How to Use Track Markers

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<td>[[image:DotPoint4Blue.png|link=]] <span style="font-weight: 700; font-size: 17px;">Reposition the Track Mark Up/Down</span><br>
 
<td>[[image:DotPoint4Blue.png|link=]] <span style="font-weight: 700; font-size: 17px;">Reposition the Track Mark Up/Down</span><br>
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This feature allows a '''Track Mark''' to be physically placed above the track so that it will not be hidden if a consist is parked on the '''Track Mark'''.<br>
 
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# '''Left''' click and hold down the mouse button on the '''Blue Vertical Axis Line''' above the '''Track Mark''' ([[image:DotPoint4Blue.png|link=]] in the image on the left)
 
# '''Left''' click and hold down the mouse button on the '''Blue Vertical Axis Line''' above the '''Track Mark''' ([[image:DotPoint4Blue.png|link=]] in the image on the left)
 
# While holding down the '''Left''' mouse button, move the mouse '''Forward''' or '''Backward''' to move the '''Track Mark''' '''Up''' or '''Down'''
 
# While holding down the '''Left''' mouse button, move the mouse '''Forward''' or '''Backward''' to move the '''Track Mark''' '''Up''' or '''Down'''
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This feature allows a '''Track Mark''' to be physically placed above the track so that it will not be hidden if a consist is parked on the '''Track Mark'''
 
 
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[[image:DotPoint5Blue.png|link=]] <span style="font-weight: 700; font-size: 17px;">Reposition the Track Mark Left/Right</span><br>
 
[[image:DotPoint5Blue.png|link=]] <span style="font-weight: 700; font-size: 17px;">Reposition the Track Mark Left/Right</span><br>
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This feature allows a '''Track Mark''' to be physically placed alongside the track so that it will not be hidden if a consist is parked on the '''Track Mark'''.<br>
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# '''Left''' click and hold down the mouse button on the '''Red Horizontal Axis Line''' on the '''Track Mark''' ([[image:DotPoint5Blue.png|link=]] in the image above)
 
# '''Left''' click and hold down the mouse button on the '''Red Horizontal Axis Line''' on the '''Track Mark''' ([[image:DotPoint5Blue.png|link=]] in the image above)
 
# While holding down the '''Left''' mouse button, move the mouse '''Forward''' or '''Backward''' to move the '''Track Mark''' '''Left''' or '''Right''' of the track
 
# While holding down the '''Left''' mouse button, move the mouse '''Forward''' or '''Backward''' to move the '''Track Mark''' '''Left''' or '''Right''' of the track
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This feature allows a '''Track Mark''' to be placed alongside the track so that it will not be hidden if a consist is parked on the '''Track Mark'''
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<td>[[image:NotePad.PNG|link=]]</td>
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br>
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The '''Green Horizontal Axis Line''' also shown in the image above pointing forward from the '''Track Mark''' will move the '''Track Mark''' forward/backward regardless of whether it is on the track or not. Using this device to move the '''Track Mark''' forward/backward does not alter its "active" position on the track as indicated by the yellow dot. The active position will always remain at the point where the '''Track Mark''' was originally placed. To move the '''Track Mark''' and its active position follow the instructions shown in [[image:DotPoint3Blue.png|link=]] <span style="font-weight: 700; font-size: 15px;">Move the Track Mark Along the Track</span> above.
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Revision as of 09:19, 23 December 2022

The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.

Contents

In Summary:
DotPoint.JPG Track Markers are red coloured track objects that are invisible in Driver Mode but visible in Surveyor Mode
DotPoint.JPG Track Markers are used as destinations or waypoints for AI driver commands
DotPoint.JPG Track Markers only work on AI controlled trains. They have no effect on manually controlled trains
DotPoint.JPG The direction that the marker is pointing has absolutely NO EFFECT on its operation


  Top   Next Down Bottom

What are Track Markers?

The Trainz AI relies heavily on Track Markers to direct trains around a layout. They are only visible in Surveyor Mode.

Track markers are the targets for:-
DotPoint.JPG Drive To Trackmark and Navigate To Trackmark driver commands
DotPoint.JPG Drive Via Trackmark and Navigate Via Trackmark driver commands
They can also be used as:-
DotPoint.JPG attachments for Navigation Points
DotPoint.JPG locations for Coupling operations


Route or Session?

DotPoint.JPG Track Markers can be placed in a Route layer or in a Session layer


NotePad.PNG Notes:

DotPoint.JPG Placing Track Markers in a Route layer (e.g. in the same layer as the track) means that they will be available in all Sessions created using that particular Route.
DotPoint.JPG Placing Track Markers in a Session layer means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different Track Marks (destinations and waypoints) in each Session.


