Repairing assets for T:ANE
Contents |
Repairing assets for Trainz:A New Era (T:ANE)
Purpose
The purpose of this page is to assist content creators correct errors and warnings found in TS12 compliant assets for T:ANE.
Discussion
TS12 compliant assets are supposed to be equally compliant for T:ANE. However, T:ANE has introduced stricter compliance and that may throw up errors and warnings not previously seen in TS12.
This page is not intended to identify or correct issues with T:ANE itself. Bugs, deficiencies or any other problems should be reported via the T:ANE reporting system or via Trainz T:ANE forums.
Contributions
This is a WiKi so anyone can contribute. If you do not have N3V WiKi write/create access or don't wish to edit yourself, either contact PCAS1986 via this forum thread http://forums.auran.com/trainz/showthread.php?116296-Creating-Content-for-CE-and-beyond&p=1351600#post1351600 or get someone else, who does have access, to do it for you.
Sunset Clause
This is not intended to be a permanent page. Request it be removed when T:ANE content creation documentation is available on the WiKi or when it has outlived its usefulness.
Errors
Texture Errors
Texture cannot be loaded:
Typical error message:
- - failed to open binary texture 'bb_main_bogey.texture' for 'd:/tane/tane-ce-userdata/original/hash-C0/kuid2 186372 110002 3'
- - Texture 'bb_main_bogey.texture' is missing or could not be loaded in mesh 'bb_bogey_export_lopo_v1.im', material 'bb.m.reflect'.
Solution: Still working on a solution. The author (PCAS1986) managed to clear it by increasing the kuid number and recommitting the asset. However, this doesn't seem like a valid solution.
Invalid MIP count:
Typical error message: - binary texture file 'carriage-normal.texture' has invalid mip count for 'd:/tane/userdata/local/hash-92/kuid 186372 100298'
Solution: One or more of the texture dimensions exceeds 2048. You may have to resize. Currently, it is not known if this will be a T:ANE limitation.
Warnings
LOD
Typical warning:
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.
Solution:
The lowest level mesh should be reduced to a simple box form with as little detail as possible. Guidelines on LOD can be found at Modeling_Guidelines#Level_Of_Detail.