Session Rules By Categories With Properties
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TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. All rules are the Copyright of N3V Games
Contents |
Achievement Rules
Achievement Check Rule: This rule allows you to customize session gameplay based on whether the player has received an achievement
Properties: None
Advanced Industry Load Configuration Rule: Names industry, lock train's controls?, overrides begin load and begin unload
Properties: Target object ?? name of object such as Power Station, Coal Pit or Portal Lock train's controls checked during a stopped load/unload operation Override 'begin load' and 'begin unload' checked # of seconds to override
Station Visited Check Rule: Waits for any train to call at one of the designated stations
Properties: Trigger click to choose from list Add Industry click to add from session list Accept all trains fill-in Accept trains matching specific criteria fill-in to choose from session list
Power Station Rule: Sets up Station and Consumers
Properties: Power Station click to choose from session Stations Consumers(Add Object) click to choose from session list
Resource Check Rule: Check the progress of the amount of a resource and target object
Properties: Watch industry queue or Watch vehicle fill-in choose one or the other Note: Both have: Target Object, Queue: click to choose Complete when designated queue fill-in equals or exceeds required amount, falls below required amount
Multiple Resource Check Rule: Checks resource for completion
Properties: Wait for the designated queues from choose fall below, reach/exceed Units number amount of units Products click choose from session list Add Object click choose from session list
Objective Add Rule: Sets up a game Objective with ID and display Name
Properties: Priority click choose Above Normal, Below Normal, Normal, Optional, Urgent Completion Target click to set target number Icon click choose from list Display Name click insert Name Unique Objective ID click set ID Custom Message insert typed message in text area
Objective Check Rule: Executes child rules when objective is complete
Properties: Unique Objective ID click insert ID number Mode click choose Wait for completion, Wait for failure, Wait for progress
Objective Update Rule: Changes progress outcome according to Property choices
Properties: Unique Objective ID click to set ID number Mode click Set objective as Decrement progress/Increment progress/Reset objective/Set objects as complete/Set objects as failed/Set progress/Set progress only if greater Amount click insert number
Ranked Session Begin Rule: Begins a ranked Session
Properties: Countdown requires a Starting Value insert hrs., min,sec 1 through 5 stars, points for each star insert number of points Session timer mode fill-in chooses: Timer, Countdown, None
Ranked Session Complete Rule: Completes the active ranked Session
Properties: Set the active ranked session as fill-in choose: Complete, Failed Customize the completion message check insert text message
Session Complete Rule: Set session to a percentage of completion
Properties: Set session to percent complete click to insert number in percent Separate achievements for completion check
Danger Rules
ATP Speed Limiter Rule: Limits speed over set limit
Properties: speed limit over the set limit mph
Speeding Check Rule: Checks to see if player control trains are over the speed
Properties: Watch for trains travelling above the fill-in Allow an over speed tolerance of click to insert mph over posted limit Watch for trains travelling above a fill-in to insert custom speed limit Warning: This method is very
AWS Configuration Rule: This rule configures the Trainz implementation of the Automatic Warning System when approaching signals
Properties: Use modern sound set for unfitted cabs? check Simulate AWS for unfitted cabs? check Passive with HUD hidden fill-in Active fill-in Passive fill-in
Wait for Derailment Rule: Waits for a derailment to occur
Properties: Trigger derailment watch once check to set
Clean UP Derailed Trains Rule: Cleans up derailed train cars
Properties: Set delay to clean up derailed train cars values
Replace Missing Vehicles Rule: Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule
Properties: Respawn trains if they are abandoned check Respawn trains fill-in choose: at their original locations, from portals from Session List
Coupler Breakage Check Rule: Checks for breaking couplers. No parameters.
