CCG/Example: Bogey
Contents |
Bogey
Directory Structure
A typical asset of this kind has the following File\Directory Structure:
Required Files
config.txt - The config file for the asset.
thumb.jpg' - The thumbnail image for this asset. A 240x180 jpeg.
37_bogey.lm.txt - Level of Detail (or `LOD') file. See the section on LOD meshes for more information.
37_bogey_vlow.im - Lowest quality LOD mesh.
37_bogey_low.im - Low quality LOD mesh.
37_bogey_med.im - Medium quality LOD mesh
37_bogey.im - The bogey mesh file.
anim.kin - The bogey animation file - not listed in the config.txt, a kind bogey knows to reference this file.
37bogie2.tga, 37bogie4.tga, 37bogie.tga, envmap1.tga - Various texture files.
37bogie2.texture.txt, 37bogie4.texture.txt, 37bogie.texture.txt, envmap1.texture.txt - Various texture.txt files.
- See the section on Texture.txt files for more information.
Config.txt File Listing
kuid <kuid:56113:1228>
trainz-build 2.9
category-class "ZB"
username "testBogey"
kind "bogey"
direct-drive 0
category-region "00"
category-era "2000s;2010s"
description "Test Bogey. This bogey is based on the Class 37 Green bogey
and is oriented to be used on that particular vehicle."
mesh-table
{
default
{
mesh "37_bogey.lm"
auto-create 1
}
}
thumbnails
{
0
{
image "thumb.jpg"
width 240
height 180
}
}
LOD lm.txt File Listing
This file is created in a text editor outside of CCP. It is important to use the correct capitalisation and brackets in this file.
- 37_bogey.lm.txt
version 1.0
offset = 0.01;
calcPoint = center;
multiplier = 1.0;
animationCutOff = 0.00;
mesh("0.1")
{
name="37_bogey_vlow.im";
}
mesh("0.2")
{
name="37_bogey_low.im";
}
mesh("0.3")
{
name=”37_bogey_med.im”
}
mesh(“1.0”)
{
name=”37_bogey.im”
}
Download this asset
This asset is available for download from the TRS2006 website at:
http://files.auran.com/TRS2006/Downloads/Example_Download.zip
