Session Rule List with Parameters
Train Railroad Simulator 2019 (TRS19) and TRAINZ A New Era (TANE) SP3. List of Trainz Session Rules in Alphabetical Order with Properties. All rules are the Copyright of N3V Games
This page is always under construction. As new rules appear and are tested they will be added to this list. Current Rule Count: 129 |
Only rules supplied with TRS19/TANE or on the DLS are covered in this document.
The rules listed in this page are all accessible in Trainz Surveyor from the Edit Session option in the Main Menu. Those rules that are identified as DLS Rule must be downloaded and installed from the Trainz DLS first. For some examples see the Wiki page Parent and Child Rules (Session Editor) |
Also available Session Rules By Categories With Properties
Description Key:
- <kuid number> is for the rule version at the time of writing. This number will change if the rule is updated.
- DLS Rule must be downloaded and installed from the DLS.
- Base Rule and Built-in Rule is installed with TRS19/TANE.
- Parent Rule will execute child rules if it returns a true result.
- Obsolete Rule is no longer required (explanation given).
- Legacy Rule has been replaced by another rule (new rule will be identified).
- Rules that are named TANE SP2 or TANE SP3 will work in TRS19.
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A, B |
Achievement Check Rule |
Executes child rules when achievement conditions have been met
- <kuid:401543:1190>
- Built-in Rule
- Parent Rule
<Not configured, click here to select an achievement asset> - click to select an Achievement Asset from those installed When an Achievement Asset has been selected, the following will appear:- Achievement KUID: <selected asset name> - click to change the selected Achievement Asset Achievement name: <not set> - click to select the achievement name from the selected asset Trigger if achievement: <select> - choose one of:- has been gained - the rule will be triggered when this achievement has been gained has not been gained - the rule will be triggered when this achievement has NOT been gained
Advanced Industry Load Configuration Rule |
Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations
- <kuid:30501:100007>
- Base Rule
Target object <select> - select industry object from session list [x] Lock the train's controls during a stopped load/unload operation - check to disable driver controls while train is stopped and loading/unloading [x] Override 'begin load' and 'begin unload' durations to <value> seconds - if checked enter number of seconds to override
- Times are Trainz clock time, not real time
AI Start Rule |
Restarts all halted AI controlled trains. Drivers will continue with the commands in their driver command list.
- <kuid2:400048:100981:1>
- DLS Rule by callavsg
None
- AI Stop Rule - halts all AI drivers
- Disallow AI Rule - cancels all AI driver commands
AI Stop Rule |
Halts all AI controlled trains but does not delete their driver commands. AI trains can be restarted with the AI Start Rule or by issuing individual Continue Schedule commands.
- <kuid2:400048:100980:1>
- DLS Rule by callavsg
None
- AI Start Rule - restarts all halted AI drivers
- Disallow AI Rule - cancels all AI driver commands
ATP Speed Limiter Rule |
Limits allowable speed over set limit
- <kuid2:321959:1000:1>
- Built-in Rule
Limits the speed to <value> mph over the set limit - enter speed value in mph
- AWS Configuration Rule - configures the Trainz implementation of the Automatic Warning System when approaching signals
AWS Configuration Rule |
This rule configures the Trainz implementation of the Automatic Warning System when approaching signals
- <kuid2:60850:89002:3>
- Built-in Rule
Select one of three option buttons:- ( ) Active ( ) Passive ( ) Passive with HUD hidden [x] Simulate AWS for unfitted cabs? [x] Use modern sound set for unfitted cabs?
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C |
Cab Controls HUD Rule |
Was used to provide the HUD controls for the cabin view. Now obsolete.
- <kuid:-16:287428>
- Base Rule
- Obsolete Rule (function is now built into TANE)
None
Cinematic Camera Rule |
Provides several different cinematic style cameras with animations. Best used at the start of a session. Use the Trackside Camera (tracking view) found in the Set Camera Rule during session play.
- <kuid2:401543:1166:3>
- Built-in Rule
[x] Lock camera controls for the duration - if checked user cannot alter camera view [x] Prevent train control for duration - if checked user cannot control train Camera target: <click to select> - click to select the object from the session list that will be the camera target Camera mode: - select one of three option buttons:- ( ) Stationary ( ) Circle targeted object ( ) Move from one point to another (zoom, pan, etc) Initial camera values: [x] Pitch: <value> - check to select then click value to enter a pitch value [x] Yaw: <value> - check to select then click value to enter a yaw value [x] Zoom: <value> - check to select then click value to enter a zoom value Total time to animate: <value> - enter an animation time in seconds
- Times are Trainz clock times, not real times
- Focus Camera Rule - sets the initial camera view and starting vehicle for a session
- Set Camera Rule - sets the target object and properties of the camera
- Wait for Camera View Mode Rule - executes child rules when the camera view is changed
Clean Up Derailed Trains Rule |
Cleans up derailed train cars after a set time delay
- <kuid2:60850:89003:1>
- Base Rule
Set delay to clean up derailed traincars to <h>: - click to enter the number of hours (0-23) to wait <mm>: - click to enter the number of minutes (0-59) to wait <ss>: - click to enter the number of seconds (0-59) to wait
- Time is Trainz clock time, not real time.
