How to Use S20 Tools
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='''The Brush Tool'''= | ='''The Brush Tool'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Ground Height]]</td> | <td width=50>[[image:SkipDown.png|link=#Ground Height]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''Ground Height'''== | =='''Ground Height'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Ground Texture]]</td> | <td width=50>[[image:SkipDown.png|link=#Ground Texture]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepBrush]]</td> | <td width=50>[[image:SkipUp.png|link=#stepBrush]]</td> | ||
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=='''Ground Texture'''== | =='''Ground Texture'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Scrapbook Data]]</td> | <td width=50>[[image:SkipDown.png|link=#Scrapbook Data]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Ground Height]]</td> | <td width=50>[[image:SkipUp.png|link=#Ground Height]]</td> | ||
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=='''Scrapbook Data'''== | =='''Scrapbook Data'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Effect Layers]]</td> | <td width=50>[[image:SkipDown.png|link=#Effect Layers]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Ground Texture]]</td> | <td width=50>[[image:SkipUp.png|link=#Ground Texture]]</td> | ||
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=='''Effect Layers'''== | =='''Effect Layers'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Edit Effect Layers...]]</td> | <td width=50>[[image:SkipDown.png|link=#Edit Effect Layers...]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Scrapbook Data]]</td> | <td width=50>[[image:SkipUp.png|link=#Scrapbook Data]]</td> | ||
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<td>'''Height Up/Height Down''' raises or lowers the water layer under the brush at a rate controlled by the '''Sensitivity'''<br> | <td>'''Height Up/Height Down''' raises or lowers the water layer under the brush at a rate controlled by the '''Sensitivity'''<br> | ||
'''Set Height''' will "plateau" the water layer under the brush to the '''Height''' setting at a rate controlled by the '''Sensitivity'''<br> | '''Set Height''' will "plateau" the water layer under the brush to the '''Height''' setting at a rate controlled by the '''Sensitivity'''<br> | ||
− | '''Grade''' creates a smooth slope under the brush at the '''Grade''' and '''Angle''' settings at a rate controlled by the '''Sensitivity'''<br> | + | '''Grade''' creates a smooth slope under the brush at the '''Grade''' and '''Angle''' settings at a rate controlled by the '''Sensitivity''' - see '''Notes:''' below<br> |
− | '''Bulk Adjust''' will move the entire water layer up or down - see ''' | + | '''Bulk Adjust''' will move the entire water layer up or down - see '''Notes:''' below |
</td> | </td> | ||
</tr> | </tr> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
− | The '''Bulk Update''' action is not fully intuitive and will require some experimentation. It will raise and lower the water effect layer in the baseboard where the '''Left Click and Drag''' was executed. Areas within that baseboard where the water effect layer had previously been set to a different height will not be affected until the water level reaches the same height. The Water Effect Layer in surrounding baseboards will also start to move when the level reaches their current heights.</td> | + | </td> |
+ | </tr> | ||
+ | </table> | ||
+ | <table width=996> | ||
+ | <tr valign="top"> | ||
+ | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span> is defined as '''vertical rise''' divided by '''horizontal distance''' converted to a percentage figure. So a grade of 100% (the maximum allowed) would mean a slope formed by the height and distance both being the same value (e.g. a height increase of 50m over a distance of 50m). A vertical slope (a cliff) would have an infinite grade which is currently impossible in Surveyor.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>The '''Bulk Update''' action is not fully intuitive and will require some experimentation. It will raise and lower the water effect layer in the baseboard where the '''Left Click and Drag''' was executed. Areas within that baseboard where the water effect layer had previously been set to a different height will not be affected until the water level reaches the same height. The Water Effect Layer in surrounding baseboards will also start to move when the level reaches their current heights.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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=='''Edit Effect Layers...'''== | =='''Edit Effect Layers...'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#stepPlacement]]</td> | <td width=50>[[image:SkipDown.png|link=#stepPlacement]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Effect Layers]]</td> | <td width=50>[[image:SkipUp.png|link=#Effect Layers]]</td> | ||
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='''The Placement Tool'''= | ='''The Placement Tool'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Placing a Scenery Mesh Object]]</td> | <td width=50>[[image:SkipDown.png|link=#Placing a Scenery Mesh Object]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''Placing a Scenery Mesh Object'''== | =='''Placing a Scenery Mesh Object'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Placing a Scenery or Track Spline]]</td> | <td width=50>[[image:SkipDown.png|link=#Placing a Scenery or Track Spline]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepPlacement]]</td> | <td width=50>[[image:SkipUp.png|link=#stepPlacement]]</td> | ||