LinkWiki.PNG Information on Route and Session layers can be found at:-


  Top Next Up Next Down Bottom

Adding a Track Marker

NotePad.PNG Notes:

A Track Marker has two important properties:-

  • its name which is needed for all commands and rules that use the Track Marker, and
  • its Trigger Radius (the red "wings" shown in the image below, the radius value is shown below the marker name). This controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track Marker)
PencilTips.PNG The direction that a Track Marker is pointing has NO EFFECT on its operation


In Surveyor Classic (S10)

 Setting the Track Marker 

TrackMarkTools.png

Steps.PNG Steps:
  1. Open the Track Tool
  2. Select the Trackmark button
  3. Select the Track Marker
  4. Select the + (add) button - it may already be selected
  5. Left click on the track location where the Track Marker is to be placed

If necessary, you can adjust the position of the Track Marker by dragging it along the track using the Move tool


When placed, the properties window for the Track Marker will appear.
TrackMarkProperties.png

Enter a name for the Track Marker and, if needed, select a layer.


PencilTips.PNG Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North")


 Set the Trigger Radius 
At the bottom of the Track Tools flyout menu is an Advanced button. Left click this button to open the Track Marker advanced tool set.

TrackMarkRadiusTools.png

Steps.PNG Steps:
  • Left click the Advanced button

You then have a choice of methods to set and adjust the Trigger Radius of Track Markers

Ablue.png To copy the current Trigger Radius of an existing Track Marker

  1. Left click the Get Trigger Radius icon
  2. Left click the Track Marker whose radius you want to copy - the radius will be copied into the Trigger Radius value box (the default value is 20.00 metres)

Bblue.png To manually alter the Trigger Radius

  • Type the new value (in metres) into the Trigger Radius value box

Cblue.png To apply a value in the Trigger Radius value box (from methods Ablue.png, Bblue.png or Dblue.png) to another Track Marker

  1. Left click the Set Trigger Radius icon
  2. Left click on the Track Marker that is to receive the new value (you can click on more than one)

Dblue.png To adjust the value up or down

  1. Left click the Adjust Trigger Radius button
  2. Select the Track Marker
  3. Hold down the Left mouse button and move the mouse forward (to increase the value) or backwards (to reduce the value)
  4. The new value will be immediately applied to the selected Track Marker as the mouse moves (but only one marker at a time)

PencilTips.PNG Once you have a Trigger Radius entered in the value box, you can apply it to any number of Track Markers by using method Cblue.png shown above


In Surveyor 2.0 (S20)

 Adding a Track Marker 

DotPoint1.JPG In the Asset Palette either:-

Ablue.png Left click the Track Mesh Filter icon

Track mesh

OR
Bblue.png Left click the Content Drop-down Box

Filter List
Then select Track Objects
Track Objects

PencilTips.PNG  Shortcut 

If you already have a Track Mark in your route then:-

  1. select the Eyedropper Tool in the Tools Palette (or press the  R  key)
  2. Left click on the existing Track Mark object

This will instantly select the Track Mark in the filter list.

Jump down to Step DotPoint5.JPG below.


DotPoint2.JPG To narrow down the filter list, type "mark" (UPPER/lower case does not matter) in the Search Text Box

Text search
DotPoint3.JPG This will list all the Track Objects containing the text "mark" in the filter list.
Filtered list DotPoint4.JPG Select the item Track Mark.

If you are not sure about an asset then double-click on the name to bring up its image and description.

DotPoint5.JPG Place the Track Mark on the track.

Add trackmark


NotePad.PNG Notes:

To delete a Track Mark (or any asset):-

  1. select either the:-
    • Free Move Tool (or press  S ) or
    • Fine Adjustment Tool (or press  D )
  2. Left click on the Track Mark
  3. press the  Delete  key


PencilTips.PNG If you need to rotate the Track Mark to face the opposite direction then:-
  1. Left click on its Context Tool (or press the  T  key if the asset has already been selected)
  2. from the popup menu select Rotate Trackside
But note that the direction it faces has no effect on its operation.

Steps.PNG Steps:
  1. Select the Placement Tool (or press the  E  key) from the Tools Palette
  2. Left click on the track at the position where you want to place the Track Mark


The Track Mark can be easily moved if needed - see below.



