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From TrainzOnline
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- 18:03, 5 June 2011 (diff | hist) . . (+2,941) . . N CCG/Kind: Buildable (New page: ==KIND: BUILDABLE== A Kind buildable is a variant of Kind Scenery, and may be used in place of a normal scenery item, with the following attributes: It inherits the Kind scenery attribute...)
- 18:01, 5 June 2011 (diff | hist) . . (+257) . . N CCG/Kind: Texture (New page: KIND: TEXTURE You can now reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona for example. Typical mesh config.txt kind texture kuid <K...)
- 17:59, 5 June 2011 (diff | hist) . . (+80) . . Content Creator's Guide
- 17:53, 5 June 2011 (diff | hist) . . (+2,182) . . N CCG/Kind: Activity (New page: ==KIND: ACTIVITY== An activity is a scripted scenario. ===Config.txt :=== kind activity kuid <KUID:-14:160> username Highland Valley (DCC) scriptlibrary SP3S1DCC scriptclass SP3S1DCC...) (top)
- 17:39, 5 June 2011 (diff | hist) . . (+40) . . Content Creator's Guide
- 17:35, 5 June 2011 (diff | hist) . . (+3,801) . . N CCG/Kind: MOCrossing (New page: ==KIND: MOCROSSING== This is an example level crossing consisting of script animated boom gates, and flashing lights, however, only the config.txt entries are discussed here. Some duplicat...) (top)
- 17:33, 5 June 2011 (diff | hist) . . (0) . . N File:CCG mocrossing.jpg (top)
- 17:18, 5 June 2011 (diff | hist) . . (+44) . . Content Creator's Guide
- 17:13, 5 June 2011 (diff | hist) . . (+2,979) . . N CCG/Kind: TurnTable (New page: ==KIND: TURNTABLE== This is a turntable object. ===Config.txt:=== kuid <KUID2:####:#####:1> kind "turntable" mesh-table { default { mesh ...) (top)
- 17:02, 5 June 2011 (diff | hist) . . (+42) . . Content Creator's Guide
- 16:58, 5 June 2011 (diff | hist) . . (+531) . . N CCG/Kind: Mesh (New page: ==KIND: MESH== These are meshes that are never referenced through Surveyor panels but are referenced by KUID from another asset. It could be referenced through the preview-mesh-kuid tag (...) (top)
- 16:55, 5 June 2011 (diff | hist) . . (0) . . N File:CCG mesh dir.jpg (top)
- 16:51, 5 June 2011 (diff | hist) . . (+32) . . Content Creator's Guide
- 16:49, 5 June 2011 (diff | hist) . . (+2,708) . . N CCG/Kind: MOJunction (New page: ==KIND: MOJUNCTION== This is used for creating junction control levers. ===Config.txt:=== kuid <KUID2:####:#####:1> kind "mojunction" mesh-table { ...) (top)
- 16:43, 5 June 2011 (diff | hist) . . (+45) . . Content Creator's Guide
- 16:41, 5 June 2011 (diff | hist) . . (+3) . . CCG/Kind: MOSignal (top)
- 16:39, 5 June 2011 (diff | hist) . . (+4,872) . . N CCG/Kind: MOSignal (New page: ==KIND: MOSIGNAL== The standard light signals in TRS. ===Config.txt=== kuid <KUID2:####:#####:1> kind "mosignal" mesh-table { default { ...)
- 16:28, 5 June 2011 (diff | hist) . . (+40) . . Content Creator's Guide
- 16:26, 5 June 2011 (diff | hist) . . (-1) . . CCG/MOSpeedBoard config (top)
- 16:25, 5 June 2011 (diff | hist) . . (-12) . . CCG/MOSpeedBoard config
- 16:24, 5 June 2011 (diff | hist) . . (+138) . . CCG/MOSpeedBoard config
- 16:18, 5 June 2011 (diff | hist) . . (+96) . . CCG/Kind: Bridge
- 16:15, 5 June 2011 (diff | hist) . . (0) . . N File:CCG 3dmax front view.jpg (top)
- 16:12, 5 June 2011 (diff | hist) . . (0) . . N File:CCG 3dmax top view.jpg (top)
- 16:08, 5 June 2011 (diff | hist) . . (0) . . N File:CCG bridge single.jpg (top)
- 16:03, 5 June 2011 (diff | hist) . . (+2,743) . . N CCG/Kind: Bridge (New page: ==KIND: BRIDGE – SINGLE TRACK== This kind is used for creating road and rail bridges. ===Config.txt=== kuid <KUID2:####:#####:1> kind "bridge" length ...)
