KIND Texture-group
From TrainzOnline
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− | + | [[KIND Texture-group]] defines a group of textures as an asset that can be referenced from another asset or via scripting. | |
− | + | [[Image:Example.jpg]] | |
− | + | ==KIND Hierarchy== | |
− | + | ===Parent Classes=== | |
− | + | * [[KIND TrainzBaseSpec]] | |
− | + | ===Child Classes=== | |
− | + | * ''none.'' | |
− | + | ||
− | + | ==Supported Tags== | |
− | + | ''TBD'' | |
− | + | ||
+ | ==Example Config.txt== | ||
+ | |||
+ | |||
+ | kuid <kuid:171456:100034> | ||
+ | trainz-build 3.5 | ||
+ | category-class "JO" | ||
+ | category-region "AU" | ||
+ | category-era "1810s" | ||
+ | username "testTextureGroup" | ||
+ | kind "texture-group" | ||
+ | description "Test texture group." | ||
+ | textures | ||
{ | { | ||
− | 0 "1. | + | 0 "1.texture" |
− | 1 "2. | + | 1 "2.texture" |
− | 2 "3. | + | 2 "3.texture" |
} | } | ||
− | + | thumbnails | |
{ | { | ||
0 | 0 | ||
Line 26: | Line 38: | ||
} | } | ||
} | } | ||
+ | An example for the use of "texture-group" is a destination board system. See [[HowTo/Implement_a_Destination_Sign_System|How to Implement a Destination Sign System]]. | ||
+ | |||
+ | Note that as of TANE, all textures must be referenced as .texture files, not the image file (.bmp, .tga, etc) itself. | ||
==Categories== | ==Categories== | ||
− | [[Category:Asset KIND]] | + | [[Category:Asset KIND|T]] |
+ | [[Category:TBD]] |
Latest revision as of 01:19, 23 June 2015
KIND Texture-group defines a group of textures as an asset that can be referenced from another asset or via scripting.
Contents |
[edit] KIND Hierarchy
[edit] Parent Classes
[edit] Child Classes
- none.
[edit] Supported Tags
TBD
[edit] Example Config.txt
kuid <kuid:171456:100034> trainz-build 3.5 category-class "JO" category-region "AU" category-era "1810s" username "testTextureGroup" kind "texture-group" description "Test texture group." textures { 0 "1.texture" 1 "2.texture" 2 "3.texture" } thumbnails { 0 { image "thumb.jpg" width 240 height 180 } }
An example for the use of "texture-group" is a destination board system. See How to Implement a Destination Sign System.
Note that as of TANE, all textures must be referenced as .texture files, not the image file (.bmp, .tga, etc) itself.