Properties: None
Coupler Breakage HUDRule: HUD displays warning about coupler stress and breakage
Properties: Show the Coupler Breakage Display fill-in must choose one or the other Hide the Coupler Breakage Display fill-in must choose one or the other
Set Coupler Masks Rule: Set the coupling/decoupling masks on the selected vehicles
Properties: Add vehicle click to select from session list Coupling Mask, Decoupling Mask : click to select: lock or unlock Add All click to select all vehicle in session Delete All click to delete all vehicle from list
Safety System Engaged Check Rule: Checks for safety systems making penalty applications on users
Properties: Trigger only once check
Safety System Isolated Check Rule: Checks for safety systems being isolated by users
Properties: Trigger only once check
Signal Passed At Danger Check Rule: Checks for Drivers passing signals at danger
Properties: Trigger only once check to set
Vehicle Physics Rule: Overrides the default vehicle physics properties
Properties: Accept all trains fill-in Cab sway level is set ? % click to insert percent of sway Traction boost is % ? while sanding click to insert percent of boost Tractions reduced to ? % while click to set traction percent Maximum tractive effort adjusted by ? click to insert percent amount Show coupler breakage in HUD Rule check to set Couplers break when coupling above ? click to set speed Accept trains matching specific criteria fill-in to insert specific trains Couplers break at ? kN check to insert amount of force
DestSignTable Rule: Table for creating a table of destination signs
Properties: Enable Track Marks as destinations check Enable table of destinations check Import destination from texture-group. name Destination Name name Enable industries/stations as check Interlocking Tower Configure Path Alters settings on an interlocking tower path Interlocking Tower choose Name and Objects Interlocking Tower Path Selection UI Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session Show path activation message in Driver check
Interlocking Tower Set Path Rule: Will set the state of an interlocking tower path for a train
Properties: Interlocking Tower choose Names and Objects Multiple Junction Alignment Check Checks multiple junctions are in alignment Wait until the following junctions are choose all or anyone Add junction click add junction from session list Add all click add all junctions from session list Delete all click deletes all junctions from rule list
Navigation Display Rule: Creates a navigation point
Properties: Navigation mode choose, fill-in All points must be completed in sequence, Points will be completed in sequence, but can be skipped, All points must be completed, but in any Note: See help icon for more Style click choose Required Stop, Automatic, Manual Display Text insert text Location click choose train vehicle from session list Train(optional) choose train from session list Unique set ID name must be lowercase and no spaces Icon click choose from list
Navigation Point Complete Rule: Marks a navigation point complete
Properties: Mark navigation point click set index number Complete in set click to set ID
Navigation Set Check Rule: Checks if a navigation point is complete/incomplete
Properties: Checks if navigation point is set click set ID Is click Complete, Incomplete Navigation Set Clear Clears a navigation point set Clear the navigation point set click to set ID Navigation Set Hide/Show Show or hide navigation point set The navigation point click hide, show Navigation point set click to set ID
Schedule Rule: Allows a schedule of timed events to be applied to a train
Properties: Insert track mark click to select from session list Note: Both has an arrival and departure set time hr:min:sec Current Train click to select from session list Insert destination click to select from session list
Set Junctions Rule: Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets
Properties: Add Junction click to select session junction list Add All click Delete All click
Set Signal Extended Rule: Warning: not compatible with Interlocking Tower Assets
Properties: Set signal click to select from session list State ' to select state from list
Trigger Check Rule: Waits for any train to enter one of the designated triggers
Properties: Accept all trains fill-in Accept trains matching specific criteria fill-in to choose from session list Add Trigger click to choose from session list Trigger only once check to set Wait for child rules to complete even if check to set Only activate when the entering click to choose forward, backward
Wait on Navigation Point Rule: Waits for a nav point to be complete
Properties: Wait for navigation point ? click to choose from session list in set ? to be completed click to insert ID
Wait on Train Stop/Start Rule: Wait for a train to stop or start