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=='''Placing a Scenery or Track Spline'''== | =='''Placing a Scenery or Track Spline'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Placing Track Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Placing Track Objects]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Placing a Scenery Mesh Object]]</td> | <td width=50>[[image:SkipUp.png|link=#Placing a Scenery Mesh Object]]</td> | ||
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=='''Placing Track Objects'''== | =='''Placing Track Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Placement Tool Options]]</td> | <td width=50>[[image:SkipDown.png|link=#Placement Tool Options]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Placing a Scenery or Track Spline]]</td> | <td width=50>[[image:SkipUp.png|link=#Placing a Scenery or Track Spline]]</td> | ||
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=='''Placing Rolling Stock Objects'''== | =='''Placing Rolling Stock Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Placement Tool Options]]</td> | <td width=50>[[image:SkipDown.png|link=#Placement Tool Options]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Placing Track Objects]]</td> | <td width=50>[[image:SkipUp.png|link=#Placing Track Objects]]</td> | ||
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=='''Placement Tool Options'''== | =='''Placement Tool Options'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Deleting Placed Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Deleting Placed Objects]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Placing Rolling Stock Objects]]</td> | <td width=50>[[image:SkipUp.png|link=#Placing Rolling Stock Objects]]</td> | ||
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=='''Deleting Placed Objects'''== | =='''Deleting Placed Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#stepEyedropper]]</td> | <td width=50>[[image:SkipDown.png|link=#stepEyedropper]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Placement Tool Options]]</td> | <td width=50>[[image:SkipUp.png|link=#Placement Tool Options]]</td> | ||
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='''The Eyedropper Tool'''= | ='''The Eyedropper Tool'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Quick Steps]]</td> | <td width=50>[[image:SkipDown.png|link=#Quick Steps]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''Quick Steps'''== | =='''Quick Steps'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
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<td width=50>[[image:SkipDown.png|link=#Narrowing the Search]]</td> | <td width=50>[[image:SkipDown.png|link=#Narrowing the Search]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepEyedropper]]</td> | <td width=50>[[image:SkipUp.png|link=#stepEyedropper]]</td> | ||
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=='''Narrowing the Search'''== | =='''Narrowing the Search'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#stepFreeMove]]</td> | <td width=50>[[image:SkipDown.png|link=#stepFreeMove]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Quick Steps]]</td> | <td width=50>[[image:SkipUp.png|link=#Quick Steps]]</td> | ||
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='''The Free Move Tool'''= | ='''The Free Move Tool'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Free Move: Scenery Mesh Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Free Move: Scenery Mesh Objects]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''Free Move: Scenery Mesh Objects'''== | =='''Free Move: Scenery Mesh Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Free Move: Track Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Free Move: Track Objects]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepFreeMove]]</td> | <td width=50>[[image:SkipUp.png|link=#stepFreeMove]]</td> | ||
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=='''Free Move: Track Objects'''== | =='''Free Move: Track Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Free Move: Spline Objects (Including Track)]]</td> | <td width=50>[[image:SkipDown.png|link=#Free Move: Spline Objects (Including Track)]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Free Move: Scenery Mesh Objects]]</td> | <td width=50>[[image:SkipUp.png|link=#Free Move: Scenery Mesh Objects]]</td> | ||
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=='''Free Move: Spline Objects (Including Track)'''== | =='''Free Move: Spline Objects (Including Track)'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Free Move: Rolling Stock Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Free Move: Rolling Stock Objects]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Free Move: Track Objects]]</td> | <td width=50>[[image:SkipUp.png|link=#Free Move: Track Objects]]</td> | ||
