How to Use S20 Tools
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='''The Placement Tool'''= | ='''The Placement Tool'''= | ||
</td> | </td> | ||
− | <td width=50>[[image:SkipDown.png|link=#skip Placement | + | <td width=50>[[image:SkipDown.png|link=#skip Placement: Setting an Objects Layer|Skip Down]]</td> |
<td width=50>[[image:SkipUp.png|link=#skip Edit Effect Layers...|Skip Up]]</td> | <td width=50>[[image:SkipUp.png|link=#skip Edit Effect Layers...|Skip Up]]</td> | ||
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
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<table width=1000> <!-- BEGIN Nav Buttons Table SKIPS NO SECTIONS --> | <table width=1000> <!-- BEGIN Nav Buttons Table SKIPS NO SECTIONS --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width=629><span id="skip Placement | + | <td width=629><span id="skip Placement: Setting an Objects Layer"></span> |
− | =='''Placement | + | =='''Placement: Setting an Objects Layer'''== |
</td> | </td> | ||
− | <td width=50>[[image:SkipDown.png|link=#skip Placement | + | <td width=50>[[image:SkipDown.png|link=#skip Placement: Scenery Mesh Objects|Skip Down]]</td> <!-- skip Down --> |
<td width=50>[[image:SkipUp.png|link=#stepPlacement|Skip Up]]</td> <!-- skip Up --> | <td width=50>[[image:SkipUp.png|link=#stepPlacement|Skip Up]]</td> <!-- skip Up --> | ||
<td width=46> </td> <!-- Top --> | <td width=46> </td> <!-- Top --> | ||
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<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width=629><span id="skip Placement | + | <td width=629><span id="skip Placement: Scenery Mesh Objects"></span> |
− | =='''Placement | + | =='''Placement: Scenery Mesh Objects'''== |
</td> | </td> | ||
− | <td width=50>[[image:SkipDown.png|link=#skip Placement | + | <td width=50>[[image:SkipDown.png|link=#skip Placement: Spline Objects (Including Track)|Skip Down]]</td> |
− | <td width=50>[[image:SkipUp.png|link=#skip Placement | + | <td width=50>[[image:SkipUp.png|link=#skip Placement: Setting an Objects Layer|Skip Up]]</td> |
<td width=46> </td> <!-- for Top --> | <td width=46> </td> <!-- for Top --> | ||
<td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | <td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | ||
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</table> <!-- END Section Nav Buttons --> | </table> <!-- END Section Nav Buttons --> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Add a Scenery Mesh Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 4,630: | Line 4,630: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Move a Scenery Mesh Object </span>=== |
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
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</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Delete a Scenery Mesh Object </span>=== |
<table width=1000> | <table width=1000> | ||
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</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Set the Height of a Scenery Mesh Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
Line 4,779: | Line 4,779: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Scenery Mesh Object Context Menu </span>=== |
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
Line 4,830: | Line 4,830: | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width=629><span id="skip Placement | + | <td width=629><span id="skip Placement: Spline Objects (Including Track)"></span> |
− | =='''Placement | + | =='''Placement: Spline Objects (Including Track)'''== |
</td> | </td> | ||
− | <td width=50>[[image:SkipDown.png|link=#skip Placement | + | <td width=50>[[image:SkipDown.png|link=#skip Placement: Track Objects|Skip Down]]</td> |
− | <td width=50>[[image:SkipUp.png|link=#skip Placement | + | <td width=50>[[image:SkipUp.png|link=#skip Placement: Scenery Mesh Objects|Skip Up]]</td> |
<td width=46> </td> <!-- for Top --> | <td width=46> </td> <!-- for Top --> | ||
<td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | <td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | ||
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</table> <!-- END Section Nav Buttons --> | </table> <!-- END Section Nav Buttons --> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Add a Spline Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 4,915: | Line 4,915: | ||
</table> | </table> | ||
<br> | <br> | ||
− | Select the spline asset to be added using <span style="font-weight: 700; font-size: 15px;">Steps</span> [[image:DotPoint2.JPG|link=]] and [[image:DotPoint3.JPG|link=]], or the [[image:PencilTips.PNG|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: blue;"> Shortcut </span>, as described in [[image:PageLink.PNG|link=]] '''[[#Placement | + | Select the spline asset to be added using <span style="font-weight: 700; font-size: 15px;">Steps</span> [[image:DotPoint2.JPG|link=]] and [[image:DotPoint3.JPG|link=]], or the [[image:PencilTips.PNG|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: blue;"> Shortcut </span>, as described in [[image:PageLink.PNG|link=]] '''[[#Placement: Scenery Mesh Objects|Placement: Scenery Mesh Objects]]''' above. |
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
Line 5,004: | Line 5,004: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Move a Spline Object </span>=== |
<table bgcolor=#000000 cellpadding=2> | <table bgcolor=#000000 cellpadding=2> | ||
Line 5,085: | Line 5,085: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Delete a Spline Object </span>=== |
<table width=1000> | <table width=1000> | ||
Line 5,119: | Line 5,119: | ||
<br> | <br> | ||
<span id="Add a Spline Junction"></span> | <span id="Add a Spline Junction"></span> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Add a Spline Junction </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 5,204: | Line 5,204: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Add a Track Junction </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 5,275: | Line 5,275: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Set a Spline Height </span>=== |
