User contributions
From TrainzOnline
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- 10:55, 8 June 2011 (diff | hist) . . (0) . . N File:CCG steam engine dir.jpg (top)
- 10:51, 8 June 2011 (diff | hist) . . (+4,114) . . N CCG/Scenery-Trackside (New page: ==KIND: SCENERY-TRACKSIDE== ===Description=== A special scenery asset attached to rail track with the offset distance from the track specified in the asset. Examples could include a sign...)
- 10:34, 8 June 2011 (diff | hist) . . (0) . . N File:CCG scenery trackside dir.jpg (top)
- 23:27, 7 June 2011 (diff | hist) . . (+3,479) . . N CCG/Scenery (New page: ==KIND: SCENERY== ===Description=== A basic scenery asset that supports night lighting, smoke (particle) effects, sound and animation. It is height adjustable and forms the majority of ma...)
- 23:16, 7 June 2011 (diff | hist) . . (0) . . N File:CCG scenery dir.jpg (top)
- 23:05, 7 June 2011 (diff | hist) . . (+3,413) . . N CCG/Region (New page: ==KIND: REGION== ===Description=== A region is chosen in Surveyor to create a new map or route. This Kind creates a new region in addition to the in-built regions such as Australia or USA...)
- 22:54, 7 June 2011 (diff | hist) . . (0) . . N File:CCG region dir.jpg (top)
- 22:48, 7 June 2011 (diff | hist) . . (+2,598) . . N CCG/Profile (New page: ==KIND: PROFILE== ===Description=== A Profile is known as a Session in Trainz. This kind creates a session defining a single route with different consists, starting points, and industry o...) (top)
- 22:37, 7 June 2011 (diff | hist) . . (0) . . N File:CCG profile dir.jpg (top)
- 22:35, 7 June 2011 (diff | hist) . . (+2,557) . . N CCG/Product-Category (New page: ==KIND: PRODUCT-CATEGORY== ===Description=== A category class of products (commodities) that Trainz compatible rolling-stock and industry assets are able to process. It specifies the type...)
- 22:23, 7 June 2011 (diff | hist) . . (0) . . N File:CCG product category dir.jpg (top)
- 22:15, 7 June 2011 (diff | hist) . . (+5,963) . . N CCG/Product (New page: ==KIND: PRODUCT== ===Description=== An individual product (commodity) that Trainz compatible rolling stock and industry assets are able to process. It specifies the type, unit of measurem...)
- 21:57, 7 June 2011 (diff | hist) . . (0) . . N File:CCG product dir.jpg (top)
- 21:53, 7 June 2011 (diff | hist) . . (+2,939) . . N CCG/Pantograph (New page: ==KIND: PANTOGRAPH== ===Description=== The animated mechanisms on the roof of electric locomotives that conduct electricity from the catenary's (wires) above. It is referenced by the pant...)
- 21:39, 7 June 2011 (diff | hist) . . (0) . . N File:CCG pantograph dir.jpg (top)
- 21:36, 7 June 2011 (diff | hist) . . (+2,587) . . N CCG/Paintshed-Template (New page: ==KIND: PAINTSHED-TEMPLATE== ===Description=== A template for particular locomotives and rolling-stock that may be used in the integrated Paintshed utility. The template may be painted wi...) (top)
- 21:27, 7 June 2011 (diff | hist) . . (0) . . N File:CCG paintshed template dir.jpg (top)
- 21:24, 7 June 2011 (diff | hist) . . (+5) . . CCG/Paintshed-Skin (top)
- 21:23, 7 June 2011 (diff | hist) . . (+6,265) . . N CCG/Paintshed-Skin (New page: ==KIND: PAINTSHED-SKIN== ===Description=== A reskin texture for a locomotive or rolling stock asset. ===Container Structure=== A well formed paintshed-skin kind has the following contai...)
- 20:54, 7 June 2011 (diff | hist) . . (0) . . N File:CCG paintshed skin dir.jpg (top)
- 15:53, 7 June 2011 (diff | hist) . . (+3,471) . . N CCG/MOSpeedboard (New page: ==KIND: MOSPEEDBOARD== ===Description=== A speed limit sign for Trains. It displays the maximum limit (sign texture made by the creator) and the sign may be offset a specified distance fr...)
- 15:41, 7 June 2011 (diff | hist) . . (0) . . N File:CCG mospeedboard dir.jpg (top)
- 15:37, 7 June 2011 (diff | hist) . . (+2) . . CCG/MOSignal (top)
- 15:35, 7 June 2011 (diff | hist) . . (+5,032) . . N CCG/MOSignal (New page: ==KIND: MOSIGNAL== ===Description=== A train signal with lights (coronas). It specifies the aspects the signal is capable of displaying, the light points activated when each state is dis...)