- Replace Missing Vehicles Rule - creates a replacement train after a derailment
- Wait for Derailment Rule - executes child rules when a derailment occurs
Clock Rule |
Rule needed for animated clocks.
- <kuid2:62310:30041:2>
- Built-in Rule
None
- Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.
Close Message Popup Rule |
Closes open message popups
- <kuid:447264:1526>
- Built-in Rule
None
- This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
- Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
Consist Check Rule |
Executes child rules when a matching consist is found. The order of the vehicles in the consists is not important.
- <kuid:-25:1068>
- Built-in Rule
- Parent Rule
[x] Enforce strict exclusive testing - check to only accept an exact match with no unspecified vehicles in the consist. - leave unchecked to accept any consist that contains the specified vehicles. Select one of two option buttons:- ( ) Rule disabled - select to disable the operation of this rule ( ) Complete whenever a train matching the description exists - When selected, enter the consist description:- Specific vehicle - identify the specific vehicle(s) that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle(s) that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the driver(s) that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule
- When used as a top level parent rule it does not terminate after triggering but will continue to check all consists for a match and will trigger every time another match is found.
ConsistDataHandler Rule |
Was used by the QuickDrive Rule to place consists onto a route. Now obsolete.
- <kuid:401543:1180>
- Obsolete Rule (function is now built into TANE)
- Base Rule
None
Control Check Rule |
Executes child rules if the train control method has been altered or a specific method has been selected.
- <kuid:401543:1191>
- Built-in Rule
- Parent Rule
Execute child rules when: - select one of two option buttons:- ( ) DCC mode is Selected ( ) Cab mode is Selected Execute child rules: - select one of two option buttons:- ( ) Every time control method is set ( ) Once only
- Control Type Rule - sets the control method
Control Path Rule |
Sets the path for selected trains
- <kuid:131986:158781>
- DLS Rule by atilabarut
- Legacy Rule (replaced by Interlocking Tower Rules)
<add junction> - click to add a junction from the Session list For each junction:- Set switch to <RIGHT/LEFT/FORWARD> - click to select one junction state Exiting from <FORWARD/BACKWARD/LEFT/RIGHT> - click to select the direction the train exits from the junction Permit type <EXCLUSIVE/DIRECTIONAL> - click to select permission type. DIRECTIONAL permits all trains heading in the same direction to use the set path. EXCLUSIVE only allows one train to use the path at a time <up> - move the junction UP one level in the list <dn> - move the junction DOWN one level in the list <rm> - remove the junction from the list Name of the signal before entering the path <signal name> - click to select the signal before the first junction from the Session signal list Signal state in case the path is not cleared <GREEN/RED/YELLOW> - click to select a signal state Train for which path is controlled <train> - click to select a consist from the Session list Rule activates on train entering trigger <trigger name> - click to select a start trigger from the Session list Rule exits on train entering trigger <trigger name> - click to select an end trigger from the Session list
- This rule may not be compatible with Interlocking Towers.
- Triggers have to be placed before the first junction and controlling signal and after the final junction.
- Multiple paths can be set up by placing multiple copies of this rule under an Ordered List or Simultaneous List
- Junction Derailment Prevention Rule - sets opposing junctions ahead of a train to prevent derailments
- Lock All Junctions Rule - locks all junctions against user control
- Multiple Junction Alignment Check Rule - executes child rules when junctions are aligned
- Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
Control Type Rule |
Sets the control method
- <kuid:-16:2030>
- Base Rule
Current control method is: <select> - click to select one of Easy Mode - DCC (standard keyboard and mouse) control Ask User - let the user decide Realistic Mode - Cab controls (on screen levers, throttles, buttons, etc)
- Control Check Rule - executes child rules if the train control method changes
Coupler Breakage Check Rule |
Executes child rules if there is a coupler breakage
- <kuid2:447264:1017:1>
- Built-in Rule
- Parent Rule
None
- Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD
- Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles
Coupler Breakage HUD Rule |
HUD displays warning about coupler stress and breakage
- <kuid:-25:423>
- Built-in Rule
Select one of two option buttons:- ( ) Show the Coupler Breakage Display ( ) Hide the Coupler Breakage Display
- Coupler Breakage Check Rule - executes child rules if a coupler breaks
- Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles
Custom Script Rule |
No description
- <kuid:447264:1526>
- Built-in Rule
None
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D |
DestSign Table Rule |
Creates a list of destination names for a destination sign
- <kuid2:206816:99004:2>
- Built-in Rule
<add destination> - enter a destination name to be added to the destination sign roll <import destinations from texture-group> - select a list of destination names from session [x] Enable industries/stations as destination - check to set [x] Enable Track Marks as destinations - check to set [x] Enable table of destinations - check to set
Directional Trigger Check Rule |
Executes child rules when a set train enters a set trigger in a set direction. Adds direction to the Trigger Check Rule.
