M.onetex

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Revision as of 08:39, 23 January 2015 by Uschi0815 (Talk | contribs)

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Contents

Description

Diffuse texture mapped material

Preview

Mat onetex.jpg

Max Settings

Max material onetex.jpg

Max Settings in detail

  • Ambient - Ambient color R,G,B
  • Diffuse - Diffuse color R,G,B
  • Specular - Specular color R,G,B
  • Opacity - Level of transparency, 0 = transparent, 100 = opaque.
  • Glossiness - Should be set to 32 to match game.
  • Diffuse map - RGB = diffuse color, A = opacity
  • Opacity map - Legacy support for Diffuse texture Alpha channel

Related Links

Material Types - Material types supported by Trainz.

Max Exporters - 3D Studio Max exporters.

Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.

.texture.txt Files - What goes into a .texture.txt file


Blender

Preview

Blender preview onetex.jpg

Blender Material Settings

material properties
Diffuse - Color Picker and Intensity Slider combined set the diffuse color in Trainz
Ambient
- default: settings for Diffuse are used for ambient color in Trainz
- alternative: use Blenders global ambient settings (panel World) as ambient color in Trainz by unchecking the Exporter option box "Export Diffuse as Ambient"
Specular - Color Picker and Intensity Slider combined set the specular color in Trainz
Hardness - defines the sharpness of specular highlights in Trainz; higher values give sharper highlights
Emit
- default: the Emit Slider and the Diffuse Color Picker combined are used as emit color in Trainz
- alternative: the Emit Slider and the Mirror Color Picker combined are used as emit color in Trainz by checking the Exporter option box "Export Mirror as Emit"
Transparency - the Alpha Slider set the level of transparency in Trainz; lesser values give more transparency


Blender DiffuseTexture Settings

diffuse texture properties

to be continued



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