The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.
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In Summary: |
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Track Markers are red coloured track objects that are invisible in Driver Mode but visible in Surveyor Mode |
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Track Markers are used as destinations or waypoints for AI driver commands |
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Track Markers only work on AI controlled trains. They have no effect on manually controlled trains |
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The direction that the marker is pointing has absolutely NO EFFECT on its operation |
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What are Track Markers?
The Trainz AI relies heavily on Track Markers to direct trains around a layout. They are only visible in Surveyor Mode.
Track markers are the targets for:-
- Drive To Trackmark and Navigate To Trackmark driver commands
- Drive Via Trackmark and Navigate Via Trackmark driver commands
They can also be used as:-
- attachments for Navigation Points
- locations for Coupling operations
Route or Session?
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Track Markers can be placed in a Route layer or in a Session layer |
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Notes:
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Placing Track Markers in a Route layer (e.g. in the same layer as the track) means that they will be available in all Sessions created using that particular Route.
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Placing Track Markers in a Session layer means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different Track Marks (destinations and waypoints) in each Session.
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Information on Route and Session layers can be found at:-
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Adding a Track Marker
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Notes:
A Track Marker has two important properties:-
- its name which is needed for all commands and rules that use the Track Marker, and
- its Trigger Radius (the red "wings" shown in the image below, the radius value is shown below the marker name). This controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track Marker)
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The direction that a Track Marker is pointing has NO EFFECT on its operation |
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In Surveyor Classic (S10)
Setting the Track Marker
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Steps:
- Open the Track Tool
- Select the Trackmark button
- Select the Track Marker
- Select the + (add) button - it may already be selected
- Click on the track location where the Track Marker is to be placed
If necessary, you can adjust the position of the Track Marker by dragging it along the track using the Move tool
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When placed, the properties window for the Track Marker will appear.
Enter a name for the Track Marker and, if needed, select a layer. |
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Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North")
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Set the Trigger Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Click this button to open the Track Marker advanced tool set.
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Once you have a Trigger Radius entered in the value box, you can apply it to any number of Track Markers by using method shown above
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In Surveyor 2.0 (S20)
Setting the Track Marker
In the Asset Palette either:-
To narrow down the filter list, type "mark" (UPPER/lower case does not matter) in the Search Text Box
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This will list all the Track Objects containing the text "mark" in the filter list.
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Select the item Track Mark. If you are not sure that it is the one you want, double-click on the item name to bring up its image and description.
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Then select the Placement Tool from the Tools Palette and click on the track where you want to place the Track Mark.
Set the Track Mark Properties
Name the Track Mark
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- Click on the Context Tool ( in the image above or press the T key) to open up the object property and control menu.
- Click on Edit Properties
- Enter a name for the Track Mark.
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Move Track Mark Along the Track
Set the Track Mark Trigger Radius
Reposition the Track Mark Up/Down
Reposition the Track Mark Left/Right
Track Marker Operation
The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.
Driver Navigation Commands
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Information on adding driver commands can be found at:-
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Drive To Trackmark and Drive Via Trackmark commands will NOT force the AI to find a clear path to the Track Marker if the shortest path is blocked |
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Navigate To Trackmark and Navigate Via Trackmark commands will force the AI to find a clear path to the Track Marker if the shortest path is blocked. The path chosen may not be prototypical |
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Drive To Trackmark
Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.
This command is built in to Trainz
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Drive Via Trackmark
Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.
This command is built in to Trainz
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Navigate To Trackmark
Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.
This command is built in to Trainz
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Navigate Via Trackmark
Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.
This command is built in to Trainz
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Navigation Points
Navigation Points can be attached to Track Markers to provide users with session instructions.
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Information on navigation points can be found at:-
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Coupling Operations
An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Marker.
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The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. More information on this command can be found at Couple At Trackmark
This command must be downloaded from the DLS and installed in Trainz
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Information on adding driver commands can be found at:-
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Related Links
Trainz Wiki
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More Tutorials and Guides to Using Trainz
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This page was created by Trainz user pware in September 2019 and was last updated as shown below.