|
|
The Eyedropper is also inside all the tools in this palette so you can quickly identify any object without having to switch to the Eyedropper Tool and back again.
|
|
The Free Move Tool
|
Keyboard Shortcut: S |
The Free Move Tool moves objects around a route |
|
|
Notes:
The Free Move Tool can move any selected object or objects (except Ground Textures and Effect Layers) in any direction horizontally. Vertical movements can be achieved by using the Height control in the Tool Options Palette.
|
|
|
|
The Fine Adjustment Tool
|
Keyboard Shortcut: D |
The Fine Adjustment Tool makes 3D adjustments (XYZ position and rotations) to objects in a route |
|
The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to a selected object. The frame is made of 3 straight and 3 curved coloured lines, called Anchors, which control position and orientation.
|
|
The Anchor controls are:-
The Horizontal and Vertical Anchors |
Red Green Blue |
move the object (forward and back) in the direction of the Anchor line |
The Rotational Anchors |
Red Green Blue |
rotate the object (clockwise and anti-clockwise) along the Anchor arc line |
The Object Anchor |
(black central dot) moves the object in any horizontal direction |
|
|
|
The Marquee Tool
|
Keyboard Shortcut: F |
The Marquee Tool selects the content in areas of a route, creates and deletes baseboards and sets their properties. It can also be used in creating Scrapbooks |
|
The Marquee Tool draws out a rectangular area, the Marquee Selection Area, on the route. Any objects (including Ground Heights, Ground Textures and Effect Layers) that are inside the Marquee Selection Area or touched by its boundary will be selected. The contents of the area can then be moved, rotated, deleted or copied to a Scrapbook.
It can also draw an area outside the boundaries of a route to add new baseboards. |
|
The Tool Options Palette
This palette is used by various tools to set controls and parameters. For a detailed description of all the options presented by the Tools Palette for the different tools, see the Trainz Wiki page How to Use the Surveyor 2.0 Tools |
|
All the Tool Options controls and settings are shown in the image on the left. The controls are shown as being "inactive".
Some examples of when the controls will become active are:-
|
If a Brush Tool is selected then certain painting controls will become active. They will be shown in the palette with gold icons. The exact controls that will be active will vary between the different brushes and brush actions. For example, selecting a specific type of brush and brush action as shown below.
|
Ground Height Brush and Set Height action selected
In this example, only 3 of the controls will be active. They will set the terrain height under the brush to the value shown in the height setting. The controls are:-
Radius |
the brush radius (metres) |
|
Height |
the brush height (metres) |
|
Sensitivity |
the rate at which the height changes |
Range: |
1% (very slowly) to 100% (very quickly) |
|
|
|
|
|
|
If a Track Spline Object is selected with the Free Move Tool or the Fine Adjustment Tool then certain controls that will affect the placement of the track will become active.
|
Grade |
spline gradient. The finishing endpoint of each spline segment will be set higher (for a positive grade) or lower (for a negative grade) than the starting endpoint |
Range: |
0% (flat) to ±100% (steep but not vertical) |
|
Condition |
this applies to Track Spline objects and sets the track condition (or "ride comfort") for each segment |
Range: |
1% (terrible track condition) to 100% (perfect track condition)
|
|
The Track Condition can also be set for each track segment in its Context Menu Edit Properties option |
|
|
|
|
|
If the Scrapbook Data Brush is selected to paint the current Scrapbook into the route then certain controls that will affect the painting of the Scrapbook will, depending on the brush action selected, become active. |
|
Scrapbook Brush
|
Scrapbook Clone
|
Radius |
the brush radius (metres) |
|
Sensitivity |
the rate at which the height changes |
Range: |
1% (very slowly) to 100% (very quickly) |
|
Rotation |
initial rotation angle (degrees) |
Range: |
0° to ±360° (larger angles can be entered) |
|
Scale |
the scrapbook scaling factor |
Range: |
0.01% = smallest to 100% = full size |
|
Shape |
brush shape |
Options: |
|
Circle and Square will set the brush to the selected shape |
|
Natural will set the brush to the same shape as the Marquee that created the scrapbook, which may be rectangular. The Radius setting will set the relative brush dimensions |
|
|
|
The Assets Palette
This palette is used by various tools and other palettes to select and identify assets and objects. It includes a filter function to narrow down the search and selection process. |
Using the Asset Filters
The Assets Palette provides filter options that can be used with the Placement Tool, Free Move Tool, Fine Adjustment Tool, Marquee Tool and the Eyedropper Tool. |
|
The first filter option controls where the filters are applied. |