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=='''Free Move: Rolling Stock Objects'''== | =='''Free Move: Rolling Stock Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#stepFineAdjustment]]</td> | <td width=50>[[image:SkipDown.png|link=#stepFineAdjustment]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Free Move: Spline Objects (Including Track)]]</td> | <td width=50>[[image:SkipUp.png|link=#Free Move: Spline Objects (Including Track)]]</td> | ||
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='''The Fine Adjustment Tool'''= | ='''The Fine Adjustment Tool'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Scenery Mesh Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Scenery Mesh Objects]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''Fine Adjustment: Scenery Mesh Objects'''== | =='''Fine Adjustment: Scenery Mesh Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Track Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Track Objects]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepFineAdjustment]]</td> | <td width=50>[[image:SkipUp.png|link=#stepFineAdjustment]]</td> | ||
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=='''Fine Adjustment: Track Objects'''== | =='''Fine Adjustment: Track Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Spline Objects (Including Track)]]</td> | <td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Spline Objects (Including Track)]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Scenery Mesh Objects]]</td> | <td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Scenery Mesh Objects]]</td> | ||
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=='''Fine Adjustment: Spline Objects (Including Track)'''== | =='''Fine Adjustment: Spline Objects (Including Track)'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Rolling Stock Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Rolling Stock Objects]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Track Objects]]</td> | <td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Track Objects]]</td> | ||
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=='''Fine Adjustment: Rolling Stock Objects'''== | =='''Fine Adjustment: Rolling Stock Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Object Height Problem Solutions]]</td> | <td width=50>[[image:SkipDown.png|link=#Fine Adjustment: Object Height Problem Solutions]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Spline Objects (Including Track)]]</td> | <td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Spline Objects (Including Track)]]</td> | ||
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=='''Fine Adjustment: Object Height Problem Solutions'''== | =='''Fine Adjustment: Object Height Problem Solutions'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#stepMarquee]]</td> | <td width=50>[[image:SkipDown.png|link=#stepMarquee]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Rolling Stock Objects]]</td> | <td width=50>[[image:SkipUp.png|link=#Fine Adjustment: Rolling Stock Objects]]</td> | ||
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='''The Marquee Tool'''= | ='''The Marquee Tool'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#The Marquee Tool and the Assets Palette Filter]]</td> | <td width=50>[[image:SkipDown.png|link=#The Marquee Tool and the Assets Palette Filter]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''The Marquee Tool and the Assets Palette Filter'''== | =='''The Marquee Tool and the Assets Palette Filter'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Marquee Anchor Controls]]</td> | <td width=50>[[image:SkipDown.png|link=#Marquee Anchor Controls]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepMarquee]]</td> | <td width=50>[[image:SkipUp.png|link=#stepMarquee]]</td> | ||
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=='''Marquee Anchor Controls'''== | =='''Marquee Anchor Controls'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Marquee Context Menu]]</td> | <td width=50>[[image:SkipDown.png|link=#Marquee Context Menu]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#The Marquee Tool and the Assets Palette Filter]]</td> | <td width=50>[[image:SkipUp.png|link=#The Marquee Tool and the Assets Palette Filter]]</td> | ||
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=='''Marquee Context Menu'''== | =='''Marquee Context Menu'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Scrapbook Operations]]</td> | <td width=50>[[image:SkipDown.png|link=#Scrapbook Operations]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Marquee Anchor Controls]]</td> | <td width=50>[[image:SkipUp.png|link=#Marquee Anchor Controls]]</td> | ||
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=='''Scrapbook Operations'''== | =='''Scrapbook Operations'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Managing Baseboards]]</td> | <td width=50>[[image:SkipDown.png|link=#Managing Baseboards]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Marquee Context Menu]]</td> | <td width=50>[[image:SkipUp.png|link=#Marquee Context Menu]]</td> | ||
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=='''Managing Baseboards'''== | =='''Managing Baseboards'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#stepMass]]</td> | <td width=50>[[image:SkipDown.png|link=#stepMass]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Scrapbook Operations]]</td> | <td width=50>[[image:SkipUp.png|link=#Scrapbook Operations]]</td> | ||