Properties: Accept all trains fill-in to set Accept trains matching specific criteria fill-in to set and choose from session list Wait for a train that matches the click to choose: start moving, stop moving Trigger rule once check to set Note: One or the other fill-ins must be
Driver Rules
Control Type Rule Sets control type
Properties: Current control method is: Easy Mode, Choice one of the three
Control Check Rule: Activates child rules based on the control method changes
Properties: Excite child rules when: DCC mode is fill-in one or the other Excite child rules: Every time control fill-in one or the other
CPC Rule: Emit Train On Trigger Used to Emit Trains from the Central Portal Control on Triggers, Also works with the Un-Portal Rule
Properties: Trigger add Trigger Portal index from PCP value Use UnPortal yes/no Delay from Trigger to Emit: seconds value
Disable/Enable Industry Rule: Disables vehicle load/unload for industry
Properties: Apply to every vehicle in the session fill-in Apply only to a specific vehicle list fill-in Add vehicle/Add all vehicles/Remove all vehicles Note: One of the Applies will always be Load/Unload for industry Disable/Enable choose Industry
Driver Command Rule: Specify which commands will be available for the drivers
Properties: Navigate To Track mark- Driver command that allows a driver character to take a train to a specific track mark on the map. Will attempt to route around trains to get there. Navigate To TrackMarkList V2- No description. Navigate To Station V2- No description. Navigate Via Track mark- Driver command that allows a driver character to take a train through a specific track mark for its journey. Will attempt to route around trans to get there. Navigate To- Allows a driver character to take a train either to a destination industry or a specific track in a destination industry. Will attempt to route around trains to get there. Drive Schedule- Driver command that causes the driver character to carry out the tasks specified by the train's schedule. Drive To- Allows a driver character to take a train either to a destination industry or a specific track in a destination industry. Will take the shortest path to get there. Drive Via Track mark- Driver command that allows a driver character to take a train through a specific track mark for its journey. Will take the shortest path to get there. Drive To Station V2- No description. Drive To Track mark List V2- No description. Drive to Track mark- Driver command that allows a driver character to take a train to a specific trackmark on the map. Will take the shortest path to get there. Drive To Industry- Drive to a specific industry. Change Destination Sign-Changes the destination signs of a train.
WaitFor- Pauses the driver's schedule for a set duration of time. Wait For Random- TRS2008: Wait for specified or optionally random period of time. Wait For Trigger- Tell a driver to wait until a trigger you selected is touched by a train you select(or any train). WaitUntil- No description.
VR Set Train Lamps-Driver command that sets the train lamps. Notify- Notifies the player of schedule progress/completion. Reverse Tram- Reverse a tram(max 2 cars). Couple- Couple train to designate vehicle. Decouple- Decouples the train at the specified vehicle. UnCoupler From- A new Uncouple driver Command that allows you to uncouple from vehicle number n(with 0 being the first vehicle in the consist). Halt Train- Brings the train to a complete stop. Run Around- Instructs the driver to uncouple his locomotive from and run-around it to recouple up to the other end of the train. Terminate Passenger Train- This command will terminate a passenger train a the current passenger station. This will cause all of the passengers to disembark from the train. You must issue a 'Drive To' command for a passenger station before using this command. Cab: Wait-Maintains current control state until some condition is met. Delete Train- Causes the train and its driver to be deleted from the session. Hornz- Driver sounds the train horn. Cab: Set Control-Sets a cab mode control. Headlights On/Off-Allows the driver to to switch the headlights on and off. Interior Lights Command- Driver command to switch interior lights on or off for the current train. Set Max Speed To- No description.
Release Junction - Lets a driver release the junction they have been holding. Move Turntable- TRS2008: Move turntable to a stop point .
Load- Loads the train's vehicles at the industry the driver is currently at with the train. Unload- Unload train vehicles at current industry location. Instant Load Command- Instantly load a train with a random product selected from its product que. Will not load locos or loco tenders. Instant Load Locos- Instantly load all locos in a train. Useful for trains generated automatically by portal etc. All locos with product queues(eg Phil_C's diesels) and all tenders will have all available queues loaded. Instant Unload- Instantly unload a train. Useful for trains generated automatically by portal etc. Every product queue found in each industry-activated car will be unloaded.
