KIND Texture-group
From TrainzOnline
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| − | + | [[KIND Texture-group]] defines a group of textures as an asset that can be referenced from another asset or via scripting. | |
| − | + | [[Image:Example.jpg]] | |
| − | + | ==KIND Hierarchy== | |
| − | + | ===Parent Classes=== | |
| − | + | * [[KIND TrainzBaseSpec]] | |
| − | + | ===Child Classes=== | |
| − | + | * ''none.'' | |
| − | + | ||
| − | + | ==Supported Tags== | |
| − | + | ''TBD'' | |
| − | + | ||
| + | ==Example Config.txt== | ||
| + | |||
| + | |||
| + | kuid <kuid:171456:100034> | ||
| + | trainz-build 3.5 | ||
| + | category-class "JO" | ||
| + | category-region "AU" | ||
| + | category-era "1810s" | ||
| + | username "testTextureGroup" | ||
| + | kind "texture-group" | ||
| + | description "Test texture group." | ||
| + | textures | ||
{ | { | ||
| − | 0 "1. | + | 0 "1.texture" |
| − | 1 "2. | + | 1 "2.texture" |
| − | 2 "3. | + | 2 "3.texture" |
} | } | ||
| − | + | thumbnails | |
{ | { | ||
0 | 0 | ||
| Line 26: | Line 38: | ||
} | } | ||
} | } | ||
| + | An example for the use of "texture-group" is a destination board system. See [[HowTo/Implement_a_Destination_Sign_System|How to Implement a Destination Sign System]]. | ||
| + | |||
| + | Note that as of TANE, all textures must be referenced as .texture files, not the image file (.bmp, .tga, etc) itself. | ||
==Categories== | ==Categories== | ||
| − | [[Category:Asset KIND]] | + | [[Category:Asset KIND|T]] |
| + | [[Category:TBD]] | ||
Latest revision as of 01:19, 23 June 2015
KIND Texture-group defines a group of textures as an asset that can be referenced from another asset or via scripting.
Contents |
[edit] KIND Hierarchy
[edit] Parent Classes
[edit] Child Classes
- none.
[edit] Supported Tags
TBD
[edit] Example Config.txt
kuid <kuid:171456:100034>
trainz-build 3.5
category-class "JO"
category-region "AU"
category-era "1810s"
username "testTextureGroup"
kind "texture-group"
description "Test texture group."
textures
{
0 "1.texture"
1 "2.texture"
2 "3.texture"
}
thumbnails
{
0
{
image "thumb.jpg"
width 240
height 180
}
}
An example for the use of "texture-group" is a destination board system. See How to Implement a Destination Sign System.
Note that as of TANE, all textures must be referenced as .texture files, not the image file (.bmp, .tga, etc) itself.