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='''Mass Object Moves and Clones'''= | ='''Mass Object Moves and Clones'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Cloning Objects]]</td> | <td width=50>[[image:SkipDown.png|link=#Cloning Objects]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''Cloning Objects'''== | =='''Cloning Objects'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#stepInfo]]</td> | <td width=50>[[image:SkipDown.png|link=#stepInfo]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepMass]]</td> | <td width=50>[[image:SkipUp.png|link=#stepMass]]</td> | ||
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='''The Info Palette'''= | ='''The Info Palette'''= | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
− | <tr valign="top> | + | <tr valign="top"> |
<td width=50>[[image:SkipDown.png|link=#Focus Info and Controls]]</td> | <td width=50>[[image:SkipDown.png|link=#Focus Info and Controls]]</td> | ||
<td width=50> </td> | <td width=50> </td> | ||
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=='''Focus Info and Controls'''== | =='''Focus Info and Controls'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
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<td width=50>[[image:SkipDown.png|link=#Asset Name Menu]]</td> | <td width=50>[[image:SkipDown.png|link=#Asset Name Menu]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#stepInfo]]</td> | <td width=50>[[image:SkipUp.png|link=#stepInfo]]</td> | ||
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=='''Asset Name Menu'''== | =='''Asset Name Menu'''== | ||
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<td width=50>[[image:SkipDown.png|link=#Position Info and Controls]]</td> | <td width=50>[[image:SkipDown.png|link=#Position Info and Controls]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Focus Info and Controls]]</td> | <td width=50>[[image:SkipUp.png|link=#Focus Info and Controls]]</td> | ||
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=='''Position Info and Controls'''== | =='''Position Info and Controls'''== | ||
<table width=100> <!-- BEGIN Section Nav Buttons --> | <table width=100> <!-- BEGIN Section Nav Buttons --> | ||
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<td width=50>[[image:SkipDown.png|link=#Rotation Info and Controls]]</td> | <td width=50>[[image:SkipDown.png|link=#Rotation Info and Controls]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Asset Name Menu]]</td> | <td width=50>[[image:SkipUp.png|link=#Asset Name Menu]]</td> | ||
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=='''Rotation Info and Controls'''== | =='''Rotation Info and Controls'''== | ||
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<td width=50>[[image:SkipDown.png|link=#Layer Info and Controls]]</td> | <td width=50>[[image:SkipDown.png|link=#Layer Info and Controls]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Position Info and Controls]]</td> | <td width=50>[[image:SkipUp.png|link=#Position Info and Controls]]</td> | ||
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=='''Layer Info and Controls'''== | =='''Layer Info and Controls'''== | ||
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<td width=50>[[image:SkipDown.png|link=#Assigning Objects to a Different Layer]]</td> | <td width=50>[[image:SkipDown.png|link=#Assigning Objects to a Different Layer]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Rotation Info and Controls]]</td> | <td width=50>[[image:SkipUp.png|link=#Rotation Info and Controls]]</td> | ||
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==='''Assigning Objects to a Different Layer'''=== | ==='''Assigning Objects to a Different Layer'''=== | ||
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<td width=50>[[image:SkipDown.png|link=#Assigning Objects to a Binding Layer]]</td> | <td width=50>[[image:SkipDown.png|link=#Assigning Objects to a Binding Layer]]</td> | ||
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==='''Assigning Objects to a Binding Layer'''=== | ==='''Assigning Objects to a Binding Layer'''=== | ||
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<td width=50>[[image:SkipDown.png|link=#bottom]]</td> | <td width=50>[[image:SkipDown.png|link=#bottom]]</td> | ||
<td width=50>[[image:SkipUp.png|link=#Assigning Objects to a Different Layer]]</td> | <td width=50>[[image:SkipUp.png|link=#Assigning Objects to a Different Layer]]</td> |
Revision as of 15:12, 30 March 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus. The original reference material for this document can be found at Surveyor 2.0 Overview
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Surveyor 2.0 vs Surveyor Classic
Surveyor 2.0 | |||||
Surveyor 2.0 (or S20) is the new Surveyor interface provided to Trainz Plus Gold and Trainz Plus Standard subscribers as an alternative to Surveyor Classic. Classic is still available as an option in Trainz Plus. S20 is also available in TRS22 for Trainz Plus subscribers only. TRS22 without the subscription will have Surveyor Classic. | |||||
Whats New | |||||
a single set of common tools that can be applied to ALL types of objects | |||||
the ability to select multiple objects of different types that can be manipulated as one with more freedom than was previously possible | |||||
each object has its own Context Menu that applies specific actions depending on the type of object | |||||