- 16:03, 5 June 2011 (diff | hist) . . (+1,443) . . N CCG/Kind: Bridge Double Track (New page: ==KIND: BRIDGE – DOUBLE TRACK== This kind can also be configured to create splines that can be used for placing two or more tracks using the trackoffsets tag. ===Config.txt :=== kuid ...)
- 16:02, 5 June 2011 (diff | hist) . . (+2,006) . . N CCG/Kind: Bridge Tunnel (New page: ==KIND: BRIDGE – TUNNEL== This kind is used for creating road and rail tunnels. ===Config.txt :=== kuid <KUID2:####:#####:1> kind "bridge" length...)
- 15:40, 5 June 2011 (diff | hist) . . (+206) . . Content Creator's Guide
- 15:34, 5 June 2011 (diff | hist) . . (+22) . . CCG/Kind: Track (Road)
- 15:31, 5 June 2011 (diff | hist) . . (+2,622) . . N CCG/Kind: Track (Road) (New page: ==KIND: TRACK - ROAD== This is used for creating roads. ===config.txt:=== kuid <KUID2:####:####:1> kind "track" length 5 grounded ...)
- 15:29, 5 June 2011 (diff | hist) . . (0) . . N File:CCG upright.jpg (top)
- 15:26, 5 June 2011 (diff | hist) . . (0) . . N File:CCG bendy.jpg (top)
- 15:09, 5 June 2011 (diff | hist) . . (+92) . . Content Creator's Guide
- 15:05, 5 June 2011 (diff | hist) . . (+1,528) . . N CCG/Kind: Track (New page: ==KIND: TRACK - RAILS== This is used for creating rails. ===Config.txt :=== kuid <KUID2:####:#####:1> kind "track" trainz-build 2.7 rgb ...)
- 15:00, 5 June 2011 (diff | hist) . . (0) . . N File:CCG chunky track texture.jpg (top)
- 14:49, 5 June 2011 (diff | hist) . . (+34) . . Content Creator's Guide
- 14:47, 5 June 2011 (diff | hist) . . (+3,019) . . N CCG/Kind: FixedTrack (New page: ==KIND: FIXEDTRACK== A fixedtrack in Trainz could be likened to a model train sectional track system. They snap into position when moved onto another track in Surveyor. [[Image:CCG_Arrow_...) (top)
- 14:37, 5 June 2011 (diff | hist) . . (0) . . N File:CCG fixed track attachments.jpg (top)
- 14:27, 5 June 2011 (diff | hist) . . (+44) . . Content Creator's Guide
- 14:25, 5 June 2011 (diff | hist) . . (+209) . . CCG/Kind: Industry Passenger Station Asset
- 14:24, 5 June 2011 (diff | hist) . . (+4,144) . . N CCG/Kind: Industry Passenger Vehicle Asset (New page: ==PASSENGER VEHICLE ASSET== A passenger vehicle asset allows loading and unloading of passengers. No additional script is required for this asset to function. As this is configured to ope...)
- 08:52, 5 June 2011 (diff | hist) . . (+230) . . CCG/Kind: Industry Multi Industry New (top)
- 08:49, 5 June 2011 (diff | hist) . . (+255) . . CCG/Kind: Industry Portal (top)
- 08:43, 5 June 2011 (diff | hist) . . (+7,579) . . N CCG/Kind: Industry Passenger Station Asset (New page: ==PASSENGER STATION ASSET== A passenger station industry asset has more attributes than normal industry assets. It allows loading and unloading of passengers, and a "spawn" and "delete" pr...)
- 08:41, 5 June 2011 (diff | hist) . . (+6,709) . . N CCG/Kind: Industry Multi Industry New (New page: ==MULTI INDUSTRY NEW== This is an industry object used to set up your own industry, with loading and unloading of products on attached track. The example model consists of track with att...)
- 08:39, 5 June 2011 (diff | hist) . . (+4,445) . . N CCG/Kind: Industry Portal (New page: ==PORTAL== A portal is an industry object used to create and emit trains. It relies on a script to function. An example config.txt file is shown for a basic portal asset. HTML lines have...)
- 08:38, 5 June 2011 (diff | hist) . . (+253) . . Content Creator's Guide
- 23:35, 4 June 2011 (diff | hist) . . (+23,095) . . N CCG/Kind: Industry (New page: ==KIND: INDUSTRY== An industry is best described as a scenery asset with product processing functionality. Industry assets interact with compatible rolling stock assets through their scrip...)
- 22:27, 4 June 2011 (diff | hist) . . (+39) . . Content Creator's Guide
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