The top drop down box will provide three actions:-
|
Filter List |
|
Filter Selection |
|
Filter Visibility |
|
|
|
These actions can affect the display and selection of objects in the Trainz World
Filter List |
this action will have no effect on the operation of the tool selected in the Tool Palette or on the objects displayed on the screen in the Trainz World. It is the default setting and the search results of the entered filters will be shown in the Assets Palette asset name list below the filters. |
Filter Selection |
this action will restrict the selected tool (e.g. The Placement Tool) to only working on those objects that are in the filtered list. Objects that are not in the filtered list will still be visible in the Trainz World but cannot be selected. |
Filter Visibility |
this action will hide all objects in the Trainz World that are not in the filtered list. The only exceptions are Ground Textures and Effect Layers which will be visible but, unless they are also in the filtered list, cannot be selected. |
|
|
|
|
The second filter option identifies the type of asset that will be selected by the filter. This option can be selected by either clicking a icon that repesents the different types of assets or selecting the type of asset from a drop down list. |
|
OR |
Left click the Content Drop-down Box
Then select the asset type you want
|
|
|
|
The third filter option is optional. You can enter a string of text characters that will be used to search the asset names and their descriptions for a match. Those assets that return a positive match, together with a positive asset type, will be shown in the filter name list. |
For example, to search for all Scenery Objects that have the text string "barn" in their name or description:-
|
|
Left click the icon OR select the Scenery Objects option from the Content drop down box |
|
Type the text barn (UPPER/lower case is not important) in the Search text box and press the Enter key.
This will list all the Scenery Objects containing the text "barn" in their name or description. |
Expanding the Assets Name List View
The list of asset names shown below the filter controls can be expanded to provide more information about each asset.
|
If you hide or dock the Assets Palette after resizing, then it will return to its original dimensions. To hide the palette so that its new size and position will be restored when it is made visible again, Left click on its Minimise - icon on its top menu bar. See the Minimise Maximise Close at the top of this document. |
|
Thumbnail View
As an alternative to the list view of filtered assets, there is a thumbnail view option. Again this works best when the Assets Palette has been undocked.
|
Steps: To switch to the thumbnail view:- |
|
undock and resize the Assets Palette as described above. |
|
Left click the Thumbnail icon at the end of the Name Search box |
To switch back to the list view:- |
|
Left click the Thumbnail icon at the end of the Name Search box |
|
|
The Layers Palette
This palette is used to manage layers, both object (route and session) and effect (TurfFX, clutter and water) layers. It can create, rename, delete, move, hide/show and lock/unlock layers and set the Active Layer. |
|
The Layers Palette will show all the layers in their groups (Effect, Route and Session) plus the Ground Height and Ground Textures special "layers". In the image on the left all the layer groups have been minimised (the arrowhead symbol to the left of each group name is pointing to the right).
|
The Route Layers group, along with the Ground Height, Ground Textures and Effect Layers, are saved and loaded with the Route |
|
The Session Layers group is saved and loaded with the Session. A Session Layers group, but one without any stored objects, will be present in all routes |
|
Lock the Route Layer Group
All the Route Layers can be locked against accidental alteration. |
The Route Layers group has a open padlock icon next to its name - shown as (unlocked).
Steps: To lock/unlock all the route layers:- |
|
Left click on the unlocked (open padlock) icon to lock ALL the route layers
The icon will change to (locked) |
|
Left click on the locked (closed padlock) icon to unlock ALL the route layers
The icon will change to (unlocked) |
|
Open a Layer Group
To the left of each group name is a small arrowhead pointing to the right. Left click on the arrowhead to open up the group.
Add a New Layer
You cannot create new layer groups but you can add new layers to a existing group. |
Each layer group has a icon next to its name. Left click on the icon to add and name a new layer to that group. If you are adding a new Effect Layer then you will also have to identify the type of effect - TurfFX, Clutter or Water.
Renaming a Layer
|
Right click on a layer name and select Rename Layer.. from the popup menu.
You will be asked to enter a new name for the layer. |
Deleting a Layer
Deleting a layer will also delete every object that has been assigned to that layer. |
|
Steps: To delete a layer:- |
|
Right click on a layer name and select Delete Layer from the popup menu.