<span style="font-weight: 700; font-size: 15px;">Copying a Spline Objects Height</span> | <span style="font-weight: 700; font-size: 15px;">Copying a Spline Objects Height</span> | ||
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</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Set a Spline Gradient </span>=== |
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
Line 5,545: | Line 5,545: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Set a Track Condition </span>=== |
<table width=1000> | <table width=1000> | ||
Line 5,614: | Line 5,614: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Spline Object Context Menu </span>=== |
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
Line 5,666: | Line 5,666: | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width=629><span id="skip Placement | + | <td width=629><span id="skip Placement: Track Objects"></span> |
− | =='''Placement | + | =='''Placement: Track Objects'''== |
</td> | </td> | ||
− | <td width=50>[[image:SkipDown.png|link=#skip Placement | + | <td width=50>[[image:SkipDown.png|link=#skip Placement: Rolling Stock Objects|Skip Down]]</td> |
− | <td width=50>[[image:SkipUp.png|link=#skip Placement | + | <td width=50>[[image:SkipUp.png|link=#skip Placement: Spline Objects (Including Track)|Skip Up]]</td> |
<td width=46> </td> <!-- for Top --> | <td width=46> </td> <!-- for Top --> | ||
<td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | <td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | ||
Line 5,678: | Line 5,678: | ||
</table> <!-- END Section Nav Buttons --> | </table> <!-- END Section Nav Buttons --> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Add a Track Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 5,766: | Line 5,766: | ||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td>Select the track asset to be added using <span style="font-weight: 700; font-size: 15px;">Steps</span> [[image:DotPoint2.JPG|link=]] and [[image:DotPoint3.JPG|link=]], or the [[image:PencilTips.PNG|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: blue;"> Shortcut </span>, as described in [[image:PageLink.PNG|link=]] '''[[#Placement | + | <td>Select the track asset to be added using <span style="font-weight: 700; font-size: 15px;">Steps</span> [[image:DotPoint2.JPG|link=]] and [[image:DotPoint3.JPG|link=]], or the [[image:PencilTips.PNG|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: blue;"> Shortcut </span>, as described in [[image:PageLink.PNG|link=]] '''[[#Placement: Scenery Mesh Objects|Placement: Scenery Mesh Objects]]''' above.</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 5,800: | Line 5,800: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement: Move a Track Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 5,845: | Line 5,845: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Delete a Track Object </span>=== |
<table width=1000> | <table width=1000> | ||
Line 5,878: | Line 5,878: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Set the Height of a Track Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
Line 5,921: | Line 5,921: | ||
<br> | <br> | ||
<span id="Trigger Radius"></span> | <span id="Trigger Radius"></span> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Set the Trigger Radius of a Track Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 5,994: | Line 5,994: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement: Track Object Context Menu </span>=== |
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
Line 6,047: | Line 6,047: | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width=629><span id="skip Placement | + | <td width=629><span id="skip Placement: Rolling Stock Objects"></span> |
− | =='''Placement | + | =='''Placement: Rolling Stock Objects'''== |
</td> | </td> | ||
− | <td width=50>[[image:SkipDown.png|link=#skip Placement | + | <td width=50>[[image:SkipDown.png|link=#skip Placement: Naming an Object|Skip Down]]</td> |
− | <td width=50>[[image:SkipUp.png|link=#skip Placement | + | <td width=50>[[image:SkipUp.png|link=#skip Placement: Track Objects|Skip Up]]</td> |
<td width=46> </td> <!-- for Top --> | <td width=46> </td> <!-- for Top --> | ||
<td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | <td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | ||
Line 6,059: | Line 6,059: | ||
</table> <!-- END Section Nav Buttons --> | </table> <!-- END Section Nav Buttons --> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Add a Rolling Stock Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 6,110: | Line 6,110: | ||
</table> | </table> | ||
<br> | <br> | ||
− | Select the rolling stock asset to be added using <span style="font-weight: 700; font-size: 15px;">Steps</span> [[image:DotPoint2.JPG|link=]] and [[image:DotPoint3.JPG|link=]], or the [[image:PencilTips.PNG|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: blue;"> Shortcut </span>, as described in [[image:PageLink.PNG|link=]] '''[[#Placement | + | Select the rolling stock asset to be added using <span style="font-weight: 700; font-size: 15px;">Steps</span> [[image:DotPoint2.JPG|link=]] and [[image:DotPoint3.JPG|link=]], or the [[image:PencilTips.PNG|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: blue;"> Shortcut </span>, as described in [[image:PageLink.PNG|link=]] '''[[#Placement: Scenery Mesh Objects|Placement: Scenery Mesh Objects]]''' above. |
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
Line 6,128: | Line 6,128: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement: Move a Rolling Stock Object </span>=== |
<table width=1000 bgcolor="lightcyan" cellpadding=2> | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
Line 6,166: | Line 6,166: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-size: 17px; color: white; background-color: blue;"> Placement: Delete a Rolling Stock Object </span>=== |
<table width=1000> | <table width=1000> | ||
Line 6,199: | Line 6,199: | ||
</table> | </table> | ||
<br> | <br> | ||
− | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement | + | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Placement: Rolling Stock Object Context Menu </span>=== |
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