- <kuid2:532391:100003:1>
- DLS Rule by bobhahn
- Parent Rule
[x] Trigger only once [x] Wait for child rules to complete even if no trains are present in rule trigger [x] Only activate when the entering vehicle of the train is heading <select direction> into the trigger - select one of two directions:- forward backward Triggers List <add trigger> - select a trigger from the session list <delete trigger> - delete a selected trigger from the rule Select one of two option buttons:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria Selecting the second option will produce the following selection controls:- Specific vehicle - identify the specific vehicle(s) that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle(s) that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the driver(s) that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule
- This rule works best when used with the Directional Trigger track object available on the DLS.
- The Directional Trigger, when installed, will appear as a Signal not as a Trackmark.
- Normal (non directional) triggers can be used with this rule but the rule will have no direction sensitivity apart from the forward and backward in the rule properties.
- Trackside Check Rule - executes child rules when activated by a train. Provides different options to the Trigger Check Rule
- Trigger Check Rule - executes child rules when a set train enters a set trigger (non-directional)
Disable/Enable Industry Rule |
Enables/Disables vehicle load/unload for industry
- <kuid2:401543:1171:1>
- Built-in Rule
Load/unload <Disable/Enable> - click to set to Disable or Enable Which Industry? <select> - click to set Industry from Session List Which Vehicles: - select one of two option buttons:- ( ) Apply to every vehicle in the session ( ) Apply only to a specific vehicles from Session List
Disallow AI Rule |
Cancels (deletes) all current and waiting AI commands for all drivers
- <kuid:400048:100603>
- DLS Rule by callavsg
None
- AI Start Rule - restarts all halted AI drivers
- AI Stop Rule - halts all AI drivers
Display Custom HUD Rule |
Show or hide the Custom Heads Up Display.
- <kuid:-3:10206>
- Base Rule
Show or Hide the Custom Heads up Display - select one of two option buttons:- ( ) Show the Custom Heads up Display ( ) Hide the Custom Heads up Display
- Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
- mc Display Custom HUD V2 Rule (SP2 and later) - shows or hides a graphical HUD.
- Quick CustomHud Manager Rule (SP2 and later) - creates custom HUDs that can be assigned to different drivers
- Show/Hide HUD Panel Rule - shows or hides a HUD panel.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
- Wait for Click on HUD Icon Rule - executes child rules when a HUD icon is clicked
Display HTML Pages Rule |
Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the Message Popup Rule
- <kuid:-25:442>
- Legacy Rule (replaced by Message Popup Rule)
- Base Rule
<Add Page> - adds the HTML page index.html from the selected HTML asset <index.html> - click to change the page name. The extension .html is optional <Add All> - adds all HTML pages from the session list (this appears to be disabled in TANE) <Delete All> - delete all HTML pages from this property list [x] Prevent user from exiting browser until all pages viewed [x] Disable closing of browser window by user [x] Disable browser window scrolling [x] Make browser window invisible [x] Set position-Under Construction!!! - not implemented [x] Set size-Under Construction!!! - not implemented Use the page <index.html> from asset <select> as the hidden button - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
- Close Message Popup Rule - closes a displayed pop-up browser window.
- Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
- Set HTML Page Rule - sets parameters for the Display HTML Pages Rule
- Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.
Display Video Rule |
Displays a page containing a video clip from a HTML asset in a browser window.
- <kuid:-25:138>
- Built-in Rule
Display page <index.html> of html asset <click to select> in a new browser window index.html - enter the filename of a HTML page in the selected HTML asset. The .html is optional in the filename. <click to select> - select the HTML asset from those installed.
- Video must be in a valid web format.
- Play Sound Rule - plays a wav sound file
DisplayIndustryStatus Rule (color modified) |
Displays a summary of industry product levels when the "k" key is pressed.
- <kuid:622415:100001>
- DLS Rule by lockheed02 and marzipan
None
- Pressing the k key in Driver mode will bring up a small window with a single link Display Industry Status (there may also be other links). Clicking this link will show the product levels of all industries.
- ExTrainz Manager Rule - TANE SP2 - displays information on consists, industries and products in Driver and Surveyor.
Driver Command Check Rule |
Executes child rules if the driver commands match a set list.
- <kuid:-25:447>
- Built-in Rule
- Parent Rule
[x] Trigger rule once - check to allow the rule to execute only once Driver character to watch the command list of <select> - select a driver name from the Session List Wait for driver character to have a command list that matches this: <add driver command> - add a driver command from the session list. More commands can be added. Commands can be deleted. <add all> - adds ALL driver commands in the session list. Individual commands can be removed. <delete all> - deletes all entered driver commands from the session rule
- Driver Command Rule - specifies which commands will be available for the drivers
- Driver Schedule Rule - sets up a list of basic scheduled driver commands
- Driver Setup Rule - creates a list of drivers and assign them their orders
- Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers
- ScheduleAtTrackside Rule - issues set of driver commands at a trackmark or trigger
- Schedule Rule - allows a schedule of timed events to be applied to a train
Driver Command Rule |
Specifies which commands will be available for the drivers
- <kuid:-3:10057>
- Base Rule
For each installed Driver Command:- [x] Name of Driver Command and Description (if available) - check to make that command available to the drivers
- Some Driver Commands that have been checked will not appear in the Command Lists for drivers if there is no target for their action. For example:
- The Wait For Trigger command will not be available to any drivers if there are no triggers set.
