Help:Surveyor Objects Spline Mode

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This button allows you to manipulate scenery spline objects (fences, walls etc) like add, rotate, delete etc.

Splines are generally long thin objects such as roads, power lines, fences and rows of trees. They consist of two or more “spline points” denoted by white circles. These spline points can be placed any distance apart and the spline object is then “stretched” between the spline points as you place them on the route. To enter Object Spline mode, Click LMB on the large Spline Mode (S) button at the top left of the tab menu.

Objects2 advanced.jpg

Contents

Object add.jpg Add Spline

Select the Add Spline (A) tool and then click LMB on the terrain to anchor the first spline point. Click LMB again some distance away to place the second spline point. The spline will be drawn from the first point to the second, and white circles will display at each of the spline points. These spline points are used to configure the spline path, adjust the height, or define a section of spline for operations such as setting a gradient or setting the ground height.

To extend the spline further, click LMB on the last spline point, then Click LMB once more nearby to extend the spline. To place multiple spline points hold down the Ctrl key while placing each point. Release the Ctrl key before placing the final spline point to complete the spline. Additional sections can be added to an existing spline at any time.

Object move.jpg Move Spline

Select the Move Spline (M) tool and then Click LMB+H and dragging the spline point to a new position. To set the spline poit at a specific location, hold the Shift key when placing it. This shortcut can be used to place spline on top of one another.

Split spline.jpg Split Spline

If a spline is already curved, you can split it into two sections by using the Split Spline (Q) tool. Click LMB on the middle spline (or any non-end spline point) to separate them.

Object get.jpg Get Spline

Click LMB on the Get Spline (G) tool and then Click LMB on a spline object already placed on the terrain. The spline object selected now will appear in the selection window. Change the mode to Add Spline (A) and Click LMB again on the terrain where you wish to place the newly selected spline object.

Area cancel.jpg Delete Spline

Click LMB on Delete Spline (O) then click on a section of spline between two adjacent white circles to remove unwanted spline sections. If you delete a section that is not an end section of a spline, the spline will be split into two splines.

Straighten spline.jpg Toggle Traffic

Many roads will have vehicles travelling on them automatically, this can be seen while in Surveyor after placing the roads. Clicking LMB on Toggle Traffic turns all traffic off on the roads.Clicking LMB on the button again will have traffic resume.When toggling traffic on and off, it affect all spline roads on your route.

Edit properties.jpg Edit Properties

Click LMB on Edit Properties (N). Then Click LMB on any object in your route. A menu will then open up allowing you to edit the properties of the object.

Advanced

Click LMB on the Advanced Menu (Shift F3) to access even more tools. A drop down menu is then revealed.

Spline height.jpg Spline Height

The Spline Height (H) tool can be used to raise or lower the height of certain types of splines (for example catenaries or road bridges). Click LMB on Spline Height then Click LMB+H on a spline point (the white circle) and drag the mouse forward or backwards.

Spline point delete.jpg Delete Spline Point

Click LMB on Delete Spline Point (X) and then Click LMB on a white spline circle to remove unwanted spline points. You cannot delete an end spline point, but you can delete the whole section using the Delete Spline (D) tool.

Spline point insert.jpg Insert Spline Point

Click LMB on Insert Spline Point (I) then Click LMB between two existing spline points. Notice that a new spline point is created.

Spline smooth.jpg Smooth Spline

Smooth Spline (S) levels the track between two spline points, bringing the land up or down to match the levelled spline.

Vertex height get.jpg Get Vertex Height

Click LMB on the Get Vertex Height and Click LMB on the highest spline point on your spline. The height is displayed in the Height Value box.

Vertex height apply.jpg Apply Vertex Height

Click LMB on Apply Vertex Height then Click LMB on another spline point. The spline point is raised to the same height as you first vertex.

Gradient remove.jpg Remove Gradient

Click LMB on Remove Gradient and then Click LMB on a spline section to remove the gradient between two spline points.

Edit properties.jpg Edit Propertires

This can be used to name the spline and also set its layer.

See Also
Personal tools