The information in this Wiki Page applies to both TANE and TRS19.
What are Track Markers?
In Summary: |
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Track Markers are red coloured track objects that are invisible in Driver Mode but visible in Surveyor Mode. They are used as destinations or waypoints for AI driver commands |
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Track Markers only work on AI controlled trains. They have no effect on manually controlled trains |
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The direction that a Track Marker faces has NO effect on its operation |
Adding a Track Marker
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Notes:
A Track Marker has just one property, its Action Radius (the red "wings" shown in the image below). The radius value (in metres) is shown below the marker name. This controls how close an AI controlled train has to approach the marker |
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Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North") |
Setting the Action Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Click this button to open the Track Marker advanced tool set.
Driver Navigation Commands
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Drive To Trackmark
Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.
This command is built in to both TANE and TRS19
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Drive Via Trackmark
Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.
This command is built in to both TANE and TRS19
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Navigate To Trackmark
Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.
This command is built in to both TANE and TRS19
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Navigate Via Trackmark
Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.
This command is built in to both TANE and TRS19
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Navigation points
Coupling Operations
Trainz Wiki
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More Tutorials and Guides to Using Trainz
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