How to Use Track Markers
m (→In Surveyor 2.0 (S20)) |
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<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
− | <td>'''Track | + | <td>'''Track Marks are red coloured track objects that are invisible in ''Driver Mode'' but visible in ''Surveyor Mode'''''</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
− | <td>'''Track | + | <td>'''Track Marks are used as destinations or waypoints for AI driver commands'''</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
− | <td>'''Track | + | <td>'''Track Marks only work on AI controlled trains.''' They have no effect on manually controlled trains</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
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</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
− | ='''What are Track | + | ='''What are Track Marks?'''= |
− | The '''Trainz AI''' relies heavily on '''Track | + | The '''Trainz AI''' relies heavily on '''Track Marks''' to direct trains around a layout. They are only visible in '''Surveyor Mode'''.<br> |
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td colspan=2>Track | + | <td colspan=2>Track Marks are the targets for:-</td> |
</tr> | </tr> | ||
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<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
− | <td>'''Track | + | <td>'''Track Marks can be placed in a Route layer or in a Session layer'''</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<td width=20>[[image:DotPoint.JPG|link=]]</td> | <td width=20>[[image:DotPoint.JPG|link=]]</td> | ||
− | <td>Placing Track | + | <td>Placing Track Marks in a '''Route layer''' (e.g. in the same layer as the track) means that they will be available in '''all Sessions''' created using that particular Route. |
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=20>[[image:DotPoint.JPG|link=]]</td> | <td width=20>[[image:DotPoint.JPG|link=]]</td> | ||
− | <td>Placing Track | + | <td>Placing Track Marks in a '''Session layer''' means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different Track Marks (destinations and waypoints) in each Session. |
</td> | </td> | ||
</tr> | </tr> | ||
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</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
− | ='''Adding a Track | + | ='''Adding a Track Mark'''= |
<table bgcolor=#000000 width=900> | <table bgcolor=#000000 width=900> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
− | A Track | + | A Track Mark has two important properties:- |
− | *its name which is needed for all commands and rules that use the Track | + | *its name which is needed for all commands and rules that use the Track Mark, and |
− | *its '''Trigger Radius''' (the red "wings" shown in the image below, the radius value is shown below the | + | *its '''Trigger Radius''' (the red "wings" shown in the image below, the radius value is shown below the Track Mark name). This controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track Mark)</td> |
</tr> | </tr> | ||
<tr valign="top" bgcolor=#ffffe0> | <tr valign="top" bgcolor=#ffffe0> | ||
<td>[[image:PencilTips.PNG|link=]]</td> | <td>[[image:PencilTips.PNG|link=]]</td> | ||
− | <td><span style="font-weight: 700;">The direction that a Track | + | <td><span style="font-weight: 700;">The direction that a Track Mark is pointing has NO EFFECT on its operation</span></td> |
</tr> | </tr> | ||
</table> | </table> | ||
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=='''In Surveyor Classic (S10)'''== | =='''In Surveyor Classic (S10)'''== | ||
− | <span style="font-size: 17px; font-weight: 700; color: white; background-color: black;"> Setting the Track | + | <span style="font-size: 17px; font-weight: 700; color: white; background-color: black;"> Setting the Track Mark </span><br> |
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
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# Open the '''Track Tool''' | # Open the '''Track Tool''' | ||
# Select the '''Trackmark button''' | # Select the '''Trackmark button''' | ||
− | # Select the '''Track Marker''' | + | # Select the item named '''Track Marker''' |
# Select the '''+''' (add) button - it may already be selected | # Select the '''+''' (add) button - it may already be selected | ||
− | # '''Left''' click on the track location where the Track | + | # '''Left''' click on the track location where the Track Mark is to be placed |
− | If necessary, you can adjust the position of the Track | + | If necessary, you can adjust the position of the Track Mark by dragging it along the track using the '''Move''' tool |
</td> | </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
− | When placed, the properties window for the Track | + | When placed, the properties window for the Track Mark will appear.<br> |
[[file:TrackMarkProperties.png|link=]]<br><br> | [[file:TrackMarkProperties.png|link=]]<br><br> | ||
− | Enter a name for the Track | + | Enter a name for the Track Mark and, if needed, select a layer.</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<td>[[file:PencilTips.PNG|link=]]</td> | <td>[[file:PencilTips.PNG|link=]]</td> | ||
− | <td>Enter a useful name for each Track | + | <td>Enter a useful name for each Track Mark - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North") |
</td> | </td> | ||
</tr> | </tr> | ||
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<br> | <br> | ||
<span style="font-size: 17px; font-weight: 700; color: white; background-color: black;"> Set the Trigger Radius </span><br> | <span style="font-size: 17px; font-weight: 700; color: white; background-color: black;"> Set the Trigger Radius </span><br> | ||
− | At the bottom of the '''Track Tools''' flyout menu is an '''Advanced''' button. '''Left''' click this button to open the Track | + | At the bottom of the '''Track Tools''' flyout menu is an '''Advanced''' button. '''Left''' click this button to open the Track Mark advanced tool set.<br> |
<table> | <table> | ||
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* '''Left''' click the '''Advanced''' button | * '''Left''' click the '''Advanced''' button | ||