information and controls in dockable and moveable Palettes that can be hidden when not needed | |||||
a new Scrapbook asset to store "scenes" that can be pasted anywhere in a route, between routes and shared through the DLS | |||||
a new Marquee Tool that allows:-
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The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
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The Tools Palette
The Tools Palette is at the core of the new interface and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years. Some of the tools are new while others have been given a makeover and new abilities. |
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The Brush Tool
Keyboard Shortcut: W | The Brush Tool "paints" the ground height, ground textures, effect layers and scrapbook scenes in the Trainz World |
The Brush Tool has two drop down menu lists.
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Ground Height
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When the Ground Height Target is selected, the second drop down box will give a choice of several brush actions that control how the height is adjusted.
The actions are:- | ||||||||||||
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The active height brush options for each action are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down |
Set Height |
Grade |
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Ground Texture
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture actions.
The active texture brush options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
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Default Baseboard Ground Texture
When a new route is created or a new baseboard is added it will be covered with the Default ground texture for the selected Region. This can be temporarily disabled or permanently changed to a different texture (including to the standard TRS19 grid pattern). | ||||||||||
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A more complex solution is to edit an existing Region or create one of your own to add your preferred ground texture (such as the standard TRS19 grid pattern) to each new route you create and every new baseboard that you add. |
Information on creating and editing Region assets can be found on the Trainz Wiki at:- |
Scrapbook Data
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The Scrapbook Brush Actions
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two brush actions that control how the scrapbook is applied.
The actions are:- | ||||||||
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The active scrapbook brush options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | |||||||||||||||||||||||||||||||
Scrapbook Brush |
Scrapbook Clone |
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The Scrapbook Palette
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The Scrapbook Filters
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Left click on the arrowhead next to the Filters: label below the scrapbook image to open the scrapbook filter controls. These filters will control which elements in the scrapbook will be added to the route and how thay will be added. |
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Effect Layers
If the route has Effect Layers installed then they will be listed individually as additional Targets.
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TurfFX and Clutter Effect Layers
When a TurfFX or Clutter Effect Layer has been selected as the Target, the second drop down box will give a choice of three actions. The actions are very similar to those found in the Ground Height brush:- |
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Water Effect Layer
When a Water Effect Layer has been selected as theTarget, the second drop down box will give a choice of five actions. The actions are identical to those found in the Ground Height brush plus a new action:- |
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Edit Effect Layers...
When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Surveyor Edit Menu.
If no Effect Layers are present then you can create a new one |
If Effect Layers are present then select one to edit |
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More information on creating and editing Effect Layers can be found on the Trainz Wiki at:- |
The Placement Tool
Keyboard Shortcut: E | The Placement Tool adds objects to a Trainz World |
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The Placement Tool has no drop down menu lists.
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The first step is to identify and select the particular object that you want to add to the route.
Placing a Scenery Mesh Object
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
Steps: To add a Scenery Mesh Object the first step is to identify the exact asset you want to add.
In the Asset Palette either:-
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OR |
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To narrow down the filter list type part of the object name into the Search Text Box. For example if you have selected Scenery Objects and want to find "barns", then type "barn" (UPPER/lower case does not matter). |
This will list all the Scenery Objects containing the text "barn" in their name or description.
