selected - or press the  A  key
DotPoint5.JPG Left Click on the track location where the Direction Marker is to be placed
DotPoint6.JPG if it is not facing the right direction then Left Click on the Rotate Trackmark button or press the  R  key
If necessary, you can adjust the position of the Direction Marker by dragging it along the track using the Move tool


NotePad.PNG Notes:

To edit a Direction Marker after it has been placed you will need to manually open its Properties Window to:-

DotPoint.JPG enter a Name for the Direction Marker, and
DotPoint.JPG if needed, select a Layer and a Bound Layer - see the Trainz Wiki Page WikiLink.PNG How to Use layers for the details
The direction that it faces is its only important property


Set its Effect Radius (S10)

At the bottom of the Track Tools flyout menu is an Advanced button. Left Click this button to open the advanced tools.

The Effect Radius sets the size of green "effect wings" attached to both ends of the Direction Marker.

NotePad.PNG Notes:

The Effect Radius has no effect on the operation of a Direction Marker but it allows you to keep its "visibility" clear of other track objects such as junctions and other markers.


TrackMarkRadiusTools.png
NotePad.PNG Other track objects that have a Trigger Effect Radius include Track Markers, Track Priority Markers, Track Triggers and Whistle Signs. In some cases the visible "effect wings" are red instead of green.
Steps: To set a Direction Marker Effect Radius:-
DotPoint1.JPG In the Track Tools flyout, Left Click on the Advanced button to open the Radius tools and properties. You will have a choice of 4 methods to set and adjust the Effect Radius
Options: Choose one of:-
Ablue.png To copy the Effect Radius of an existing Direction Mark
DotPoint2.JPG Left Click the Get Effect Radius icon
DotPoint3.JPG Left Click on the Direction Mark whose radius you want to copy - the radius will be copied into the Effect Radius Value text box (the default value is 20.00 metres)
DotPoint4.JPG To apply the new value see option Cblue.png below
Bblue.png To manually alter the Effect Radius value
DotPoint2.JPG Type the new value (in metres) into the Effect Radius Value text box
DotPoint3.JPG To apply the new value see option Cblue.png below
Cblue.png To apply a value in the Effect Radius Value text box (from methods Ablue.png, Bblue.png or Dblue.png) to another Direction Marker
DotPoint2.JPG Left Click the Copy Radius Value icon
DotPoint3.JPG Left Click on the Direction Marker that is to receive the new value (you can click on more than one)
Dblue.png To adjust the Effect Radius value up or down
DotPoint2.JPG Left Click the Adjust Effect Radius button
DotPoint3.JPG Select the Direction Marker
DotPoint4.JPG Left Click and Drag Forward (to increase the value) or Backward (to reduce the value)
DotPoint5.JPG The new value will be immediately applied to the selected Direction Marker as the mouse moves (but only one Direction Marker at a time)


PencilTips.PNG Once you have an Effect Radius entered in the value box, you can apply it to any number of Direction Markers by using method Cblue.png shown above


In Surveyor 2.0 (S20)

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Surveyor 2.0 is currently only available in Trainz Plus and TRS22 Platinum.

Adding a Direction Marker (S20)

DotPoint1.JPG In the Filter Palette either:-

Ablue.png Left Click on the Track Objects icon

FilterPaletteTrackObjectsSelected S20.png

OR
Bblue.png Left Click on the Content Drop Down Box

FilterPaletteNoIconSelected S20.png
Then select Track Objects
FilterSelectTrackObjects S20.png

PencilTips.PNG  Shortcut  If you already have a Direction Marker placed in your route then:-
DotPoint1Blue.png move the tool pointer over the existing Direction Marker object and hold down the  Alt  key. The object name will appear in a ToolTip attached to the pointer
DotPoint2Blue.png while holding down the  Alt  key Left Click on the Direction Marker to identify it in the Assets Palette and to select the Placement Tool. Release the key.
Jump to Step DotPoint5.JPG below.
NotePad.PNG Notes:

If the Filter Palette and the Assets Palette are not shown on the screen, then:-

Windows Menu
Steps: To display palettes:-
DotPoint1.JPG open the SurveyorWindowIcon.png Window Menu from the menu icons at the top of the screen
 