- The Call At command will not be available to any drivers if there are no industry active assets or passenger enabled stations.
- Driver Command Check Rule - executes child rules if the driver commands match a set list
- Driver Schedule Rule - sets up a list of basic scheduled driver commands
- Driver Setup Rule - creates a list of drivers and assign them their orders
- Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers
- ScheduleAtTrackside Rule - issues set of driver commands at a trackmark or trigger
- Schedule Rule - allows a schedule of timed events to be applied to a train
Driver Main Menu Options Rule |
Show/Hide the Driver Main Menu Bar
- <kuid:-25:448>
- Built-in Rule
<Show/Hide> the Driver Main Menu Bar - click Show or Hide to select
Driver Schedule Rule |
Sets up a list of basic scheduled commands
- <kuid2:82445:90001:9>
- Built-in Rule
Driver Schedule Assigned to name of driver <icon> - click icon to select a driver from those assigned in the Driver Setup Rule Next commands, will be executed >> - click to enter driver commands from those specified in the Driver Command Rule Style: - select one of four option buttons:- ( ) Classic style: If there is a schedule do not emit a new schedule - any currently assigned set of driver commands will not be replaced ( ) Killer style: If there is a schedule clean it and emit a new one - replace any currently assigned driver commands with the new commands ( ) Cooperative style: If there is a schedule append the new one - add the new driver commands to the end of any existing commands ( ) Active style: Emit a new schedule, only if already a schedule running - only add the new commands if commands are currently running
- Driver Command Check Rule - executes child rules if the driver commands match a set list
- Driver Command Rule - specifies which commands will be available for the drivers
- Driver Setup Rule - creates a list of drivers and assign them their orders
- Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers
- ScheduleAtTrackside Rule - issues set of driver commands at a trackmark or trigger
- Schedule Rule - allows a schedule of timed events to be applied to a train
Driver Setup Rule |
Creates the list of drivers for this session and assigns them their orders
- <kuid:-16:2025>
- Base Rule
<driver icon> - click to select a new driver from the list of installed and built in drivers <loco> - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list <driver name> - click to enter a new name for the selected driver <driver mode> - click to select one of:- Autodetect - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver then the AI driver mode will be selected First Human Player - the driver will be assigned to the user or multiplayer who accesses her/him first AI driver - the AI will be given control even if no commands are present Multiplayer Driver - the driver will be assigned to a multiplayer user <remove> - this driver will be removed from the rule >> - click to enter driver commands from those specified in the Driver Command Rule --> Scroll down to the bottom of the list of entered drivers for more options <Add another driver> - click to add another driver [x] Remove all existing Drivers first - see Known Issues below [x] Generate new Drivers for empty Trains - when checked all newly added locos will automatically be given drivers
- The Remove all existing Drivers first option does not appear to work in TANE (but works in TRS19)
- The driver at the top of the list will have the camera focus when the Session starts. There is no way to move a driver up the list order except by removing the higher drivers
- Driver Command Check Rule - executes child rules if the driver commands match a set list
- Driver Command Rule - specifies which commands will be available for the drivers
- Driver Schedule Rule - sets up a list of basic scheduled driver commands
- Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers
- ScheduleAtTrackside Rule - issues set of driver commands at a trackmark or trigger
- Schedule Rule - allows a schedule of timed events to be applied to a train
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E, F, G |
EIRS Weather Rule NE USA Rule |
Customize random weather rule relative to the North East Region of the United States.
- <kuid2:487222:1037:3>
- Built-in Rule
Season <select> - select one of:- Summer Fall Winter Spring Random Changeability (minutes) <value> - select one of:- 2/5/10/15/20/30/45/60 - minutes Environment Settings <select> - select one of:- Disable/Enable
- Minutes are Trainz clock times, not real times
- Random Weather Rule v2 - randomly changes the weather according to entered parameters
- Startup Options Rule - sets the weather conditions at the start of a Session
- Weather Rule - changes the weather conditions during Session play
Enable/Disable Driver Commands Rule |
Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists
- <kuid:-25:480>
- Built-in Rule
<Enable/Disable> the following driver commands ... - click to select Enable or Disable For each driver command:- [x] command name - check to enable or disable [x] command name - check to enable or disable [x] command name - check to enable or disable etc Select one of two option buttons:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria Selecting the second option will produce the following selection controls:- Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the drivers that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule
- Driver Command Check Rule - executes child rules if the driver commands match a set list
- Driver Command Rule - specifies which commands will be available for the drivers
- Driver Schedule Rule - sets up a list of basic scheduled driver commands
- Driver Setup Rule - creates a list of drivers and assign them their orders
- ScheduleAtTrackside Rule - issues set of driver commands at a trackmark or trigger
- Schedule Rule - allows a schedule of timed events to be applied to a train
End Session Rule |
End the Session with a fade out.