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Placing a Scenery or Track Spline
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. |
Steps: Start the process of laying a track or spline by identifying and selecting the track or scenery spline as described in steps to in Placing a Scenery Mesh Object above but in Step select the Scenery Spline or the Track filter in the Assets Palette | ||||||||||||||||||||||
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OR |
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Then, after Step , continue with the steps listed below:-
The "Click on the spot" as shown in Step will place the start or first endpoint of the spline. | ||||||||
Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it. | ||||||||
When you have the tool pointer in the final position for the first spline segment, Left click the mouse. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.
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Left click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it. | ||||||||
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When you have the tool pointer in the final position for the second spline segment, Left click. This will anchor the third spline endpoint and the Context Icons will move to the new segment. | ||||||||
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Repeat Steps and above to continue laying the spline. |
Spline Segment Heights
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting.
However, you can set the end point heights of any selected segment.
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Placing Track Objects
Track Objects (e.g. signals, speed signs, switches, etc), both visible and invisible, can only be attached to track splines. |
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Steps: Follow steps to in Placing a Scenery Mesh Object above but in Step select the Track Object filter in the Assets Palette.
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OR |
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Placing Rolling Stock Objects
Rolling Stock Objects (e.g. locomotives, passenger cars and wagons) can only be attached to track splines. |
Steps: Follow steps to in Placing a Scenery Mesh Object above but in Step select the Rolling Stock filter in the Assets Palette.
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OR |
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Placement Tool Options
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Placement Mesh Objects Tool Options
In Surveyor 2.0 track objects can be given a height above (or below) the track.
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Placement Spline (and Track) Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Deleting Placed Objects
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The Eyedropper Tool
Keyboard Shortcut: R | The Eyedropper Tool identifies and selects objects in a Trainz World |
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The Eyedropper Tool has no drop down menu lists.
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When selected, the Eyedropper Tool will change the tool pointer to an "eyedropper" icon.
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Quick Steps
With the Eyedropper Tool selected, move the tool pointer (which will now be an eyedropper symbol) onto any object in view.
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Left click on the object name in the Assets Palette filter list to select it (highlighted in blue) and switch control to the Placement Tool |
Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter". |
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At the top of the Assets Palette is a drop down box which controls how the Tool works with the filters that you set.
The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
No filter has been applied. |
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The Visibility Filter option has been applied and the filtered list has been set to display only Scenery Splines. |
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An additional filter has been applied. The word "fence" has been added to the search text box. |
The Free Move Tool
Keyboard Shortcut: S | The Free Move Tool moves objects around a Trainz World |
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The Free Move Tool has no drop down menu lists.
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Free Move: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
Free Move: Move a Mesh Object
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Free Move: Set the Height of a Mesh Object
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Free Move: Mesh Object Context Menu
A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left click on the icon or press the T key. The icon design will vary between object types. |
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Free Move: Track Objects
Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes. |
Free Move: Move a Track Object
Track objects can be moved to new positions along the track and to positions closer to the track or further away from the track. |
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Track objects that have been moved away from or closer to the track will still function normally.
Free Move: Set the Height of a Track Object
Track objects can be raised above and lowered below the track level. |
Throw Lever track object level with the track |
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After being moved vertically |
Free Move: Track Object Context Menu
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Track objects can also be rotated to the opposite side of the track.
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Free Move: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. |
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Free Move: Move Spline Endpoints
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Free Move: Move Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Left Click and Drag the selected segment(s) in any horizontal direction.
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Free Move: Spline Object Context Menu
A selected scenery spline object, or a group of selected scenery spline objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Endpoint Context Menu |
Segment Context Menu |
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Free Move: Rolling Stock Objects
Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
Free Move: Move Rolling Stock Objects
Use the Free Move tool to move a selected rolling stock object along the track.
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Free Move: Decouple Rolling Stock Objects
All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag. |
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A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
Select one (Left click) or more ( Shift Left click) rolling stock objects inside a consist | ||||||||||||
> |
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Free Move: Couple Rolling Stock Objects
All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Using Click and Drag
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Consider the following simple situation:-
The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
The wagons and loco have been combined into a single consist but not necessarily in a useful order. It will be a simple Left Click and Drag operation to move the flat car from the front to the rear of the consist. |
Free Move: Rolling Stock Object Context Menu
A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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The Fine Adjustment Tool
Keyboard Shortcut: D | The Fine Adjustment Tool makes 3D adjustments (position and rotations) to objects in a Trainz World |
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The Fine Adjustment Tool has no drop down menu lists.