Line 6,253: | Line 6,253: | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width=629><span id="skip Placement | + | <td width=629><span id="skip Placement: Naming an Object"></span> |
− | =='''Placement | + | =='''Placement: Naming an Object'''== |
</td> | </td> | ||
<td width=50>[[image:SkipDown.png|link=#stepEyedropper|Skip Down]]</td> | <td width=50>[[image:SkipDown.png|link=#stepEyedropper|Skip Down]]</td> | ||
− | <td width=50>[[image:SkipUp.png|link=#skip Placement | + | <td width=50>[[image:SkipUp.png|link=#skip Placement: Rolling Stock Objects|Skip Up]]</td> |
<td width=46> </td> <!-- for Top --> | <td width=46> </td> <!-- for Top --> | ||
<td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | <td width=75>[[image:HeadingUp.png|link=#stepPlacement|alt=Heading|To Heading]]</td> | ||
Line 6,350: | Line 6,350: | ||
</td> | </td> | ||
<td width=50>[[image:SkipDown.png|link=#skip Quick Steps|Skip Down]]</td> | <td width=50>[[image:SkipDown.png|link=#skip Quick Steps|Skip Down]]</td> | ||
− | <td width=50>[[image:SkipUp.png|link=#skip Placement | + | <td width=50>[[image:SkipUp.png|link=#skip Placement: Naming an Object|Skip Up]]</td> |
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
<td width=75>[[image:NextUp.png|link=#stepPlacement|alt=Next Up|Top]]</td> | <td width=75>[[image:NextUp.png|link=#stepPlacement|alt=Next Up|Top]]</td> |
Revision as of 14:48, 11 February 2024
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus and TRS22 Platinum.
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Surveyor 2.0 vs Surveyor Classic |
Surveyor 2.0 | |||||
Surveyor 2.0 (or S20) is the new Surveyor interface provided to Trainz Plus and TRS22 Platinum as an alternative to Surveyor Classic which has existed since 2002. Surveyor Classic is still available as an option in Trainz Plus and TRS22 Platinum. | |||||
Whats New | |||||
a single set of common tools that can be applied to ALL types of objects | |||||
the ability to select multiple objects of different types that can be manipulated as one with more freedom than was previously possible | |||||
each object has its own Context Menu that applies specific actions depending on the type of object | |||||
information and controls in dockable and moveable Palettes that can be hidden when not needed | |||||
a new Scrapbook asset to store "scenes" that can be pasted anywhere in a route, between routes and shared through the DLS | |||||
a new Marquee Tool that allows:-
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HD Terrain in Trainz Plus |
The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
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The Tools Palette |
The Tools Palette is at the core of Surveyor 2.0 and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years. Some of the tools are new while others have been given a makeover and new abilities. |
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The Brush Tool |
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The Brush Tool "paints" the ground height, ground textures, effect layers and scrapbook scenes in the Trainz World |
The Brush Tool has two drop down menu lists.
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Ground Height |
This Brush Target raises or lowers the Ground Surface Height by using a "painting" action |
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When the Ground Height Target is selected, the second drop down box will give a choice of several brush actions that control how the height is adjusted.
The actions are:- | |||||||||||||||||||||||||||||
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Using the Ground Height
Identifying the Ground Height
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Painting the Ground Height
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Most objects have a height value that can be set and altered using the objects Context Menu or through the Placement, Free Move and Fine Adjustment tools (see the sections below dealing with each of these tools for more details). |
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Ground Texture |
This tool paints the currently selected Ground Texture (from the Assets Palette) on the ground |
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture actions.
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Using the Ground Texture
Identifying a Texture
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Painting a Texture
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Most objects can have a Ground Texture automatically painted beneath them. |
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Default Baseboard Ground Texture
When a new route is created or a new baseboard is added it will be covered with the ground texture for the selected Region or the default texture if no region has been set. This can be changed to a different texture (including to the standard TRS19/TRS22 grid pattern). | ||||||||||
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A more complex solution is to edit an existing Region or create one of your own to add your preferred ground texture (such as the standard TRS22 grid pattern) to each new route you create and every new baseboard that you add. |
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HD Terrain and Textures
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The HD option provides a surface grid resolution in Trainz Plus down to 12.5cm (0.125m) from the standard 5m or 10m resolutions. This gives you far more realistic terrain for cuttings, embankments, ditches, drains, the track bed, etc.
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Scrapbook Data |
This tool paints the currently selected Scrapbook (from the Scrapbook Palette) onto the ground | |||||||
When pasted or painted the Scrapbook can be
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Creating and Pasting a Scrapbook
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Painting a Scrapbook - The Brush Actions
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two brush actions that control how the scrapbook is applied.
