CCG/Modelling: 3DSMax Interface with Trainz

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The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.
 
The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.
  
The chapter includes modelling information on:
+
The chapter includes modelling information on:-
  
the interface between 3dsmax/gmax and Trainz;
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* 3DSMax Interface with Trainz (this page)
 
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* [[CCG/Modelling: 3DSMax Initial Setup|3DSMax Initial Setup]]
exporting models into Trainz;
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* [[CCG/Modelling: Merging and Exporting|Merging and Exporting]]
 
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* [[CCG/Modelling: Animation Requirements|Animation Requirements]]
animation;
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* [[CCG/Modelling: Attachments|Attachments]]
 
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* [[CCG/Modelling: General Modelling Notes|General Modelling Notes]]
solving problems with exports;
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* [[CCG/Modelling: Config.txt File|Config.txt File]]
 
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* [[CCG/Modelling: Problems with Model Exports|Problems with Model Exports]]
polycount;
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* [[CCG/Modelling: PolyCount|PolyCount]]
 
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* [[CCG/Modelling: Textures and File Sizes|Textures and File Sizes]]
textures;
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* [[CCG/Modelling: Locomotive Numbering|Locomotive Numbering]]
 
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* [[CCG/Modelling: Bump Mapping Information|Bump Mapping Information]]
bump mapping guidelines;
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* [[CCG/Modelling: Textures and Opacity Effects|Textures and Opacity Effects]]
 
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* [[CCG/Modelling: Creating an Interior for Trainz|Creating an Interior for Trainz]]
opacity;
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* [[CCG/Modelling: Steam Cab Interiors|Steam Cab Interiors]]
 
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* [[CCG/Modelling: Researching Data and Testing a Steam Locomotive|Researching Data and Testing a Steam Locomotive]]
interiors;
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* [[CCG/Modelling:_Researching_Data_and_Testing_a_Steam_Locomotive#Narrow_Gauge_Geared_Locomotives|Narrow Gauge Geared Locomotives]]
 
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* [[CCG/Modelling: Tenders|Tenders]]
steam engine settings;
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* [[CCG/Modelling: Animation Events|Animation Events]]
 
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* [[CCG/Modelling: Level of Detail Mesh Reduction|Level of Detail Mesh Reduction]]
animation events;
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* [[CCG/Modelling: Load Texture Replacement|Load Texture Replacement]]
 
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Level of Detail;
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load texture replacement;
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aliasing trains;
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bogies;
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pantographs;
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transfer tables;
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fixed track;
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chunky mesh track;
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splines; and
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the trainzclassicoptions file.
+
  
 +
* [[CCG/Modelling: Bogeys|Bogeys]]
 +
* [[CCG/Modelling: Pantographs|Pantographs]]
 +
* [[CCG/Modelling: Turntable (Transfer Table)|Turntable (Transfer Table)]]
 +
* [[CCG/Modelling: FixedTrack|FixedTrack]]
 +
* [[CCG/Modelling: Chunky Mesh Track|Chunky Mesh Track]]
 +
* [[CCG/Modelling: TrainzOptions File|TrainzOptions File]]
 +
* [[CCG/Modelling: ViewPoints in Surveyor|ViewPoints in Surveyor]]
  
  
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[[Modelling:3DSMax Initial Setup|Next Page]]
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[[CCG/Modelling: 3DSMax Initial Setup|Next Page]]
 
   
 
   
  
 
==Return to CCG Index==
 
==Return to CCG Index==
 
[[Content Creator's Guide]]
 
[[Content Creator's Guide]]

Latest revision as of 00:43, 11 November 2012

[edit] Modeling Guidelines

The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.

The chapter includes modelling information on:-


[edit] 3DSMax/gmax Interface with Trainz

The interface between creating the models and exporting to Trainz can be an area of frustration, when the model does not show in Trainz, or animation operates incorrectly, or not at all! This section discusses how to set up 3dsmax/gmax, place things correctly and the export requirements. It is not a tutorial on how to make models, manipulate shapes or to map textures.


Next Page


[edit] Return to CCG Index

Content Creator's Guide

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