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The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to a selected object. The frame is made of 3 straight and 3 curved coloured lines, called Anchors, which control position and orientation. |
The Anchor controls are:-
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Fine Adjustment: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
Fine Adjustment: Move a Mesh Object
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Blue vertical Anchor movement |
Green Anchor rotation |
Red Anchor rotation |
Blue Anchor rotation |
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Fine Adjustment: Mesh Object Context Menu
A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left click on the icon or press the T key. The icon design will vary between object types. |
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Fine Adjustment: Track Objects
Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes. |
Fine Adjustment: Move a Track Object
Track objects can be moved to new positions along the track and to positions closer to the track or further away from the track. |
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Fine Adjustment: Set the Height of a Track Object
Track objects can be raised above and lowered below the track level. |
Throw Lever track object level with track |
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After being moved vertically |
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Fine Adjustment: Track Object Context Menu
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Track objects can also be rotated to the opposite side of the track.
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Fine Adjustment: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. |
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Fine Adjustment: Move Spline Endpoints
The 3D Anchor Frame shown is for a spline endpoint.
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Fine Adjustment: Move Spline Segments
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The 3D Anchor Frame shown is for a spline segment.
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Selecting a spline segment with the Fine Adjustment Tool will add a Temporary Endpoint at the point where the segment was clicked.
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Segment moved to the right along the Red horizontal Anchor line |
Segment moved up along the Blue vertical Anchor line |
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Segment rotated anti-clockwise around the Blue rotational Anchor arc line |
Segment rotated clockwise around the Red rotational Anchor arc line |
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Fine Adjustment: Spline Object Context Menu
A selected scenery spline object, or a group of selected scenery spline objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Endpoint Context Menu |
Segment Context Menu |
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Fine Adjustment: Rolling Stock Objects
Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
Fine Adjustment: Move Rolling Stock Objects
Use the Fine Adjustment tool to move a selected rolling stock object along the track.
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Fine Adjustment: Decouple Rolling Stock Objects
All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag. |
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A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
Select one (Left click) or more ( Shift Left click) rolling stock objects inside a consist | ||||||||||||
> |
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Fine Adjustment: Couple Rolling Stock Objects
All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Using Click and Drag
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Consider the following simple situation:-
The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
The wagons and loco have been combined into a single consist but not necessarily in a useful order. It will be a simple Left Click and Drag operation to move the flat car from the front to the rear of the consist. |
Fine Adjustment: Rolling Stock Object Context Menu
A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Fine Adjustment: Object Height Problem Solutions
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Object Height Above Ground Height
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Object Height Below Ground Height
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Where this method fails is when the height difference between the two Anchor points exceeds the length of the Blue vertical Anchor line so the Ground Height Anchor or the Object Height Anchor is at the very top of the Anchor line. Once it is in that position the Object Height Anchor can no longer be moved up or down because there is no vertical Anchor line to grab.
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A more complex alternative method is to use the Surveyor Compass Rose, the Info Palette and the Tool Options Palette.
The Surveyor Compass Rose |
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The Marquee Tool
Keyboard Shortcut: F | The Marquee Tool selects and copies the objects, deletes baseboards, adds new baseboards and sets their properties in a Trainz World |
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The Marquee Tool has no drop down menu lists.
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In the image above:- | |
a road spline at the bottom and a house at the lower left of the Marquee Selection Area have been overlain by the drawn rectangle so they have been included in the selection. | |
the Marquee Selection Area was drawn from the top left to the bottom right which places the Marquee Context Icon at the bottom right of the rectangle. | |
the bottom right of the Marquee Selection Area also has a 3D Anchor Frame. | |
The road spline was the last object that was included in the selection area so its Context Icons are also present. |
Not shown in the image, because they are not highlighted, are the Ground Heights, Ground Textures and Effect Layers that are also included in the Marquee Selection Area.