The actions are:- | |||||||||
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Painting with the Scrapbook Brush
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The Scrapbook Palette
This palette selects the scrapbook to be painted/pasted as well as performing a very limited range of management tasks |
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The Scrapbook Filters
The filters control which elements in the scrapbook are added to the route and how they are added. |
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Effect Layers |
This tool paints a selected Effect Layer into your Trainz World |
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Selecting an Existing Effect Layer
Effect layers that you have created for the current route (see Edit Effect Layers) or installed into the current route (see Loading Preset Effect Layers) will be listed in both the Layers Palette and in the Effect Layer Brush Tool target list |
Selecting an Effect Layer from the Brush Tool:
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Selecting an Effect Layer from the Layers Palette:
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Loading Preset Effect Layers
Preset effect layers are layers that have been created in other routes and saved into Content Manager or downloaded from the DLS | |
Preset effect layers can be added to your existing route |
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Effect Layer Tool Options
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TurfFX and Clutter |
Water
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Color |
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TurfFX and Clutter Effect Layers
When a TurfFX or Clutter Effect Layer has been selected as the Target, the second drop down box will give a choice of three actions. The actions are very similar to those found in the Ground Height Target:- |
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Water Effect Layer
Most of the features of the Water Effect Layer, as described here, are only available in Trainz Plus and TRS22PE | |
The Water Effect Layer will cover the entire route and can be raised above or lowered below the ground to hide or reveal the water where required | |
In Trainz Plus you can have more than one Water Effect Layer each with a different colour and/or surface effect (calm, ripples, rough) | |
The Ground Height can also be raised or lowered to hide and reveal the water layer where required |
When a Water Effect Layer has been selected as theTarget, the second drop down box will give a choice of five actions. The actions are identical to those found in the Ground Height Target plus a new action:- |
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A water layer has been lifted above the terrain by using the:-
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Color Effect Layer
The Color Effect Layer is only available to Trainz Plus subscribers | |
Only one Color Effect Layer can be added to a route but it can have different colours in different parts of the route |
When the Color Effect Layer has been selected as the Brush Target, the second drop down box will be blank as there are no brush actions for this effect layer. |
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No color effect layer applied | Color effect layer applied |
Cricket pitch scene before and after applying a color effect layer that gives the impression of "wear and tear" around the pitch area |
Edit Effect Layers... |
When this Target is selected, the Edit Effect Layer dialogue box will appear. This is the same as selecting Edit Effect Layers ... from the Surveyor Edit Menu.
Option:
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Option: | ||||||||||||||||
If Effect Layers are present (including the one you just created in Option above) then select an Effect Layer to edit, delete or choose to create another new one | ||||||||||||||||
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When you have finished creating or editing an Effect Layer click either the:- | |||||||||
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TurfFX Layer Edit Controls
Some features of the TurfFX Effect Layer are only available in Trainz Plus and TRS22PE |
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Clutter Layer Edit Controls
Some features of the Clutter Effect Layer are only available in Trainz Plus and TRS22PE |
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Water Layer Edit Controls
The Water Effect Layer has been introduced mainly for Surveyor 2.0 although an older and more restricted version is available in TRS19 SP4 |
In Surveyor 2.0 you can have more than one Water Effect Layer. Each can have a different combination of water colour and surface effects (calm, ripples, rough). Each can be raised above the ground to present a different water surface in different locations. |
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Color Layer Edit Controls
The Color Effect Layer is only available to Trainz Plus subscribers |
You can only have one Color Effect Layer but through the Tool Options Palette it can be given different colours in different locations. |
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The Placement Tool |
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The Placement Tool adds objects to a Trainz World |
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The Placement Tool has no drop down menu lists.
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Placement: Setting an Objects Layer |
All objects in the Trainz World are in layers. You can set and change the layers where the objects are placed |
An object will always be placed in the currently set Active Layer. The active layer can be changed before and after the object has been added and objects can be moved to different layers at any time. |
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After an object has been placed into a layer in the Trainz World it can be moved to a different layer |
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Placement: Scenery Mesh Objects |
Placement: Add a Scenery Mesh Object
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
Steps: To add a Scenery Mesh Object the first step is to identify the exact asset you want to add. Steps , and are common to placing ALL types of objects but the selection of the object in step will change for different types of objects. |
In the Assets Palette choose one of the following:-
Options: | ||||||||||||||||||||||||||||||||||||
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OR |
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OR |
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Optional: To narrow down the filter list type part of the object name into the Search Text Box. For example if you have selected Scenery Objects and want to find "barns", then type "barn" (UPPER/lower case does not matter). |
This will list all the Scenery Objects containing the text "barn" in their name or description.
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The final step is to place the selected object into the route.