- <kuid:-25:482>
- Built-in Rule
Fade out over <value> seconds - enter number of seconds for fade out.
- Seconds are Trainz clock time, not real time.
- Session Complete Rule - set the session to a percentage of completion
ExTrainz Manager Rule - TANE SP2 |
Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.
- <kuid:160293:10029>
- DLS Rule by trev999
Diagnostic mode is <On/Off> - click to select On or Off. When set On diagnostic messages will be added to the Trainz Log file. Turn on message overlay <Yes/No> - click to select Yes or No. When set to Yes the message overlay (lower left of screen) will be active. Show rolling stock in Driver mode <Yes/No> - click to select Yes or No. When set to Yes rolling stock can be searched in Driver. Search only rolling stock already in session <Yes/No> - click to select Yes or No. When set to Yes only those rolling stock assets installed in the session can be searched. Graphic colours: <When Red, the industry does not require service/When Green, the industry does not require service> - click to switch between the two colour options. Industry page size: <value> - enter the number of industries to be displayed in the Industry List window (maximum 250). The following industries are excluded: <Add an industry to be excluded> - name can be complete (e.g. "Coal Mine 2") which will exclude that specific industry from the management list, or partial (e.g. "Coal") which will exclude all industries with the word "Coal" in their names. Entries are not case sensitive. Once industries have been excluded, additional commands will appear for each excluded industry:- <delete> <industry name begins with/class name begins with> <name> - click delete to remove this entry. - click industry name begins with/class name begins with to select between the two (see notes below). - click name to edit the name.
- Rolling stock installed in TANE or in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the View Products sub menu link and click on a product name in the Product Window to display a list of all compatible rolling stock for that product.
- Alternatively, click on the View Industries sub menu link and then click on a Product Icon to open a Product Window, then click on the View Rolling Stock link at the top of the window.
- Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related "industry asset classes" such as station, coalingtower, watertank, etc regardless of their actual names provided those assets have been given that "class name" by their creators.
- This rule is NOT compatible with all industries.
- DisplayIndustryStatus Rule (color modified) - displays information on industry product levels.
Fade In/Out Rule |
Fade in or out within seconds, using specified color and opacity values.
- <kuid2:190611:200000:2>
- Built-in Rule
Red percentage: <value> - enter the final % of red (0 = none, 100 = maximum) Green percentage: <value> - enter the final % of green Blue percentage: <value> - enter the final % of blue Alpha percentage (opacity): <value> - enter the final % of opacity (0 = invisible, 100 = solid) Fading duration: <value> - enter the number of seconds required for the fade <help> - click to bring up help instructions
- Seconds are Trainz clock time, not real time.
Flash HUD Icon Rule |
Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.
- <kuid:-25:968>
- Built-in Rule
Select one of two option buttons:- ( ) Flash the <click to select> icon on the <click to select> HUD panel for a period of <value> seconds TIP: Select the HUD panel first (the second <click to select> link). Available HUD panels are (select one):- Bottom Right Menu Camera Controls DCC Controls Driver Main Menu Available icons will depend on the HUD panel selected. ( ) <Start/Stop> flashing the <click to select> icon on the <click to select> HUD panel TIP: Select the HUD panel first (the second <click to select> link). Available HUD panels are (select one):- Bottom Right Menu Camera Controls DCC Controls Driver Main Menu Available icons will depend on the HUD panel selected.
- Display Custom HUD Rule - shows or hides the Custom Heads Up Display.
- mc Display Custom HUD V2 Rule (SP2 and later) - shows or hides a graphical HUD.
- Quick CustomHud Manager Rule (SP2 and later) - creates custom HUDs that can be assigned to different drivers
- Show/Hide HUD Panel Rule - shows or hides a HUD panel.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
- Wait for Click on HUD Icon Rule - executes child rules when a HUD icon is clicked
Focus Camera Rule |
Sets the initial camera view and starting vehicle for a session.
- <kuid2:122381:10014:1>
- DLS Rule by mizi
Focus camera to: - select one of two option buttons ( ) Map object ( ) Vehicle Named <?????> - enter name of object or vehicle from session list Additionally: [x] set view mode to - check to select one of four option buttons ( ) Internal view ( ) External view ( ) Tracking view ( ) Roaming view [x] restrict user to manipulate the camera - check to set user limits on camera controls [x] allow internal view [x] allow external view [x] allow tracking view [x] allow roaming view [x] allow change of view mode [x] allow change vehicle in train [x] allow change trains [x] allow adjust camera viewpoint [x] set camera angles - check to set the initial camera view point Yaw (90 = look at front of train): <value> degrees - enter yaw angle Pitch (-90 = down, 90 = up): <value> degrees - enter pitch angle Distance from the focused object: <value> metres - enter distance from camera to object
- Cinematic Camera Rule - provides several different cinematic style cameras with animations
- Set Camera Rule - sets the target object and properties of the camera
- Wait for Camera View Mode Rule - executes child rules when the camera view is changed
Generic TreeNode Debug Window Rule |
No description.