You will be given a warning that you are about to delete a layer. |
|
if you confirm the delete order then the layer and ALL of its contents will be deleted |
|
depending on the contents of the layer and the size of the route, the process may take some time. You will be shown a progress bar in a message window during the delete operation |
|
|
|
when the message Operation complete, layers updated successfully appears close the message window |
The deleted layer and its contents can be restored (after the delete has completed) using the Ctrl Z keys
|
|
|
Moving a Layer
Layers can be individually moved up and down within the same layer group or between the Route Layers and the Session Layers groups.
|
Notes:
|
|
moving a layer between the Session Layers and the Route Layers groups will move the layer and its contents from one group to the other and this will affect where the layer and its contents are saved |
|
there is no advantage in moving a layer within the same layer group except if you are preparing for a layer merge operation (see Merging a Layer below) |
|
layers in the Effect Layers group cannot be moved |
|
layers from the other groups cannot be moved into the Effect Layers group |
|
the Ground Height and Texture layers are special single layers, not groups of layers, and cannot be moved or have other layers added to them |
|
Moving the Rail Workers layer up one level |
Steps: To move a layer:- |
|
Left Click and Drag the layer name up or down to its new position. |
|
release the layer in its new position. |
|
depending on the contents of the layer and the size of the route, the process may take some time. You will be shown a progress bar in a message window during the move operation |
|
at the conclusion, hopefully, you will be shown a message "Operation complete"
|
|
close the progress message window |
The move can be reversed (after it has completed) by using the Ctrl Z keys
|
|
|
|
Notes: Moving Layers - What Could Possibly Go Wrong?
|
Well, a great deal it seems. You may get a different message during the layer move operation.
|
The most common error when moving layers is, as the message above states, an invalid hierarchy. This occurs when a layer is moved to an incorrect level for the type of objects it contains. It is Track Splines and Track Objects (e.g. signals, switches, speed signs, etc) that cause this problem. |
The situation that created the error messages shown above is shown in the image below left:-
|
|
all the track splines, the parent track identified in the error messages, are in the route-layer |
|
track objects, in this case signals but any track objects could have been used, have been placed in the Signals layer. This layer, according to the order of the layers from the top to the bottom, is one layer below the route-layer that contains the track where the signals are attached. In this position, physically below the route-layer, the Signals layer and the track objects it contains will cause no problems |
|
the Signals layer is being moved up to a position shown by the dashed red line. The new position, again according to the order of the layers from the top to the bottom, is one layer above the route-layer. |
|
The final error message shown is confusing and, from a commonsense point of view, incorrect.
Trackside objects cannot be in a layer below the layer their track is in.
Best Advice: Ignore the word below and replace it with the word above so the message reads
Trackside objects cannot be in a layer above the layer their track is in.
|
|
|
Solutions to This Problem:
|
use the route-layer to hold the track splines and never move any layer containing track objects, or any layer at all to be absolutely safe, above this layer OR |
|
use the route-layer to hold the track splines and ALL track objects |
Track objects such as Trackmarks and Triggers that are needed for a session but not the route can still be placed in the Session Layers group as long as the layer used remains in the Session Layers group |
|
|
|
Merging a Layer
|
Right click on a layer name and select Merge Layer Up from the popup menu.
|
the selected layer will be merged with the layer immediately above it |
|
you may need to move the layer being merged into the correct position before the merge (see Moving a Layer above) |
|
depending on the contents of the layer, the process may take some time. You will be shown a progress bar in a message window during the merge operation |
|
the merged layers and their contents can be restored (after the merge has completed) back into two separate layers by using the Ctrl Z keys |
|
layers in the Effect Layers Group cannot be merged. In place of Merge Layer Up the Effect Layers will have an Edit Layer command
|
|
Hiding Layers
Each individual layer has an Eye icon that controls the state (visible or hidden) of that layer. Left click on the icon to toggle its state between visible and hidden.
If the Eye icon is:-
- open then layer is visible in both Surveyor and Driver
- closed then layer is hidden in both Surveyor and Driver
Locking Layers
Each individual layer has a Padlock icon that controls the state (locked or unlocked) of that layer. Left click on the icon to toggle its state between locked and unlocked.