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Placement: Move a Scenery Mesh Object
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To move most scenery mesh objects you must switch to either the The Free Move Tool OR the The Fine Ajustment Tool. Track Objects and Rolling Stock Objects are exceptions and can be moved using the Placement Tool - see the relevant sections below for more details |
Placement: Delete a Scenery Mesh Object
To delete a scenery mesh object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:- Options: |
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press the Delete key, OR | ||||
open its Context Menu (Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Set the Height of a Scenery Mesh Object
An object that has just been added to a route using the Placement Tool can have its height adjusted immediately after placement | |
or it can be adjusted at a later time using the Free Move or Fine Adjustment Tools |
Copying or Checking an Objects Height
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Setting an Objects Height
In Surveyor 2.0 scenery mesh objects can be given a height that can place them above or below the ground level.
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The object will be moved to the set height above (or below) the terrain. The vertical yellow line shown in the second image on the left indicates the height change. The small yellow dot at the base of the line is the terrain attachment point for the object. |
Placement: Scenery Mesh Object Context Menu
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Placement: Spline Objects (Including Track) |
Placement: Add a Spline Object
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. |
Steps: Start the process by identifying and selecting the exact track or scenery spline asset that you need from the Assets Palette In the Assets Palette choose one of the following:- |
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OR |
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Select the spline asset to be added using Steps and , or the Shortcut , as described in Placement: Scenery Mesh Objects above.
Then continue as shown below:- | ||||||
Left Click on the spot where the spline will start. This will place the start or first endpoint of the spline. | ||||||
Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it. | ||||||
When you have the tool pointer in the final position for the first spline segment, Left Click again. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.
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Left Click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it. | ||||||
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When you have the tool pointer in the final position for the second spline segment, Left Click again. This will anchor the third spline endpoint and the Context Icons will move to the new segment. | ||||||
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Repeat Steps and above to continue laying the spline. |
Placement: Move a Spline Object
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Placement: Delete a Spline Object
To delete a spline object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:- Options: |
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press the Delete key, OR | ||||
open its Context Menu (Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Add a Spline Junction
A junction is formed when three spline segments are joined at an endpoint. Junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Placement: Add a Track Junction
A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Placement: Set a Spline Height
Copying a Spline Objects Height
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When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Palette Height setting.
However, you can set the height of any selected segment or endpoint.
Setting a Spline Objects Height
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Placement: Set a Spline Gradient
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Copying a Spline Objects Gradient
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Setting a Spline Objects Gradient
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Adding Spline Segments at a Set Gradient
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Placement: Set a Track Condition
The Tool Options Palette has a Condition setting that only applies to track spline segments. This can be set for a segment that has just been added and is still highlighted.
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Placement: Spline Object Context Menu
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Placement: Track Objects |
Placement: Add a Track Object
Track Objects (e.g. signals, speed signs, switches, etc), both visible and invisible, can only be attached to track splines. |
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Steps: Start the process by identifying and selecting the track asset that you need from the Assets Palette In the Assets Palette choose one of the following:- |
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OR |
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Select the track asset to be added using Steps and , or the Shortcut , as described in Placement: Scenery Mesh Objects above. |
Then continue as shown below:- | ||||||
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Placement: Move a Track Object
Once a Track Object (e.g. a signal) has been placed it can be moved using the Placement Tool |
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Placement: Delete a Track Object
To delete a track object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:- Options: |
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press the Delete key, OR | ||||
open its Context Menu (Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Set the Height of a Track Object
An object that has just been added to a route using the Placement Tool can have its height adjusted immediately after placement | |
or it can be adjusted at a later time using the Free Move or Fine Adjustment Tools |
In Surveyor 2.0 track objects can be given a height that will place them above (or below) the track.
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Placement: Set the Trigger Radius of a Track Object
Certain objects such as Track Marks, Triggers and Whistle Signs have a Trigger Radius that sets how close a consist must approach the object to trigger its action | |
The Trigger Radius of an object can be adjusted by the Placement Tool immediately after it has been placed on a track |
The current Trigger Radius of these objects is shown by the size of the Red Wings attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. |
On one side of the track object is a green Anchor Point that allows the radius value to be adjusted up or down.
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Placement: Track Object Context Menu
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Placement: Rolling Stock Objects |
Placement: Add a Rolling Stock Object
Rolling Stock Objects (e.g. locomotives, passenger cars and wagons) can only be attached to track splines. |
Steps: Start the process by identifying and selecting the rolling stock asset that you need from the Assets Palette In the Assets Palette choose one of the following:- |
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OR |
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Select the rolling stock asset to be added using Steps and , or the Shortcut , as described in Placement: Scenery Mesh Objects above.
Then continue as shown below:- | |||
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Placement: Move a Rolling Stock Object
Once a Rolling Stock Object (e.g. a wagon) has been placed it can be moved using the Placement Tool |
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Placement: Delete a Rolling Stock Object
To delete a rolling stock object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:- Options: |
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press the Delete key, OR | ||||
open its Context Menu (Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Rolling Stock Object Context Menu
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Placement: Naming an Object |
A newly placed and still selected (highlighted) object can be given a name while the Placement Tool is still active |
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The Eyedropper Tool |
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The Eyedropper Tool identifies and selects objects in a Trainz World |
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The Eyedropper Tool has no drop down menu lists.
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Quick Steps |
With the Eyedropper Tool selected, move the tool pointer (which will now be an eyedropper symbol) onto any object in view.