Tools and keymap for S20


 Set the Track Mark Properties 

TrackmarkAdjust S20.png DotPoint1Blue.png Name the Track Mark

Steps.PNG Steps:
  1. Left click on the Context Tool (DotPoint1Blue.png in the image on the left or press the  T  key if the asset has already been selected) to open up the object property and control menu
  2. Left click on Edit Properties
  3. Enter a name for the Track Mark

Select Edit


DotPoint2Blue.png Set the Track Mark Trigger Radius


Steps.PNG Steps:
  1. Left click and hold down the mouse button on the Green Dot next to the Track Mark (DotPoint2Blue.png in the image above)
  2. While holding down the Left mouse button, move the mouse Forward or Backward to increase or reduce the trigger radius


DotPoint3Blue.png Move the Track Mark Along the Track


Steps.PNG Steps:
  1. Left click and hold down the mouse button on the Yellow Dot next to the Track Mark (DotPoint3Blue.png in the image above)
  2. While holding down the Left mouse button, move the mouse Forward or Backward to drag the Track Mark along the track


TrackmarkFineAdjust S20.png DotPoint4Blue.png Reposition the Track Mark Up/Down

This feature allows a Track Mark to be physically placed above the track so that it will not be hidden if a consist is parked on the Track Mark.


Steps.PNG Steps:
  1. Select the Fine Adjustment Tool (or press the  D  key)
  2. Left click and hold down the mouse button on the Blue Vertical Axis Line above the Track Mark (DotPoint4Blue.png in the image on the left)
  3. While holding down the Left mouse button, move the mouse Forward or Backward to move the Track Mark Up or Down

PencilTips.PNG If you need to return the Track Mark to its original position then:-
  1. Left click on its Context Tool (or press the  T  key if the asset has already been selected)
  2. from the popup menu select Reattach to Track


DotPoint5Blue.png Reposition the Track Mark Left/Right
This feature allows a Track Mark to be physically placed alongside the track so that it will not be hidden if a consist is parked on the Track Mark.


Steps.PNG Steps:
  1. Select the Fine Adjustment Tool (or press the  D  key)
  2. Left click and hold down the mouse button on the Red Horizontal Axis Line on the Track Mark (DotPoint5Blue.png in the image above)
  3. While holding down the Left mouse button, move the mouse Forward or Backward to move the Track Mark Left or Right of the track
NotePad.PNG Notes:

The Green Horizontal Axis Line also shown in the image above pointing forward from the Track Mark will move the Track Mark forward/backward regardless of whether it is on the track or not. Using this device to move the Track Mark forward/backward does not alter its "active" position on the track as indicated by the yellow dot. The active position will always remain at the point where the Track Mark was originally placed. To move the Track Mark and its active position follow the instructions shown in DotPoint3Blue.png Move the Track Mark Along the Track above.


PencilTips.PNG If you need to return the Track Mark to its original position then:-
  1. Left click on its Context Tool (or press the  T  key if the asset has already been selected)
  2. from the popup menu select Reattach to Track


Move a Track Mark to a New Layer

The Info Palette will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.

Info palette

Layer control


Steps.PNG Steps:
  1. click the small arrow next to the layer name. This will open the layer properties for the selected object
  2. click the Layer drop down box to select a new layer for the object
  3. if required, click the Binding drop down box to select a new binding layer for the object
  4. if required, click the  Lock Layer  button to lock the selected layer. If the layer is already locked then this will be shown as an  Unlock Layer  button


Stop.PNG WARNING:

You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.


  Top Next Up   Bottom

Track Marker Operation

The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.

Driver Navigation Commands

LinkWiki.PNG Information on adding driver commands can be found at:-


DotPoint.JPG Drive To Trackmark and Drive Via Trackmark commands will NOT force the AI to find a clear path to the Track Marker if the shortest path is blocked
DotPoint.JPG Navigate To Trackmark and Navigate Via Trackmark commands will force the AI to find a clear path to the Track Marker if the shortest path is blocked. The path chosen may not be prototypical


CMD NavigateTo.png Drive To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

CMD NavigateTo.png Drive Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

CMD NavigateTo.png Navigate To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

CMD NavigateTo.png Navigate Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to Trainz

Navigation Points

Navigation Points can be attached to Track Markers to provide users with session instructions.

LinkWiki.PNG Information on navigation points can be found at:-


Coupling Operations

An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Marker.

CMD Couple At Trackmark.png The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. More information on this command can be found at PageLink2.PNG Couple At Trackmark

This command must be downloaded from the DLS and installed in Trainz

LinkWiki.PNG Information on adding driver commands can be found at:-

Related Links

LinkWiki.PNG


  Top Next Up    


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This page was created by Trainz user pware in September 2019 and was last updated as shown below.


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