- <kuid:30501:1042>
- Base Rule
None
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H, I, J |
Hide Product Overlays Rule |
Hides the commodity or product bar graphs that appear on active industries
- <kuid:400048:100970>
- DLS Rule by callavsg
None
InputTable Rule |
Creates a list of message names to be used for various purposes including passing data to Driver Commands
- <kuid2:131986:1012:1>
- Built-in Rule
<add> - click to add a new entry to the table Each new entry will require an input message <short message> - enter a message. The message must be in a format that is specific for each purpose For the MoveTurntable driver command the message must be formatted as:- turntable,name_of_turntable,number_of_connecting_roads - the first entry must be the word turntable in lower case. name_of_turntable is the name of the turntable, number_of_connecting_roads is the number of tracks connecting to the turntable For the WaitUntilTime driver command the message must be formatted as:- time,hour,minute - the first entry must be the word time in lower case, hour must be from 0 to 23, minute must be from 0 to 59. For the Skip If Session-Variable and Wait Until S-Variable driver commands the message must be formatted as:- svar,svar_name,svar_condition,value - the first entry must be the word svar in lower case, svar_name is the name of the session variable, svar_condition is an equality (eg eq for equal, gt for greater than, etc) value is an integer value to be compared to the session variable. Each entry in the table will be followed by the commands:- cp - click to copy this entry to a new entry up - click to move this entry up one level dn - click to move this entry down one level rm - click to remove this entry from the table
Interlocking Tower Configure Path Rule |
Alters settings on an interlocking tower path
- <kuid:401543:3205>
- Base Rule
Interlocking Tower <select> - to set Name and Objects
- The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround to this is to always use Session Surveyor when using ITs and EITs.
- Interlocking Tower Path Selection UI Rule - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
- Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train
- Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.
Interlocking Tower Path Selection UI Rule |
Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session
- <kuid:401543:3203>
- Base Rule
[Checkbox] Show path activation message in Driver
- The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround to this is to always use Session Surveyor when using ITs and EITs.
- Interlocking Tower Configure Path Rule - alters the settings on an interlocking tower path
- Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train
- Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.
Interlocking Tower Set Path Rule |
Will set the state of an interlocking tower path for a train
- <kuid:401543:3204>
- Base Rule
Interlocking Tower <select> - to set Name and Objects
- The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround to this is to always use Session Surveyor when using ITs and EITs.
- Interlocking Tower Configure Path Rule - alters the settings on an interlocking tower path
- Interlocking Tower Path Selection UI Rule - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
- Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.
Interlocking Tower Enhanced Manager Rule (SP2 and later) |
Provides more management and control options for interlocking towers.
- <kuid2:61392:8130:41>
- DLS Rule by pguy
<towers> - click to select interlocking towers from the session list <do full check again> - click to run an error check on all interlocking towers List of all available interlocking towers - for each tower:- <view details> - click to view and edit the tower properties <copy from> - click to copy properties from another tower selected from the session list <debug log> - click to set the debug log properties
- It is recommended that you refer to the detailed instructions in the Trainz Wiki shown below.
- The Interlocking Tower and Enhanced Interlocking Tower assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround to this is to always use Session Surveyor when using ITs and EITs.
- Interlocking Tower Configure Path Rule - alters the settings on an interlocking tower path
- Interlocking Tower Path Selection UI Rule - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
- Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train
JTG Correct Vehicle Lights |
Corrects the brightness of vehicle headlights. Now obsolete.
- <kuid2:478657:999103:1>
- DLS Rule by jtg-trainz
- Obsolete Rule (function is now built into TANE Driver Additional Tools Menu)
None
Junction Derailment Prevention Rule |
Sets opposing (trailing) junctions ahead of a train to prevent derailments. Works with both AI and manually driven trains.
- <kuid2:121843:100282:1>
- DLS Rule by pitkin
None
- This rule will not overrule a junction already locked by another AI train or locked against AI control using the Set Junctions Rule.
- Control Path Rule - sets the path for selected trains
- Lock All Junctions Rule - locks all junctions against user control
- Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
- Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
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K, L, M |
Lock All Junctions Rule |
Locks all junctions against user actions. AI operations are not affected. Once the AI releases a junction, it will be returned to its previous locked state.
- <kuid:400048:100971>
- DLS Rule by callavsg
None
- Individual junctions can still be set, locked and unlocked by using the Set Junction Rule
- Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
- Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
MaxPermittedSpeed Rule |
Sets the maximum permitted speed of locomotives under AI control
- <kuid2:60850:89000:7>
- Built-in Rule
None
- This rule cannot be configured from the Session Rules list. It must be configured in the config.txt file of each locomotive. Instructions with an example are shown in the rule Properties
mc Display Custom HUD V2 Rule (SP2 and later) |
Shows or hides a graphical HUD which includes junction direction for the junction ahead. This rule has been superseded by the Quick CustomHUD Manager Rule (SP2 and later)
- <kuid2:61392:1072:10>
- Legacy Rule (replaced by Quick CustomHUD Manager Rule (SP2 and later))
- DLS Rule by pguy
Show or Hide the Custom Heads up Display - select one of two option buttons:- ( ) Show the Custom Heads up Display ( ) Hide the Custom Heads up Display
- Display Custom HUD Rule - shows or hides the Custom Heads Up Display.
- Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
- Quick CustomHud Manager Rule (SP2 and later) - creates custom HUDs that can be assigned to different drivers
- Show/Hide HUD Panel Rule - shows or hides a HUD panel.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
- Wait for Click on HUD Icon Rule - executes child rules when a HUD icon is clicked
Message Popup Rule |
Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.
- <kuid:-25:1003>
- Built-in Rule
[x] Pause game while message is displayed - stops the game until this message is closed [x] Close previous popup windows - closes any Message Popups currently displayed before this message is shown Message location <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen Message Source: - select one of three option buttons:- ( ) Custom text - the simplest and easiest option Icon <Click here to set> - (optional) shows a list of message icons. Select one to be displayed with the message Icon <Clear icon> - clears any currently displayed message icon Custom text box Enter text to be displayed. You will be limited to about 6 lines of text. For longer messages or to include graphics, use the A predefined HTML page option. <HTML Wave> - (optional) select the name of the HTML asset from the list shown that contains the wave file to be played. <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional [x] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. If unchecked the sound will not be played. ( ) A predefined HTML page - requires a working knowledge of HTML <HTML Asset> - select the name of the HTML asset that contains the required HTML page from the list shown. <HTML Page> - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional. <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional. <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional [x] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. If unchecked sound will not be played. ( ) A predefined string-table entry from a HTML asset <HTML Asset> - select the name of the HTML asset from those installed that contains the required string-table. <String Table Token> - enter the "tag name" of the text in the string-table of the HTML assets config.txt file. <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional. <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional [x] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. If unchecked sound will not be played.
- Because this rule will wait until it is closed (terminated) then it is not recommended for use in an Ordered List because you cannot guarantee that any following child rules will be executed. If it MUST be used in an Ordered List then place it last.
- Close Message Popup Rule - closes a displayed pop-up browser window.
- Display HTML Pages Rule - display listed HTML files in order as a navigable sequence of pages.
- Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.
- How to Create a HTML Asset (Session Introduction Page and In Game Messages)
- How to Create a Message Popup Icon
Minimap Options Rule |
Sets the display options for the minimap.
- <kuid:-25:636>
- Built-in Rule
Default values - all checked [x] Map Textures [x] Gradients [x] Junctions [x] Signals [x] Triggers [x] Markers [x] Trackside Labels [x] Terrain Objects [x] Industrial Names [x] Named Objects [x] Consists
- Show/Hide Minimap Rule - shows the minimap window in Driver.
MissionCode Manager Rule (SP2 and later) |
Enables the addition, editing and management of Mission Codes used to auto select paths in Interlocking Towers.
- <kuid2:61392:8200:50>
- DLS Rule by pguy
- It is recommended that you refer to the detailed instructions in the Trainz Wiki shown below.
- RemoveMissionCode (SP2 and Later) - sets a mission code for the train
- SetMissionCode (SP2 and Later) - removes a mission code from those already set for the train
MissionCode Stops and Timetable Manager Rule (SP2 and later) |
Enables the creation, editing and management of stop zones and timetables for trains following a path defined using mission codes.
- <kuid2:61392:8300:50>
- DLS Rule by pguy
- It is recommended that you refer to the detailed instructions in the Trainz Wiki shown below.
Multiplayer Rule |
Enables the session to be taken online in a Multiplayer environment.
- <kuid:447264:1045>
- Built-in Rule
Suggested maximum number of players for this session <value> - enter a number Maximum number of drivers per player <value> - enter a number Players are permitted to claim drivers [x] - check to allow players to select a driver Players can see each other's driver orders [x] - check to allow players to view orders for other players Automatically target an available train on clients [x] - automatically assign a driver to each player
Multiple Junction Alignment Check Rule |
Executes child rules if specific junctions are set.
- <kuid:-25:168>
- Built-in Rule
- Parent Rule
Wait until <selection> - select from:- any one - any of the junctions in the rule list (below) is set correctly all - ALL of the junctions in the rule list are set correctly <Add junction> - click to select a junction from the session list <Add all> - click to select ALL junctions in the session list <Delete all> - click to delete ALL selected junctions from the rule list For each selected junction:- <setting> - click to select one switch direction from:- Left Right Center Any <remove> - to delete this junction from the rule list
- Control Path Rule - sets the path for selected trains
- Lock All Junctions Rule - locks all junctions against user control
- Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
- Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
Multiple Resource Check Rule |
Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older Resource Check Rule
- <kuid:-25:656>
- Built-in Rule
- Parent Rule
<Product Level> - click to select a product test from two choices:- Reach/Exceed - sets an upper limit for the resources being monitored. For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level. The initial level in the object must be below the set upper limit. Fall below - sets a lower limit for the resources being monitored. For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. The initial level in the object must be above the set lower limit. To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. <value> - enter required quantity value <select> - select a product from session list of products <Add object> - click to select a source or target object. Multiple objects and their queues can be added to the rule. ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. For each object:- <Object> - click to select session active industry or product enabled rail vehicle <Queue> - select product queue (there may be only one available) <Remove> - removes the object and its product queue from the rule
- This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.