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Left Click on the object name in the Assets Palette filter list to select it (highlighted in blue) and switch control to the Placement Tool so the next Left Click in the route will place the selected object in the route.
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Narrowing the Search |
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter". |
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At the top of the Assets Palette is a drop down box which controls how the Tool works with the filters that you set.
The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
No filter has been applied.
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The Filter Visibility option has been applied to restrict visible object to those selected by the Asset Filter settings. |
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An additional filter has been applied. The word "fence" has been added to the search text box.
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The Free Move Tool |
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The Free Move Tool moves objects around a Trainz World |
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The Free Move Tool has no drop down menu lists.
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Free Move: Selecting an Object |
The Free Move Tool can be used to select individual objects and multiple objects. The multiple objects can be of different types (e.g. spline objects and scenery objects) |
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Free Move: Naming an Object |
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Free Move: Changing an Objects Layer |
All objects in the Trainz World are in layers. You can set and change the layers where the objects are placed |
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An object will be added to a layer when it is placed into the Trainz World by the Placement Tool and the Scrapbook. Once it has been placed it can be moved to a different layer. |
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Free Move: Scenery Mesh Objects |
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
Free Move: Move a Mesh Object
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Free Move: Set the Height of a Scenery Mesh Object
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Free Move: Mesh Object Context Menu
A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left Click on the icon or press the T key. The icon design will vary between object types. |
Mesh Object Context Menu | |||||||||||||||||||||||||||||||||||||||||
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Free Move: Track Objects |
Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track | |
In Surveyor 2.0 they can be moved left, right, above and below the track |
Free Move: Move a Track Object
Track objects can be dragged to new positions along and beside the track or to a different track |
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Track objects that have been moved away from or closer to the track will still function normally.
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Free Move: Set the Height of a Track Object
Track objects can be raised above and lowered below the track level. |
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Throw Lever track object level with the track |
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After being moved vertically |
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Free Move: Set the Trigger Radius of a Track Object
Certain objects such as Track Marks, Triggers and Whistle Signs have a Trigger Radius that sets how close a consist must approach the object to trigger its action |
The current Trigger Radius of these objects is shown by the size of the Red Wings attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. |
On one side of the track object is a green Anchor Point that allows the radius value to be adjusted up or down.
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Free Move: Track Object Context Menu
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Track Object Context Menu | ||||||||||||||||||||||||||||||||||||||||||||
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Track objects can also be rotated to the opposite side of the track.
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Free Move: Spline Objects (Including Track) |
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. |
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Free Move: Move Spline Endpoints
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Free Move: Move Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Left Click and Drag the selected segment(s) in any horizontal direction.
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Free Move: Add a Spline Junction
A junction is formed when three spline segments are joined at an endpoint. Junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Free Move: Add a Track Junction
A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Free Move: Set Spline Height
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Free Move: Set Spline Gradient
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Free Move: Spline Object Context Menu
A selected scenery spline object, or a group of selected scenery spline objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Spline Object Context Menus | |||||||||
Endpoint Context Menu |
Segment Context Menu |
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Free Move: Rolling Stock Objects |
Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
Free Move: Move Rolling Stock Objects
Use the Free Move tool to move a selected rolling stock object along the track.
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Free Move: Decouple Rolling Stock Objects
All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag. |
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A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
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Free Move: Couple Rolling Stock Objects
All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Options:
Using "Click and Drag"
Consider the following simple situation:-
The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||||||||||||||
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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There are two possible outcomes depending on which object has the Context Icon
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Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
The wagons and loco have been combined into a single consist but not necessarily in a useful order. Left Click and Drag the incorrectly placed vehicles to their correct positions. |
Free Move: Rolling Stock Object Context Menu
A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types. |
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Rolling Stock Object Context Menu | |||||||||||||||||||||||||||||||||||
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The Fine Adjustment Tool |
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The Fine Adjustment Tool makes 3D adjustments (XYZ position and rotations) to objects in a Trainz World |
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The Fine Adjustment Tool has no drop down menu lists.