If the Padlock icon is:-
- open then the layer is unlocked and can be edited
- closed then the layer is locked and cannot be edited
|
Notes:
|
Locking a layer will protect its contents from being individually selected, deleted and physically moved |
|
New assets cannot be added to a locked layer |
|
Locked layers can still be deleted, renamed, moved and merged |
|
|
Setting the Active Layer
The Active Layer is the layer where new objects will be automatically added when using the Placement Tool. The active layer is set by a Left click on a layer name. |
|
The active layer is shown in the palette with its name on a blue background. In the image on the left the Rail Workers layer is the current Active Layer.
The name of the current Active Layer is also shown in the Layer Palette Title Bar.
To set a new Active Layer, Left click on a layer name.
|
Move an Object to a New Layer
Use the Info Palette to move objects to another layer. |
The Scrapbook Palette
This palette manages the Scrapbooks that you have created yourself, installed from other sources (such as the DLS) or came installed with Trainz. It also controls which parts of a scrapbook are pasted or painted into a route.
|
|
Notes:
|
Scrapbooks, when created, will contain:- |
|
Ground Heights |
|
Ground Textures |
|
Effect Layers - if present |
|
Selected Objects - scenery items, splines, track, signals, etc |
But NOT Rolling Stock (Trains)
|
Ground heights, textures and effect layers are always included in a scrapbook but you can control which visible objects are added by manually selecting them or using the filter controls in the Assets Palette |
|
|
|
Notes:
|
Scrapbooks, when painted or pasted, can contain any combinations of:- |
|
Ground Heights |
|
Ground Textures |
|
Effect Layers |
|
Scenery Objects (Meshes) - individual buildings, trees, signals, etc |
|
Scenery Splines - roads, track, fences, etc |
You have options that will control which of these data categories are transferred and how they are transferred from the scrapbook into a route. |
|
|
|
Left click on the pin icon to Lock (blue pin) and Unlock (white pin) the scrapbook. Locked scrapbooks are permanent (but can still be deleted). Unlocked scrapbooks will "expire" (self delete) after 5 days |
|
Left click on the delete icon to delete the current scrapbook - most scrapbooks can be deleted (see Notes: Deleting Built-in Scrapbooks below for the exceptions to this) |
|
Identifies the currently displayed scrapbook (the first number) and the total number of stored scrapbooks (the second number) |
|
Left click on the < or > to move forwards or backwards through the stored scrapbooks to select the scrapbook that will be added to the route |
|
The scrapbook name can be edited. Simply Left click inside the name box to edit or replace the current name. Left click on the image to make the name change permanent and pin (lock) the scrapbook |
|
|
|
Notes: Deleting Built-in Scrapbooks
|
Some scrapbooks are installed with Trainz and cannot be deleted. These scrapbooks have the label Prefab at the front of their names (you may have to scroll to the front of the name to see it). While they cannot be deleted they can be "disabled" so that they won't appear as an installed scrapbook. Unlocking them will not cause them to "expire" - after 5 days they will just become locked again. |
Steps: |
|
Open Content Manager and locate the "permanent" scrapbook or scrapbooks.
Search Tips: Name: starts with "Prefab"; Status: is Built-in; Type: is Misc |
|
Highlight (select) the Scrapbook assets |
|
Open the Content menu and select Disable |
You can reverse this and Enable any or all of these scrapbooks later if you need them. |
|
|
Creating a New Scrapbook
A new scrapbook can be created by:- |
|
Selecting one or more objects and:-
|
press Ctrl C to copy the selection to a new scrapbook OR |
|
press Ctrl X to cut the selection to a new scrapbook - the object or objects will be removed from the route OR |
|
open the Surveyor Edit Menu and select Cut or Copy |
|
|
Drawing a Marquee Selection Area around one or more objects and:-
|
press Ctrl C to copy the selection to a new scrapbook OR |
|
press Ctrl X to cut the selection to a new scrapbook - the object or objects will be removed from the route OR |
|
open the Surveyor Edit Menu and select Cut or Copy |
|
|
|
|
You don't have to use the Marquee Tool to create a new Scrapbook. You can use the Free Move Tool or the Fine Adjustment Tool to select any number of objects and then press Ctrl C . The selected objects, along with the ground height, ground textures, and any effect layers, will be copied into a new Scrapbook |
|
When a new Scrapbook is created by a Cut or Copy , it will appear in the Scrapbook palette with some basic details.
