Prequel to Andi Smith's wiki tutorial shed house tutorial config
From TrainzOnline
Back to: Prequel_Blender_to_Trainz#Intro
kuid "<kuid2:0:2154891:3>"
username "Engineshed Tutorial Asset Prequel Blender"
kind "buildable"
trainz-build 4.6
category-region "00"
category-era "2000s"
category-class "TF"
thumbnails {
0 {
image "engineshed_tutorial_thumbnail.jpg"
width 240
height 180
}
}
mesh-table-lod-transition-distances 1000
mesh-detail-level-count 1
script "engineshed_tutorial_full.gs"
class "Tutorial"
mesh-table {
shed-lod0 {
mesh "shed.trainzmesh"
lod-level 0
auto-create 1
effects {
corona {
kind "corona"
att "a.corona"
texture-kuid <kuid:-3:10110>
frequency 2
directional 0
object-size 0.2
}
name {
kind "name"
fontsize 0.5
fontcolor 160,160,160
att "a.name"
name
}
masonry {
kind "texture-replacement"
texture "engineshed_textureimage.texture"
}
}
doors-lod0 {
mesh "doors.trainzmesh"
lod-level 0
auto-create 1
effects {
opendoors {
kind "animation"
anim "doors_scene.kin"
speed 1.0
looped 0
animation-starts-active 0
animation-has-random-start-position 0
}
closedoors {
kind "animation"
anim "closedoors_scene.kin"
speed 1.0
looped 0
animation-starts-active 0
animation-has-random-start-position 0
}
}
}
roof-lod0 {
mesh "roof.trainzmesh"
lod-level 0
auto-create 1
}
}
kuid-table {
skinskuid <kuid2:0:2154890:1>
}
attached-track {
track1 {
track <kuid:-10:137>
useadjoiningtracktype 1
vertices {
0 "a.track1"
1 "a.track2"
}
}
track2 {
track <kuid:-10:137>
useadjoiningtracktype 0
vertices {
0 "a.track2"
1 "a.track3"
}
}
}
attached-trigger {
trigger1 {
att "a.track1"
radius 26
track "track1"
}
}
Back to: Prequel_Blender_to_Trainz#Intro