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The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to a selected object. The frame is made of 3 straight and 3 curved coloured lines, called Anchors | |
The Anchors in the Fine Adjustment Tool are used to move and rotate a selected object, or a group of selected objects, through 3D space. |
The Anchor controls are:-
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Fine Adjsutment: Selecting an Object |
The Fine Adjustment Tool can be used to select individual objects and multiple objects. The multiple objects can be of different types (e.g. spline objects and scenery objects) |
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Fine Adjustment: Naming an Object |
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Fine Adjustment: Changing an Objects Layer |
All objects in the Trainz World are in layers. You can set and change the layers where the objects are placed |
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An object will be added to a layer when it is placed into the Trainz World by the Placement Tool and the Scrapbook. Once it has been placed it can be moved to a different layer. |
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Fine Adjustment: Scenery Mesh Objects |
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
Fine Adjustment: Move a Mesh Object
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Blue vertical Anchor movement |
Green Anchor rotation |
Red Anchor rotation |
Blue Anchor rotation |
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Fine Adjustment: Set the Height of a Scenery Mesh Object
Scenery Mesh objects can be raised above and lowered below the ground level. |
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Fine Adjustment: Mesh Object Context Menu
A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left Click on the icon or press the T key. The icon design will vary between object types. |
Mesh Object Context Menu | |||||||||||||||||||||||||||||||||||||||||
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Fine Adjustment: Track Objects |
Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track | |
In Surveyor 2.0 they can be moved left, right, above and below the track |
Fine Adjustment: Move a Track Object
Track objects can be dragged to new positions along and beside the track or to a different track |
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Fine Adjustment: Set the Height of a Track Object
Track objects can be raised above and lowered below the track level. |
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Throw Lever track object level with track |
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Fine Adjustment: Set the Trigger Radius of a Track Object
Certain objects such as Track Marks, Triggers and Whistle Signs have a Trigger Radius that sets how close a consist must approach the object to trigger its action |
The current Trigger Radius of these objects is shown by the size of the Red Wings attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. |
On one side of the track object is a green Anchor Point that allows the radius value to be adjusted up or down.
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Fine Adjustment: Track Object Context Menu
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Track Object Context Menu | ||||||||||||||||||||||||||||||||||||||||||||
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Track objects can also be rotated to the opposite side of the track.
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Fine Adjustment: Spline Objects (Including Track) |
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. |
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Fine Adjustment: Move Spline Endpoints
The 3D Anchor Frame shown is for a spline endpoint.
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Fine Adjustment: Move Spline Segments
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The 3D Anchor Frame shown is for a spline segment.
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Selecting a spline segment with the Fine Adjustment Tool will add a Temporary Endpoint at the point where the segment was clicked.
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Segment moved to the right along the Red horizontal Anchor line |
Segment moved up along the Blue vertical Anchor line |
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Segment rotated anti-clockwise around the Blue rotational Anchor arc line |
Segment rotated clockwise around the Red rotational Anchor arc line |
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Fine Adjustment: Add a Spline Junction
A junction is formed when three spline segments are joined at an endpoint. Junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Fine Adjustment: Add a Track Junction
A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Fine Adjustment: Set Spline Height
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Fine Adjustment: Set Spline Gradient
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Fine Adjustment: Spline Object Context Menu
A selected scenery spline object, or a group of selected scenery spline objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Spline Object Context Menus | |||||||||
Endpoint Context Menu |
Segment Context Menu |
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Fine Adjustment: Rolling Stock Objects |
Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
Fine Adjustment: Move Rolling Stock Objects
Use the Fine Adjustment tool to move a selected rolling stock object along the track.
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Fine Adjustment: Decouple Rolling Stock Objects
All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag. |
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A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
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Fine Adjustment: Couple Rolling Stock Objects
All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Options:
Using "Click and Drag"
Consider the following simple situation:-
The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||||||||||||||
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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There are two possible outcomes depending on which object has the Context Icon
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Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
The wagons and loco have been combined into a single consist but not necessarily in a useful order. Left Click and Drag the incorrectly placed vehicles to their correct positions. |
Fine Adjustment: Rolling Stock Object Context Menu
A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types. |
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Rolling Stock Object Context Menu | |||||||||||||||||||||||||||||||||||
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Fine Adjustment: Object Height Problem Solutions |
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Object Height Above Ground Height
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Object Height Below Ground Height
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Where this method fails is when the height difference between the two Anchor points exceeds the length of the Blue vertical Anchor line so the Ground Height Anchor or the Object Height Anchor is at the very top of the Anchor line. Once it is in that position the Object Height Anchor can no longer be moved up or down because there is no vertical Anchor line to grab.
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A more complex alternative method is to use the Surveyor Compass Rose, the Info Palette and the Tool Options Palette.
The Surveyor Compass Rose |
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The Marquee Tool |
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The Marquee Tool selects and copies objects, deletes baseboards, adds new baseboards and sets their properties, adds texture to baseboards in a Trainz World, creates scrapbooks |
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The Marquee Tool has no drop down menu lists.
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In the image above:- | ||||
a road spline at the bottom and a house at the lower left of the Marquee Selection Area have been overlain by the drawn rectangle so they have been included in the selection. | ||||
the Marquee Selection Area was drawn from the top left to the bottom right which places the Marquee Context Icon at the bottom right of the rectangle. | ||||
the bottom right of the Marquee Selection Area also has a 3D Anchor Frame.
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The road spline was the last object that was included in the selection area so its Context Icons are also present. |
Not shown in the image, because they are not highlighted, are the Ground Heights, Ground Textures and Effect Layers that are also included in the Marquee Selection Area. |
The Marquee Selection Area 3D Anchor Frame has some similarities to the one used with the Fine Adjustment Tool.
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The Marquee Tool and the Assets Palette Filter |
The Assets Palette filter tools can be used to restrict the objects selected by the Marquee Tool. |
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Using the Filters shown above, the Marquee Selection Area will include:-
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Marquee Anchor Controls |
The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point.