− | You then have a choice of methods to set and adjust the Trigger Radius of Track | + | You then have a choice of methods to set and adjust the Trigger Radius of Track Marks |
− | [[file:Ablue.png|link=]] To copy the current Trigger Radius of an existing Track | + | [[file:Ablue.png|link=]] To copy the current Trigger Radius of an existing Track Mark |
# '''Left''' click the '''Get Trigger Radius''' icon | # '''Left''' click the '''Get Trigger Radius''' icon | ||
− | # '''Left''' click the Track | + | # '''Left''' click the Track Mark whose radius you want to copy - the radius will be copied into the Trigger Radius value box (the default value is 20.00 metres) |
[[file:Bblue.png|link=]] To manually alter the Trigger Radius | [[file:Bblue.png|link=]] To manually alter the Trigger Radius | ||
:* Type the new value (in metres) into the Trigger Radius value box | :* Type the new value (in metres) into the Trigger Radius value box | ||
− | [[file:Cblue.png|link=]] To apply a value in the Trigger Radius value box (from methods [[file:Ablue.png|link=]], [[file:Bblue.png|link=]] or [[file:Dblue.png|link=]]) to another Track | + | [[file:Cblue.png|link=]] To apply a value in the Trigger Radius value box (from methods [[file:Ablue.png|link=]], [[file:Bblue.png|link=]] or [[file:Dblue.png|link=]]) to another Track Mark |
# '''Left''' click the '''Set Trigger Radius''' icon | # '''Left''' click the '''Set Trigger Radius''' icon | ||
− | # '''Left''' click on the Track | + | # '''Left''' click on the Track Mark that is to receive the new value (you can click on more than one) |
[[file:Dblue.png|link=]] To adjust the value up or down | [[file:Dblue.png|link=]] To adjust the value up or down | ||
# '''Left''' click the '''Adjust Trigger Radius''' button | # '''Left''' click the '''Adjust Trigger Radius''' button | ||
− | # Select the Track | + | # Select the Track Mark |
# Hold down the '''Left''' mouse button and move the mouse forward (to increase the value) or backwards (to reduce the value) | # Hold down the '''Left''' mouse button and move the mouse forward (to increase the value) or backwards (to reduce the value) | ||
− | # The new value will be immediately applied to the selected Track | + | # The new value will be immediately applied to the selected Track Mark as the mouse moves (but only one marker at a time) |
</td> | </td> | ||
</tr> | </tr> | ||
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<td>[[file:PencilTips.PNG|link=]]</td> | <td>[[file:PencilTips.PNG|link=]]</td> | ||
− | <td>Once you have a Trigger Radius entered in the value box, you can apply it to any number of Track | + | <td>Once you have a Trigger Radius entered in the value box, you can apply it to any number of Track Marks by using method [[file:Cblue.png|link=]] shown above |
</td> | </td> | ||
</tr> | </tr> | ||
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<br> | <br> | ||
[[image:DotPoint4Blue.png|link=]] <span style="font-weight: 700; font-size: 17px;">Set its Trigger Radius</span><br> | [[image:DotPoint4Blue.png|link=]] <span style="font-weight: 700; font-size: 17px;">Set its Trigger Radius</span><br> | ||
− | The '''Trigger Radius''' controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track | + | The '''Trigger Radius''' controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track Mark).<br> |
<table cellpadding=4 bgcolor=#ffffff> | <table cellpadding=4 bgcolor=#ffffff> | ||
<tr> | <tr> | ||
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</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
− | ='''Track | + | ='''Track Mark Operation'''= |
− | The most common use for Track | + | The most common use for Track Marks is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.<br> |
=='''Driver Navigation Commands'''== | =='''Driver Navigation Commands'''== | ||
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<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
− | <td>'''Drive To Trackmark''' and '''Drive Via Trackmark''' commands will '''NOT''' force the AI to find a clear path to the Track | + | <td>'''Drive To Trackmark''' and '''Drive Via Trackmark''' commands will '''NOT''' force the AI to find a clear path to the Track Mark if the shortest path is blocked</td> |
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:DotPoint.JPG|link=]]</td> | <td>[[file:DotPoint.JPG|link=]]</td> | ||
− | <td>'''Navigate To Trackmark''' and '''Navigate Via Trackmark''' commands will force the AI to find a clear path to the Track | + | <td>'''Navigate To Trackmark''' and '''Navigate Via Trackmark''' commands will force the AI to find a clear path to the Track Mark if the shortest path is blocked. '''The path chosen may not be ''prototypical'''''</td> |
</tr> | </tr> | ||
</table> | </table> | ||
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<td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | <td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Drive To Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Drive To Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to the designated Track | + | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Mark. '''The AI will noticeably slow the train as it approaches the Track Mark'''. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.<br> |
This command is built in to '''Trainz'''<br><br></td> | This command is built in to '''Trainz'''<br><br></td> | ||
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<td>[[file:CMD_NavigateTo.png|50px]]</td> | <td>[[file:CMD_NavigateTo.png|50px]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Drive Via Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Drive Via Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track | + | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Mark. If there are no further navigation commands (e.g. '''Drive To''', etc) then the AI '''will halt the train after passing the Track Mark'''. If there are further navigation commands then the AI will proceed through the Track Mark to the next Track Mark or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.<br> |