|
The newly created scrapbook will be given:- |
|
a name consisting of the date and time of its creation |
|
a thumbnail |
|
The thumbnail image will be taken using the current camera POV (point of view). To get a better image adjust the camera position and view to give the best possible shot of the Scrapbook objects before giving the Cut or Copy command
|
|
|
|
a scrapbook number (it will be inserted as №1 scrapbook) |
|
an expiry date which will be set 5 days after its creation - this will countdown each day until 0 when the new scrapbook will be deleted |
|
|
Notes:
Scrapbooks use very little memory so there is no real limit to how many you can store in the palette but finding the one you want will be more difficult as the list grows longer |
|
|
|
Most scrapbooks, old and new, can be deleted at any time by clicking the Delete icon. See Notes: Deleting Built-in Scrapbooks in the section above for the exceptions
Deleting a Scrapbook after it has been pasted does not delete the objects that it pasted into the route |
|
There are two changes that can be made to the new scrapbook:-
|
Give it a name - Left click inside the Name Text Box and type a new name |
|
Make it permanent - Left click the white Pin icon (). The scrapbook will no longer expire but it can still be deleted at any time |
Pinned scrapbooks are always shown with a blue pin icon and the words "pinned, no expiry" displayed next to their scrapbook № |
|
The Pinning of any scrapbook can be reversed so that it will then expire in 5 days time. Simply Left click the blue pin icon. |
|
|
|
|
Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager
The scrapbook can be uploaded to the DLS and saved as a CDP file.
|
You can archive your scrapbooks as CDP files to keep the number of installed scrapbooks to a minimum. If an archived scrapbook is needed then you can use the Import Content Files option in Content Manager to add it to the Scrapbook Palette. It can be deleted from the palette later, when no longer needed. |
|
Painting or Pasting a Scrapbook
Existing Scrapbooks can be painted into a route using the Brush Tool (see the Trainz Wiki page How to Use the Surveyor 2.0 Tools) or Pasted into a route.
The current Scrapbook can be Pasted into a route at the cursor (the Compass Rose) position by:- |
|
pressing Ctrl V , OR |
|
selecting Paste from the Context Menu of a selected object |
In both cases the scrapbook contents will be pasted using the original scrapbooks size. It will be pasted inside a Marquee Selection Area that can be moved and resized. The objects that are pasted and how they are pasted is controlled by the current Scrapbook Palette filter settings
|
|
Left click on the arrowhead next to the Filters: label below the scrapbook image to open the scrapbook filter controls. These filters will control which elements in the scrapbook will be added to the route and how thay will be added. |
For example: To paint a scrapbook asset onto a route with certain conditions set:- |
Ground Height: |
None |
ground height data will not be pasted and the ground heights already in the target area will be used |
Ground Texture: |
Overwrite |
textures present in the scrapbook will replace those already in the target area |
Meshes: |
Add |
scenery objects in the scrapbook will be added to those already in the target area |
Splines: |
Add |
scenery splines in the scrapbook will be added to those already in the target area |
Effect Layers: |
None |
effect layers in the scrapbook will not be pasted and any already in the target area will be used
|
|
|
Scrapbook Painting/Pasting Options |
What Data to Transfer |
|
Ground Height |
terrain height(s) used in the scrapbook |
|
Texture |
textures used in the scrapbook |
|
Meshes |
scenery objects (e.g. trees, buildings) used in the scrapbook |
|
Splines |
spline objects used in the scrapbook |
|
Effect Layers |
effect layers (TurfFX, Clutter) used in the scrapbook |
How to Transfer the Data |
|
None |
do not paste this feature |
|
Add |
add this feature to those already present |
|
Overwrite |
use this feature to replace those already present |
For the Ground Height:- |
|
Absolute |
use the ground heights in the scrapbook to replace the existing ground heights |
|
Relative |
modify the existing ground heights according to those used in the scrapbook (to ignore the scrapbook ground heights completely select the option None) |
|
|
The Asset Preview Palette
This palette gives a rotating 3D view of an asset that has been selected in the Asset Palette. It works with all assets except effect layers.
|
|
The Asset Preview Palette can be enlarged once it has been undocked.
The current Surveyor 2.0 version has no display or control options and lacks the "zoom" and other features found in the Preview function of Content Manager. |
The Content Packages Palette
There is currently little or no information available about this palette. It appears to be used to manage Content Packages with a possible emphasis towards Content Creators
|
|
More (Hopefully) To Follow ... |
Trainz Wiki
|
More Tutorials and Guides to Using Trainz
|
This page was created by Trainz user pware in February 2023 and was last updated as shown below.
|