BulletTick.png visible palettes have ticks next to their names
BulletNoTick.png invisible (hidden) palettes have no ticks next to their names
DotPoint2.JPG if any required palette does not have a tick next to its name then Left Click on the name of the palette or on the empty BulletNoTick.png box next to its name. This will add a BulletTick.png and make the palette visible

There is a Trainz Wiki Page specifically covering the S20 Palettes at
WikiLink.PNG How to Use the Surveyor 2.0 Palettes


DotPoint2.JPG In the Assets Palette to narrow down the filter list, type "direction" (UPPER/lower case does not matter) in the Search Text Box

FilterPaletteSearchDirection S20.png
Both pallets shown docked


DotPoint3.JPG This will list all the Track Objects containing the text "direction" in their names or descriptions.
DotPoint4.JPG Left Click on the item name Direction Marker or AI Routing Direction Marker - you may have to scroll down the list to find the asset.

AssetsFilterPaletteSearchDirectionScrolled S20.png
If you are not sure about an asset then Double Left Click on the name to bring up its image and description.

NotePad.PNG When you select any asset in the Assets Palette list it will automatically select the Placement Tool so the next Left Click in your Trainz World will add that asset to your Trainz World

DotPoint5.JPG Place the selected Direction Marker on the track.

DirectionmarkAdd S20.png
Steps: To add a Direction Marker:-
DotPoint1Blue.png If, for some reason, the Placement Tool has not been selected then Left Click on the Placement Tool or press the  E  key
DotPoint2Blue.png Left Click on the track at the position where you want to place the Direction Marker


NotePad.PNG Notes:

To delete a Direction Marker (or any object):-

Steps:
DotPoint1.JPG select either the:-
Ablue.png Free Move Tool (or press  S ) OR
Bblue.png Fine Adjustment Tool (or press  D )
DotPoint2.JPG Left Click on the Direction Marker
DotPoint3.JPG press the  Delete  key

Set the Marker Direction (S20)

The direction that the Direction Marker points is its ONLY important property.

DirectionmarkReverse S20.png
Steps: To reverse its direction:-
DotPoint3Blue.png select the Direction Marker and Left Click on its Context Menu Icon (or press the  T  key). From the popup Context Menu select the  Rotate Trackside  option


ContextMenuTrackObject S20.png

Change its Name (S20)

The name of the Direction Marker is only useful for finding it in the route. It is not needed for any operational purpose.

DirectionmarkName S20.png
Steps: To change the name of a Direction Marker:-
DotPoint4Blue.png using either the Free Move Tool or the Fine Adjustment Tool select (Left Click on) the Direction Marker to be renamed
DotPoint5Blue.png in the Info Palette (you may need to make this palette visible - see the Notes: for Step  1  above) Left Click in the Name: entry box. Enter a name for the Direction Marker and press the  Enter  key


Set its Effect Radius (S20)

The Effect Radius sets the size of green "effect wings" attached to both ends of the Direction Marker. It has no effect on its operation but allows you to keep its "visibility" clear of other track objects such as junctions and other markers.


DirectionmarkRadius S20.png
Steps: To adjust the effect radius of a Direction Marker:-
DotPoint6Blue.png Left Click and Drag Forward or Backward on the Green Dot next to the Direction Marker to increase or reduce its Trigger Radius
PencilTips.PNG For the best results when adjusting the Effect Radius of any track object, move your camera POV (point of view) to directly above the object


NotePad.PNG Other track objects that have a Trigger Effect Radius include Track Markers, Track Priority Markers, Track Triggers and Whistle Signs. In some cases the visible "effect wings" are red instead of green.


Move the Direction Marker Along the Track (S20)

Direction Markers can be moved along the track or to other tracks.

