KIND Texture
From TrainzOnline
KIND Texture defines a single texture as an asset that can be referenced from another asset or via scripting.
Making a texture available as an asset may reduce resource requirements where the texture is used by a number of assets, and may assist in maintaining consistency between different variations of the same basic asset. KIND Texture-group serves a similar function where there are multiple textures associated with a group of assets.
Contents |
Parent Classes
Child Classes
Supported Tags
The KIND Texture config.txt file supports the following tags. Each tag is shown here with its default value.
texture <null> subblend 0 subrotation 0
texture
- Type: Texture file
- Compulsory: 3.4
- Default: None
- Description: Name of texture. Note that this is a texture file, not an image file. See example below.
subblend
- Type: Float
- Compulsory: No
- Default: 0.00
- Description: TBD
subrotation
- Type: Float
- Compulsory: No
- Default: 0.00
- Description: TBD
Example Config.txt
kuid <kuid:101046:104687>
username "Corona Red diffuse"
kind "texture"
trainz-build 3.5
texture "orange.texture"
category-class "JC"
category-era "1800s"
category-region "AU"
description "A Red corona.
subblend 0.50
subrotation 45.00
thumbnails
{
0
{
image "$screenshot$.jpg"
width 240
height 180
}
}
The above "texture" tag value 'orange.texture' specifies a Texture file which contains the information about the image to be used for the texture.