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Showing below up to 50 results starting with #601.
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- HowTo/Configure an iPortal (17:26, 16 January 2018)
- HowTo/Use Trig Stations (17:28, 16 January 2018)
- HowTo/Scaling setup in Blender (20:47, 16 January 2018)
- HowTo/Build normal maps in Max (20:47, 16 January 2018)
- HowTo/Localize an Asset (20:48, 16 January 2018)
- HowTo/Reskin an Asset (20:49, 16 January 2018)
- HowTo/Build a Bridge (20:49, 16 January 2018)
- HowTo/Build a Tunnel (20:49, 16 January 2018)
- HowTo/Build Catenary (20:51, 16 January 2018)
- HowTo/Build a Car for Traffic (stand-alone version) (08:57, 17 January 2018)
- HowTo/Build a Car for Traffic (mesh library version) (08:57, 17 January 2018)
- HowTo/Build a drivable car (08:58, 17 January 2018)
- HowTo/Configure a spline for collisions (09:13, 17 January 2018)
- HowTo/Update your auto-generated next KUID (09:14, 17 January 2018)
- HowTo/Your first Trainz Script (09:15, 17 January 2018)
- HowTo/Hide- & Unhide Meshes (09:18, 17 January 2018)
- CCG/The Basics of Content Creation (09:50, 17 January 2018)
- Material sharing (11:30, 17 January 2018)
- Automating Animations. (12:07, 17 January 2018)
- Handling Corona Effects. (12:07, 17 January 2018)
- Playing Sounds. (12:07, 17 January 2018)
- Hiding Meshes. (12:07, 17 January 2018)
- Texture Replacement. (12:07, 17 January 2018)
- Modeling Scenery (12:14, 17 January 2018)
- Exporting with Autodesk 3ds Max (13:22, 17 January 2018)
- Mesh file (13:42, 17 January 2018)
- Fragment (14:08, 17 January 2018)
- Modeling Trains for Trainz (15:11, 17 January 2018)
- Draw call (10:45, 18 January 2018)
- Index buffer (10:45, 18 January 2018)
- Render chunk (10:46, 18 January 2018)
- Skeleton (10:46, 18 January 2018)
- Vertex buffer (10:46, 18 January 2018)
- Polygon (10:49, 18 January 2018)
- Trainz (10:59, 18 January 2018)
- Overdraw (11:56, 18 January 2018)
- Hardware instancing (11:56, 18 January 2018)
- KIND Groundtexture (16:24, 20 February 2018)
- M.clutter (19:37, 5 March 2018)
- KIND Asset-group (02:57, 7 March 2018)
- New TrainzScript Features - TS2009 (11:47, 14 March 2018)
- Class Menu (09:49, 23 March 2018)
- Mission Code Stops and TimeTables Manager (04:48, 2 April 2018)
- KIND Procedural track (01:23, 4 April 2018)
- CCG/Modelling: Pantographs (09:47, 6 April 2018)
- CCG/Pantograph (09:47, 6 April 2018)
- The Bidye Traction (09:56, 7 April 2018)
- KIND MOSignal (13:23, 13 April 2018)
- Tutorials for AssetX and PEV Tools (16:05, 20 April 2018)
- ConsistDataHandler Rule (08:25, 27 April 2018)