Horizontal Anchor Shift
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Rotational Anchor Shift
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Vertical Anchor Shift
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Scrapbook Operations |
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Once an area has been marked out by the Marquee Tool a number of options become available.
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Adding a New Scrapbook
The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the Marquee Context Menu section above). |
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When a new Scrapbook is created by a Cut (or press Ctrl + X ) or Copy (or press Ctrl + C ), it will appear in the Scrapbook palette with some basic details.
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Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager
The scrapbook can be uploaded to the DLS and saved as a CDP file.
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Marquee Context Menu |
The Marquee Context Menu creates, deletes, converts and paints individual or multiple baseboards. It also creates and pastes scrapbooks. |
To open the Context Menu for a Marquee Selection Area Left Click on its Context Icon or press the T key.
Marquee Context Menu | |||||||||||||||||||||||||||||
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Managing Baseboards |
The Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards |
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Mass Object Moves and Clones |
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Selecting and Moving Multiple Objects
Multiple objects can be selected and moved with the Free Move Tool and the Fine Adjustment Tool.
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Selecting Multiple Identical Objects
You can quickly select all nearby identical objects by a Double Left Click on an object.
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A forest of many different trees. Only one has been selected. | Double Left Click on a tree to select all the identical trees in the forest. |
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Cloning Objects |
You can easily clone single and multiple selected objects. If you have selected a group of objects they do not have to be the same type - you can select scenery objects and scenery splines. |
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Upgrading a Route to HD (Trainz Plus Only) |
This option is only available in Trainz Plus | |
Upgrading an entire route to HD is recommended over mixing HD Grid and non-HD Grid baseboards in the same route, but there are limitations to upgrading that must be considered beforehand |
You can convert (Upgrade) an entire 5m Grid or 10m Grid route to HD Grid in a single step but there are some important limitations. See the Notes: below. |
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The Info Palette |
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This palette can be easily overlooked but it has some very useful features:- | |
naming objects | |
providing precise data and control over the "focus" - the position of the cursor | |
providing precise data and control over the position and orientation of objects (it can be used instead of the Free Move Tool and the Fine Adjustment Tool) | |
identifying and setting the "home" layer and binding layer of a selected object | |
used for locking and unlocking a selected objects layer |
The components of the Info Palette are identified in the image below.
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Palette Coordinates |
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Info Settings Menu |
All the Focus, Position and Rotation settings have drop down menus that allow values to be transferred to and from other settings and other tools.
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Next to the z co-ordinate in both the Focus and Position is a small white down arrowhead. Left Click on the arrowhead to open its menu.
There is only one option in the sub-menu.
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Focus Info and Controls |
The Focus shows the current position and height of the Cursor object. |
Open up the Focus by a Left Click on its arrowhead icon.
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Asset Name Menu |
"Asset Name" refers to the name of the asset as displayed in the Assets Palette and in Content Manager. This is not the same as the Object Name (see the next section) |
You must have an object (or objects) selected for an Asset Name to be shown and for this menu to be available.
If more than one object has been selected then the name and position data shown will be for the last selected object. If different objects (with different kuid codes) have been selected then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that 2 additional different objects are in the group of selected objects. |
Next to the Asset Name is a small white Down Arrowhead. Left Click on the arrowhead to open its menu.
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Object Name |
"Object Name" refers to the name that you give to an object |
You can give any object in your route an identifying name. In some cases a name is vital for AI and session operations, in other cases it will be needed as a display feature - for example: to be shown on a station nameboard. You must have an object (or objects) selected for this option to be available. If more than one object has been selected then only the last object (the one with the Context Icon) will be affected |
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Position Info and Controls |
You must have an object (or objects) selected for the position data to be shown and edited. Open up the position data by a Left Click on its Pos: arrowhead icon.
The position of the selected object (or the last object if more than one is selected) is shown in the x, y and z text boxes. These values can be edited to move the object or objects to a new position but CARE will be needed.
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Rotation Info and Controls |
You must have an object (or objects) selected for the rotation data to be shown and edited. Open up the rotation data by a Left Click on its Rot: arrowhead icon.
The rotational orientation of the selected object (or the last object if more than one is selected) is shown in the r, p and y text boxes (the letters stand for Roll, Pitch and Yaw). These values can be edited to rotate the object or objects in 3D space BUT not all objects can be rotated in certain directions.
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Layer Info and Controls |
You must have an object (or objects) selected for the layer data to be shown and edited. Open up the layer data by a Left Click on its Layer: arrowhead icon.
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This will show the:-
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If multiple objects from different layers have been selected then no layer name will be shown in the Layer and Binding boxes. Instead they will be left "blank" as shown in the image on the left. Both boxes can still be opened to assign layers to objects.
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Assigning Objects to a Different Layer |
The Active Layer is the layer used by the Placement Tool when objects are added to your Trainz World. |
A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
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Assigning Objects to a Binding Layer |
The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked or Unlocked, Hidden or Visible) of both layers. |
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As an example, the image below shows what you will see for a single object that has had:- | |||||||||||
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Trainz Wiki
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This page was created by Trainz user pware in January 2023 and was last updated as shown below.