DirectionmarkMove S20.png
Steps: To move the Direction Marker:-
DotPoint7Blue.png Left Click and Drag Forward or Backward on the Yellow Dot next to the Direction Marker to move it along the track or to another track


Move the Direction Marker Vertically (S20)

Direction Markers can be physically placed above (or below) the track. This feature allows them to be placed, for example, above the track so that they will not be hidden in Surveyor if a consist is parked on the Direction Marker.
DirectionmarkFineAdjustVertical S20.png
Steps: To move a Direction Marker vertically:-
NotePad.PNG This option is only available with the Fine Adjustment Tool - the  D  key
DotPoint8Blue.png Left Click and Drag Forward or Backward on the  Blue  Vertical Axis Line above the Direction Marker to it up or down
PencilTips.PNG If you need to return the Direction Marker to its original position then:-
Steps: To correctly reattach the Direction Marker to the track:-
DotPoint1.JPG select the object and open (Left Click on) its Context Menu Icon (or press the  T  key)
DotPoint2.JPG from the popup menu select  Reattach to Track 

Move the Direction Marker Horizontally (S20)

Direction Markers can be physically placed left or right alongside the track. This feature allows them to be placed, for example, beside the track so that they will not be hidden in Surveyor if a consist is parked on the Direction Marker.
DirectionmarkFineAdjustHorizontal S20.png
Steps: To move a Direction Marker horizontally:-
NotePad.PNG This option is only available with the Fine Adjustment Tool - the  D  key
DotPoint9Blue.png Left Click and Drag Forward or Backward on the  Red  Horizontal Axis Line attached to the Direction Marker to move it left or right
DotPoint10Blue.png Left Click and Drag Forward or Backward on the  Green  Horizontal Axis Line attached to the Direction Marker to move it forward or back
PencilTips.PNG If you need to return the Direction Marker to its original position then:-
Steps: To correctly reattach the Direction Marker to the track:-
DotPoint1.JPG select the object and open (Left Click on) its Context Menu Icon (or press the  T  key)
DotPoint2.JPG from the popup menu select  Reattach to Track 


NotePad.PNG Notes:

The  Green  Horizontal Axis Line shown as DotPoint10Blue.png in the image pointing forward from the Direction Marker will move it forward/backward regardless of whether it is on the track or not. It has the same effect as DotPoint7Blue.png Move a Direction Marker Along the Track. However, by using this tool it is possible to move the Direction Marker beyond the end of the track if that is ever required.


Assign a Direction Marker to Another Layer (S20)

The Info Palette will show the layer assigned to the currently selected object. To the left of the layer name is a small arrowhead object.
Info palette

Layer control
Steps: To assign a Direction Marker to a layer:-
In the Info Palette:-
DotPoint1.JPG Left Click the small arrowhead next to the layer name. This will open the layer properties for the selected object
DotPoint2.JPG Left Click the Layer drop down box to select a new layer for the object
DotPoint3.JPG if required, Left Click the Binding drop down box to select a new binding layer for the object. It cannot be bound to its own layer
DotPoint4.JPG if required, Left Click the  Lock Layer  button to lock the selected layer. If the layer is already locked then this will be shown as an  Unlock Layer  button


Stop.PNG WARNING:
DotPoint.JPG You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track
DotPoint.JPG Moving an object from one layer group to another (e.g. from the Route Layer Group to the Session Layer Group) will change where the object is saved (in the Route or in the Session)


LinkWiki.PNG Information on layers can be found at:-


Direction Marker Operation

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BlueDot10x10.png Track Direction Markers only work on AI controlled trains. They have no effect on manually controlled trains
BlueDot10x10.png If the set path is blocked, then the AI will NOT attempt to find another path
BlueDot10x10.png A set path will be ignored if a shorter path is available


Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A Direction Marker (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.


In Figure 1 below, The train approaches the junction at the start of the one way section.


Direction Map - approach
Figure 1


In Figure 2 below, the train has been forced to take the loop line to avoid the section controlled by the Direction Markers.


Direction Map - bypass
Figure 2


In Figure 3 below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.


Direction Map - blocked
Figure 3


Direction Markers can be ignored by the AI
In Figure 4 below, the Direction Marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the "preferred" direction, as indicated by the Direction Markers, is ignored. Placing a Direction Marker is no guarantee that the path will be followed if more suitable paths are available.


Direction Map - path ignored
Figure 4




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This page was created by Trainz user pware in September 2019 and was last updated as shown below.


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