Driver Command Check Rule: Verifies the driver commands of a driver character
Properties Wait for driver character to have add driver, all, delete all Trigger Rule once check Driver character to watch the name driver
Driver Main Menu Options Rule: Show the Driver Main Menu Bar
Properties The Driver Main Bar choice show/hide
Driver Schedule Rule Execution of basic scheduled commands
Properties: Note: Only one of the fill-in can be Driver Schedule Rule assigned to name driver Commands insert driver commands in Drive Schedule Classic style: If there is a schedule fill-in Killer style: If there is a schedule fill-in Cooperative style: If there is a schedule fill-in Active style: Emit a new schedule, only fill-in
Driver Setup Rule: Create the list of drivers for this session and assign them their orders
Properties Generate new Drivers for empty check The following drivers will be available Driver's Name Add Remove all existing Drivers first check
Enable/Disable Driver Commands Rule: Enable/Disable specific driver commands on certain drivers
Properties Assign Driver commands check Driver Commands Train criteria fill in all trains Train criteria list train only trains matching criteria
MaxPermittedSpeed Rule: Controls AI behavior. When active AI Trains only go as fast as permitted
Properties Config/txt file tag 'max_permitted_speed-60850 in mph or kph Add to config.txt and kuid-table for value <KUID2:60850:88000:4 Note: Old root level config tag will
QuickDrive Rule: Change the Session settings and add consists in Driver
Properties Set Time to insert time QuickDrive Consist Option List by Rate of Change insert rate as number times Enable gameplay Session Mode check Enable in game help by default check Set the default Control method to fill-in choose: Easy Mode, Realistic Mode Prevent player from changing this check Realistic mode requires achievement add Achievement's Name In Asset choose Auran achievements Set the default derailment realism level fill-in choose: Nome, Arcade, Realistic Prevent player from changing 10.0 check Set the default units to fill-in choose: Imperial, Metric, Default Open QuickDriver Window when check
Wait for Driver On/Off Train Rule: Waits for a Driver to get off of a train
Properties Note: One or the other fill-ins must be Accept trains matching specific criteria fill-in to select from session list Accept all trains fill-in to set Trigger rule once check to set Wait for a driver character to get ? a click to select: On, Off
Wait for Driver/Train to be Locally Owned Rule: Waits for a specific driver or train car to be locally owned, Owned then executes child rules. If the driver/train car becomes unowned again the child rules are paused
Properties Wait for ownership of a specific Driver fill-in to set Wait for ownership of Driver fill-in to set Note: One or the other fill-in must be Driver or Vehicle click to choose from session lists
Arrangement of Session Rules:
Ordered List Rule: Child rules will be executed in order once this rule starts
Properties Note: One of the two must be chosen This process will repeat fill-in click to add number of repeats This process will repeat forever fill-in
Progressive List Rule: The first child rule is executed on the first run, second child executed on second run, etc.
Properties After last child run is executed click to choose: First child is chosen again, It will be used for all successive runs, Successive runs will do nothing
Random List Rule: One of the child rules indented under this rule will be
Properties executed randomly Once one of the child rule is ??
Reset List Rule: Resets and starts all child rules in an ongoing infinite cycle
Properties None
Simultaneous List Rule: Child rules are executed simultaneously once this rules
Properties Rules completes when click choose all rules have reached completed state, was completed state
Camera Rules:
Cinematic Camera Rule: Provides several different cinematic style cameras
Properties Lock camera controls for the duration check Prevent rain control for duration check Camera target: name any of the many objects in session Camera mode: Stationary, Circle fill-in Initial camera values: Pitch, Yaw, Zoom value Total time to animate: seconds value
Set Camera Rule: Sets the target object and properties of the camera. Preforming the selected properties
Properties Change the camera view mode to check to choose: Cab View, External View, Tracking View, Free Roaming Vehicle fill-in choose from session vehicles Set the camera flags to enable/disable check to choose different properties from list Junction fill-in choose from session junctions Set the target objet of the camera to check Map object fill-in choose from map objects
Wait for Camera View Mode Rule: Waits for the camera to be changed to the designated view
Properties Trigger rule once check to set Wait for the camera to change to the ? click to choose: Cab View, External View, Tracking View, Free Roaming View Wait for the camera to target vehicle ? click to choose form session list
Message Rules:
Close Message Popup Rule:
Properties: None
Issues: This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
Custom Script Rule
Properties
Custom scripted Rule. No Parameters
Properties
Display Custom HUD Rule: Show or hide the Custom Heads Up Display.
Properties
Wait for Click on HUD Icon Rule:
Properties
Display HTML Pages Rule: Creates a browser to display the listed HTML files in order as a navigable sequence of pages.
Properties
Timed limited display HTML Rule: Displays an html browser window for a limited time.
Properties
Display Video Rule: Displays a page from a HTML assets in a browser window.
Properties
End Session Rule: End Session without saving.
Properties
Fade in/out Rule: Fade in or out within seconds, color and opacity considered.
Properties
Flash HUD Icon Rule: Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.