The Marquee Selection Area 3D Anchor Frame has some similarities to the one used with the Fine Adjustment Tool.
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The Marquee Tool and the Assets Palette Filter
The Assets Palette filter tools can be used to restrict the objects selected by the Marquee Tool. |
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Using the Filters shown above, the Marquee Selection Area only selects scenery spline objects.
Marquee Anchor Controls
The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point.
Horizontal Anchor Shift
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Rotational Anchor Shift
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Vertical Anchor Shift
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Marquee Context Menu
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Scrapbook Operations
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Once an area has been marked out by the Marquee Tool a number of options become available.
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Adding a New Scrapbook
The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the Marquee Context Menu section above).
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When a new Scrapbook is created by a Cut or Copy , it will appear in the Scrapbook palette with some basic details.
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Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager
The scrapbook can be uploaded to the DLS and saved as a CDP file.
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Managing Baseboards
The Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards |
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Mass Object Moves and Clones
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Selecting and Moving Multiple Objects
Multiple objects can be selected and moved with the Free Move Tool and the Fine Adjustment Tool.
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Selecting Multiple Identical Objects
You can quickly select all nearby identical objects by a Double-LeftClick on an object.
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A forest of many different trees. Only one has been selected. | Double-LeftClick on a tree to select all the identical trees in the forest. |
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Cloning Objects
You can easily clone single and multiple selected objects. If you have selected a group of objects they do not have to be the same type - you can select scenery objects and scenery splines. |
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The Info Palette
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The components of the Info Palette are identified in the image below.
Each of the small arrowhead icons will open the palette to display more information and some controls. |
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Focus Info and Controls
The Focus shows the current position and height of the Cursor object. |
Open up the Focus by Left clicking on its arrowhead icon.
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Next to the z co-ordinate is a small white down arrowhead. Left click on the arrowhead to open its menu.
There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the current cursor height (z) value from the Info Palette to the Tool Options Palette Height entry. |
Asset Name Menu
You must have an object (or objects) selected for a name to be shown and for this menu to be available.
If more than one object has been selected then the name and position data shown will be for the last selected object. If different objects (with different kuid codes) have been selected then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that 2 additional different objects are in the group of selected objects. |
Next to the objects name is a small white Down Arrowhead. Left click on the arrowhead to open its menu.
The menu options are:-
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Position Info and Controls
You must have an object (or objects) selected for the position data to be shown and edited. Open up the position data by Left clicking on its Pos: arrowhead icon.
The position of the selected object (or the last object if more than one is selected) is shown in the x, y and z text boxes. These values can be edited to move the object or objects to a new position but CARE will be needed.
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Next to the z co-ordinate is a small white down arrowhead. Left click on the arrowhead to open its menu.
There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the height (z) value for the selected object from the Info Palette to the Tool Options Palette Height entry. |
Rotation Info and Controls
You must have an object (or objects) selected for the rotation data to be shown and edited. Open up the rotation data by Left clicking on its Rot: arrowhead icon.
The rotational orientation of the selected object (or the last object if more than one is selected) is shown in the r, p and y text boxes (the letters stand for Roll, Pitch and Yaw). These values can be edited to rotate the object or objects in 3D space BUT not all objects can be rotated in certain directions.
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Layer Info and Controls
You must have an object (or objects) selected for the layer data to be shown and edited. Open up the layer data by Left clicking on its Layer: arrowhead icon.
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This will show the:-
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If multiple objects from different layers have been selected then no layer name will be shown in the Layer and Binding boxes. Instead they will be left "blank" as shown in the image on the left. Both boxes can still be opened to assign layers to objects.
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Assigning Objects to a Different Layer
A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
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Once a target layer has been selected then the Select Layer button, which sets the Active Layer, may become active.
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Assigning Objects to a Binding Layer
The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers. |
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As an example, the image below shows what you will see for a single object that has had:- | |||||||||
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More information on creating, editing and using Layers can be found on the Trainz Wiki at:- |
Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in January 2023 and was last updated as shown below.