This command is built in to '''Trainz'''<br><br></td> | This command is built in to '''Trainz'''<br><br></td> | ||
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<td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | <td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Navigate To Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Navigate To Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to the designated Track | + | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Mark. '''The AI will noticeably slow the train as it approaches the Track Mark'''. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.<br> |
This command is built in to '''Trainz'''<br><br></td> | This command is built in to '''Trainz'''<br><br></td> | ||
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<td>[[file:CMD_NavigateTo.png|50px]]</td> | <td>[[file:CMD_NavigateTo.png|50px]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Navigate Via Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Navigate Via Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track | + | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Mark. If there are no further navigation commands (e.g. '''Navigate To''', etc) then the AI '''will halt the train after passing the Track Mark'''. If there are further navigation commands then the AI will proceed through the Track Mark to the next Track Mark or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed.<br> |
This command is built in to '''Trainz'''<br><br></td> | This command is built in to '''Trainz'''<br><br></td> | ||
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=='''Navigation Points'''== | =='''Navigation Points'''== | ||
− | Navigation Points can be attached to Track | + | Navigation Points can be attached to Track Marks to provide users with session instructions.<br> |
<table cellpadding=4 bgcolor="Aquamarine"> | <table cellpadding=4 bgcolor="Aquamarine"> | ||
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=='''Coupling Operations'''== | =='''Coupling Operations'''== | ||
− | An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track | + | An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Mark.<br> |
<table> | <table> |
Revision as of 08:27, 24 December 2022
The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.
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What are Track Marks?
The Trainz AI relies heavily on Track Marks to direct trains around a layout. They are only visible in Surveyor Mode.
Track Marks are the targets for:- | |
Drive To Trackmark and Navigate To Trackmark driver commands | |
Drive Via Trackmark and Navigate Via Trackmark driver commands | |
They can also be used as:- | |
attachments for Navigation Points | |
locations for Coupling operations |
Route or Session?
Track Marks can be placed in a Route layer or in a Session layer |
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Information on Route and Session layers can be found at:- |
Adding a Track Mark
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In Surveyor Classic (S10)
Setting the Track Mark
When placed, the properties window for the Track Mark will appear. |
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Set the Trigger Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Left click this button to open the Track Mark advanced tool set.
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In Surveyor 2.0 (S20)
Adding a Track Mark
In the Asset Palette either:-
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OR |
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To narrow down the filter list, type "mark" (UPPER/lower case does not matter) in the Search Text Box
This will list all the Track Objects containing the text "mark" in the filter list.
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Place the Track Mark on the track.
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Set the Track Mark Properties
Change Its Name
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Set its Trigger Radius
The Trigger Radius controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track Mark).
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Steps:
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Move it Along the Track
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Steps:
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Reposition it Up/Down This feature allows a Track Mark to be physically placed above the track so that it will not be hidden if a consist is parked on the Track Mark.
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Reposition the it Left/Right
This feature allows a Track Mark to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the Track Mark.
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Steps:
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Move a Track Mark to a New Layer
The Info Palette will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object. | ||||||||||||
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Track Mark Operation
The most common use for Track Marks is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.
Information on adding driver commands can be found at:- |
Drive To Trackmark and Drive Via Trackmark commands will NOT force the AI to find a clear path to the Track Mark if the shortest path is blocked | |
Navigate To Trackmark and Navigate Via Trackmark commands will force the AI to find a clear path to the Track Mark if the shortest path is blocked. The path chosen may not be prototypical |
Navigation Points can be attached to Track Marks to provide users with session instructions.
Information on navigation points can be found at:- |
Coupling Operations
An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Mark.
The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. More information on this command can be found at Couple At Trackmark This command must be downloaded from the DLS and installed in Trainz |
Information on adding driver commands can be found at:- |
Related Links
Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in September 2019 and was last updated as shown below.