- 15:14, 7 June 2011 (diff | hist) . . (0) . . N File:CCG mosignal dir.jpg (top)
- 14:19, 7 June 2011 (diff | hist) . . (+4,058) . . N CCG/MOJunction (New page: ==KIND: MOJUNCTION== ===Description=== Junction control levers, which are attached to track junctions, include sound, and may be offset a specified distance from the track. They can be us...)
- 14:03, 7 June 2011 (diff | hist) . . (0) . . N File:CCG mojunction dir.jpg (top)
- 13:57, 7 June 2011 (diff | hist) . . (+4,541) . . N CCG/MOCrossing (New page: ==KIND: MOCROSSING== ===Description=== Combined rail and road crossings that react to trains or script control. This allows animation, special lighting effects and attachment points for r...)
- 13:31, 7 June 2011 (diff | hist) . . (0) . . N File:CCG mocrossing dir.jpg (top)
- 13:27, 7 June 2011 (diff | hist) . . (+4,855) . . N CCG/Mesh-Reducing-Track (New page: ==KIND:MESH-REDUCING-TRACK== ===Description=== Mesh-Reducing-Track is used to create poly efficient splines. The asset consists of a short high detailed mesh and a longer less detailed me...)
- 13:11, 7 June 2011 (diff | hist) . . (0) . . N File:CCG mesh reducing track dir.jpg (top)
- 13:07, 7 June 2011 (diff | hist) . . (+2,761) . . N CCG/Mesh (New page: ==KIND: MESH== ===Description=== A mesh that is never referenced through Surveyor panels but is referenced from another asset. It could be referenced through the preview-mesh-kuid tag or...)
- 12:56, 7 June 2011 (diff | hist) . . (0) . . N File:CCG mesh dir1.jpg (top)
- 12:52, 7 June 2011 (diff | hist) . . (+2,348) . . N CCG/Library (New page: ==KIND: LIBRARY== ===Description=== Coded modules that interact with other coded modules. ===Container Structure=== A well formed library kind has the following container structure: [...)
- 12:38, 7 June 2011 (diff | hist) . . (0) . . N File:CCG library dir.jpg (top)
- 12:35, 7 June 2011 (diff | hist) . . (+11,987) . . N CCG/Interior (New page: ==KIND: INTERIOR== ===Description=== A traincar interior asset. It allows the interior mesh model to be defined, and has attached levers and controls to operate a locomotive in cab model...)
- 11:17, 7 June 2011 (diff | hist) . . (0) . . N File:CCG interior dir.jpg (top)
- 11:11, 7 June 2011 (diff | hist) . . (+10,310) . . N CCG/Industry (New page: ==KIND: INDUSTRY== ===Description=== A scenery asset with product processing functionality.Industry assets interact with compatible rolling stock assets through their script file and ass...)
- 10:33, 7 June 2011 (diff | hist) . . (0) . . N File:CCG industry dir.jpg (top)
- 10:29, 7 June 2011 (diff | hist) . . (+2,444) . . N CCG/HTML-Asset (New page: ==KIND: HTML-ASSET== ===Description=== An html-asset example is the ingame tutorial. The config.txt file references one or more .html pages. The html-asset can be referenced from the scr...)
- 10:20, 7 June 2011 (diff | hist) . . (0) . . N File:CCG html asset dir.jpg (top)
- 10:17, 7 June 2011 (diff | hist) . . (+922) . . Content Creator's Guide
- 10:14, 7 June 2011 (diff | hist) . . (+548) . . CCG/All Other Containers and Tags
- 09:59, 7 June 2011 (diff | hist) . . (+2,880) . . N CCG/Hornsound (New page: ==KIND: HORNSOUND== ===Description=== A traincar horn sound, referenced by the hornsound tag in a traincar config file. It references the various sound files to be used. ===Container S...)
- 09:45, 7 June 2011 (diff | hist) . . (0) . . N File:CCG hornsound dir.jpg (top)
- 09:41, 7 June 2011 (diff | hist) . . (+2,964) . . N CCG/GroundTexture (New page: ==KIND: GROUNDTEXTURE== ===Description=== A ground texture is tiled in Surveyor to color and cover the base grid. It can optionally reference a low polygon mesh and insert the mesh autom...)
- 09:31, 7 June 2011 (diff | hist) . . (0) . . N File:CCG groundtexture dir.jpg (top)
- 09:29, 7 June 2011 (diff | hist) . . (+102) . . Content Creator's Guide
- 09:27, 7 June 2011 (diff | hist) . . (+40) . . CCG/All Other Containers and Tags
- 09:24, 7 June 2011 (diff | hist) . . (+8,085) . . N CCG/Fixed-Track (New page: ==KIND: FIXEDTRACK== ===Description=== A fixedtrack asset can be likened to a model trains sectional track system. The models may be straight or curved and snap into position when moved ...)
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