Session Rules By Categories With Properties
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List of Trainz Session Rules by Categories with Properties. All rules are the Copyrights of N3V Games
Achievement Rules
Achievement Check Rule: This rule allows you to customize session gameplay based on whether the player has received an achievement
Properties:
None
Advanced Industry Load Configuration Rule: Names industry, lock train's controls?, overrides begin load and begin unload
Properties:
Target object ?? name of object such as Power Station, Coal Pit or Portal Lock train's controls checked during a stopped load/unload operation Override 'begin load' and 'begin unload' checked # of seconds to override
‘’Multiple Resource Check Rule:’’ Checks resource for completion
Properties
Wait for the designated queues from choose fall below, reach/exceed Units number amount of units Products click choose from session list Add Object click choose from session list
‘’Objective Add Rule:’’ Sets up a game Objective with ID and display Name
Properties:
Priority click choose Above Normal, Below Normal, Normal, Optional, Urgent Completion Target click to set target number Icon click choose from list Display Name click insert Name Unique Objective ID click set ID Custom Message insert typed message in text area
‘’’Objective Check Rule:’’’ Executes child rules when objective is complete
Properties:
Unique Objective ID click insert ID number Mode click choose Wait for completion, Wait for failure, Wait for progress
‘’Objective Update Rule:’’ Changes progress outcome according to Property choices
Properties:
Unique Objective ID click to set ID number Mode click Set objective as Decrement progress/Increment progress/Reset objective/Set objects as complete/Set objects as failed/Set progress/Set progress only if greater Amount click insert number
‘’Power Station Rule:’’ Sets up Station and Consumers
Properties:
Power Station click to choose from session Stations Consumers(Add Object) click to choose from session list
‘’Ranked Session Begin Rule:’’ Begins a ranked Session
Properties:
Countdown requires a Starting Value insert hrs., min,sec 1 through 5 stars, points for each star insert number of points Session timer mode fill-in chooses: Timer, Countdown, None
‘’’Ranked Session Complete Rule:’’’ Completes the active ranked Session
Properties:
Set the active ranked session as fill-in choose: Complete, Failed Customize the completion message check insert text message
‘’Resource Check Rule:’’ Check the progress of the amount of a resource and target object
Properties:
Watch industry queue or Watch vehicle fill-in choose one or the other Note: Both have: Target Object, Queue: click to choose Complete when designated queue fill-in equals or exceeds required amount, falls below required amount
‘’Session Complete Rule:’’ Set session to a percentage of completion
Set session to percent complete click to insert number in percent Separate achievements for completion check
‘’Station Visited Check Rule:’’ Waits for any train to call at one of the designated stations
Properties:
Trigger click to choose from list Add Industry click to add from session list Accept all trains fill-in Accept trains matching specific criteria fill-in to choose from session list
Danger Rules
‘’ATP Speed Limiter Rule:’’ Limits speed over set limit
Properties:
speed limit over the set limit mph
‘’AWS Configuration Rule:’’ This rule configures the Trainz implementation of AWS
Properties:
Use modern sound set for unfitted cabs? check Simulate AWS for unfitted cabs? check Passive with HUD hidden fill-in Active fill-in Passive fill-in
‘’Clean UP Derailed Trains Rule:’’ Cleans up derailed train cars
Properties:
Set delay to clean up derailed train cars values
‘’Coupler Breakage Check Rule:’’ Checks for breaking couplers. No parameters.
Properties:
None
‘’Coupler Breakage HUDRule:’’ HUD displays warning about coupler stress and breakage
Properties:
Show the Coupler Breakage Display fill-in must choose one or the other Hide the Coupler Breakage Display fill-in must choose one or the other
‘’Replace Missing Vehicles Rule:’’ Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule
Properties:
Respawn trains if they are abandoned check Respawn trains fill-in choose: at their original locations, from portals from Session List
‘’Safety System Engaged Check Rule:’’ Checks for safety systems making penalty applications on users
Properties:
Trigger only once check
‘’Safety System Isolated Check Rule:’’ Checks for safety systems being isolated by users
Properties:
Trigger only once check
‘’Set Coupler Masks Rule:’’ Set the coupling/decoupling masks on the selected vehicles
Properties:
Add vehicle click to select from session list Coupling Mask, Decoupling Mask : click to select: lock or unlock Add All click to select all vehicle in session Delete All click to delete all vehicle from list
‘’Signal Passed At Danger Check Rule:’’ Checks for Drivers passing signals at danger
Properties:
Trigger only once check to set
‘’Speeding Check Rule:’’ Checks to see if player control trains are over the speed
Properties:
Watch for trains travelling above the fill-in Allow an over speed tolerance of click to insert mph over posted limit Watch for trains travelling above a fill-in to insert custom speed limit Warning: This method is very
‘’Vehicle Physics Rule:’’ Overrides the default vehicle physics properties
Properties:
Accept all trains fill-in Cab sway level is set ? % click to insert percent of sway Traction boost is % ? while sanding click to insert percent of boost Tractions reduced to ? % while click to set traction percent Maximum tractive effort adjusted by ? click to insert percent amount Show coupler breakage in HUD Rule check to set Couplers break when coupling above ? click to set speed Accept trains matching specific criteria fill-in to insert specific trains Couplers break at ? kN check to insert amount of force
‘’Wait for Derailment Rule:’’ Waits for a derailment to occur
Properties:
Trigger derailment watch once check to set