Properties
Generic Tree Node Debug Window Rule: No description.
Properties
InputTable Rule: Creating a list of message names to be used for various purposes.
Properties
Message Popup Rule: Displays a pop-up browser window and waits to be closed.
Properties Pause game while message is displayed: - check to stop the game until this message is switched off Close previous popup windows: - check to close any Message Popups currently displayed before this message is shown Message location: Top Left/Top Right/Bottom Left/Bottom Right - select one Message Source: Custom text/A predefined HTML page (advanced)/A predefined string-table entry from a HTML asset (advanced) - select one
Message Source Option: Custom text Icon: "Click here to set" - shows a list of texture icons. Select one to be displayed with the message Icon: "Clear icon" - clears any currently displayed icon Custom text: Enter text in dialogue box. You will be limited to about 6 lines of text
Message Source Option: A predefined HTML page HTML Asset: - select the name of the HTML asset from those installed that contains the required HTML page HTML Page: - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional. HTML Wave: - (optional) select the name of the HTML file containing the wave file to be played. Wave Name: - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional Autoplay Wave: - check to play .wav sound file. If unchecked sound will not be played even if you have specified its filename and HTML asset.
Message Source Option: A predefined string-table entry from a HTML asset HTML Asset: - select the name of the HTML asset from those installed that contains the required HTML page String Table Token: - HTML Wave: - (optional) select the name of the HTML file containing the wave file to be played. Wave Name: - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional. Autoplay Wave: - check to play .wav sound file. If unchecked sound will not be played even if you have specified its filename and HTML asset.
Minimap Options Rule: Sets the display options for the minimap.
Properties
Play Sound Rule: Plays a wav sound file.
Properties
Session Debug Rule Rule: Executes the first child if debug mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.
Properties
Session Metadata Rule: Sets session metadata in the config file. Info can be read by other systems and displayed to the player.
Properties
Set Helper Icon Size Rule: Sets the size of helper icons such as the junction lever arrows.
Properties
Set HTML Page Rule: Instructs the Display HTML Pages rule to perform specific operations
Properties
Show/Hide HUD Panel Rule: Shows or hides a HUD panel.
Properties
Show/Hide Layer Rule: Shows or hides a layer from Driver.
Properties: Show/Hide - click one to select "click here to set" - enter name of layer. Name is case sensitive.
Known Bugs: TANE (all versions) - layers set to Hide when a game is saved will be visible when the game is reloaded
Show/Hide Minimap Rule: Shows the Driver the minimap window.
Properties
Show/hide on-screen help Rule: Shows or hides On-screen help in Driver.
Properties
Wait for Click on HUD Icon Rule: Waits for a click on the HUD Icon.
Properties
Wait on Waybill Screen/Main Screen Rule: Waits for the Waybill window to be opened.
Startup Rules:
Multiplayer Rule: Enables this session to be taken online in a Multiplayer environment.
Properties
Startup Options Rule Specifies the starting options for the session.
Properties
Time Rules:
Clock Rule: Rule needed for animated clocks, you need to apply this rule to your session to make use of the animated clocks, see forum for code to include in you clock object to work with this rule.
Properties
Timecheck Rule: Executes child rules at a certain time.
Properties
Timing Check Rule: Triggers sub rules if called within the time window specified.
Properties
Wait Rule: Wait for number of seconds'
Properties
Variable Rules:
Properties (common to all these rules) variable-name conditions value text to use as a label in the HUD
Variable Check Rule: If variable 'variable-name' is 'less than/greater than/equal to' 'number' the child rules will be executed in order.
Variable Modify Rule: Change the value of variable 'variable-name'.
Variable Modify Continuous Rule: Adds a value to variable 'variable-name' every second.
Variable Show Rule: Adds the variable 'variable-name' to the custom HUD with label 'text'.
Variables are saved in the session file and persist from one saved game to another. They can be accessed/modified by the following driver commands
By trev999:
Set S-Variable
Skip if session-variable
Wait until S-variable
By atilabarut
ChangeSVariables
WaitUntilSVariable
Weather Rules:
EIRS Weather Rule NE USA Rule: Customize random weather rule relative to the North East Region of the United States.
Properties
Weather Rule: Set the weather conditions.
Properties