- Resource Check Rule - executes child rules when set resource (commodity) levels are reached
- Resource Verify Rule (fixed) - executes child rules when a set resource (commodity) level is reached
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N, O |
|
Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.
- <kuid2:401543:1161:1>
- Base Rule
Unique set ID: <click here to set> - enter a unique name for the navigation set. Name must be in lowercase and have no spaces. Train (optional): <click here to set> - select a rolling stock asset from the session list shown. Select one of three option buttons:- ( ) All points must be completed in sequence: - the first uncompleted navigation point will be shown and must be completed next. - the next point (if any) will also be shown partly transparent. ( ) Points will be completed in sequence, but can be skipped: - navigation points can be skipped but must be completed in order. - you cannot go back to complete a missed point. ( ) All points must be completed, but in any order: - all uncompleted navigation points will be shown. - you may complete them in any order. For each navigation point: <Click here to set> - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point. <Display text> - enter a text message to display with the navigation point. You are limited to 25 characters. Icon <icon list> - select an icon for the navigation point. <Style> - click to select one from three choices Automatic - the navigation point will be completed as soon as the consist reaches the point. Manual - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule. The Manual style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point. Require Stop - the navigation point will be completed when the consist comes to a complete stop on the point.
- Navigation Set Hide/Show Rule - makes a navigation set visible/invisible.
- Navigation Set Check Rule - executes child rules if a navigation set has completed or is incomplete.
- Navigation Set Clear Rule - completes (terminates) a navigation set.
- Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
- Wait on Navigation Point Rule - executes child rules when a navigation point has been completed
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Manually completes a navigation point in a set
- <kuid:401543:1167>
- Base Rule
Mark navigation point <click here to set> - enter the navigation point number to be completed complete in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule. Name must be in lowercase and have no spaces.
- The rule will NOT check to see if the named navigation set and point exists or not.
- Navigation Display Rule - creates a set of navigation points.
- Navigation Set Hide/Show Rule - makes a navigation set visible/invisible.
- Navigation Set Check Rule - executes child rules if a navigation set has completed or is incomplete.
- Navigation Set Clear Rule - completes (terminates) a navigation set.
- Wait on Navigation Point Rule - executes child rules when a navigation point has been completed
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Executes child rules if a navigation set created with the Navigation Display Rule is complete (or incomplete).
- <kuid:401543:1165>
- Base Rule
- Parent Rule
Checks if navigation point set <name>: - enter the unique name for the navigation set created using the Navigation Display Rule. Name must be in lowercase and have no spaces. is <Complete/Incomplete> - click to select one
- The rule will NOT check to see if the named navigation set exists or not.
- Navigation Display Rule - creates a set of navigation points.
- Navigation Set Hide/Show Rule - makes a navigation set visible/invisible.
- Navigation Set Clear Rule - completes (terminates) a navigation set.
- Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
- Wait on Navigation Point Rule - executes child rules when a navigation point has been completed
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Clears a navigation set removing any uncompleted navigation points
- <kuid:401543:1164>
- Base Rule
<Click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule. Name must be in lowercase and have no spaces.
- The rule will NOT check to see if the named navigation set exists or not.
- Navigation Display Rule - creates a set of navigation points.
- Navigation Set Hide/Show Rule - makes a navigation set visible/invisible.
- Navigation Set Check Rule - executes child rules if a navigation set has completed or is incomplete.
- Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
- Wait on Navigation Point Rule - executes child rules when a navigation point has been completed
|
Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.
- <kuid:401543:1163>
- Base rule
<visibility> - click to select one Hide - select to make the navigation set invisible Show - select to make the navigation set visible <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule. Name must be in lowercase and have no spaces.
- The rule will NOT check to see if the named navigation set exists or not.
- Navigation Display Rule - creates a set of navigation points.
- Navigation Set Check Rule - executes child rules if a navigation set has completed or is incomplete.
- Navigation Set Clear Rule - completes (terminates) a navigation set.
- Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
- Wait on Navigation Point Rule - executes child rules when a navigation point has been completed
Objective Add Rule |
Sets up a game Objective with ID and display Name
- <kuid:401543:2001>
- Base Rule
Priority <Select> - select one of:- Above Normal Below Normal Normal Optional Urgent Completion Target Number <value> - to set Completion Target Number Icon <select> - to select Icon from list Display Name <enter> - to insert Name Unique Objective ID <enter> - enter a unique objective ID Custom Message <Text Box> - insert typed message in text area
- Objective Check Rule - executes child rules if an objective is completed
- Objective Update Rule - changes the progress of a game objective
Objective Check Rule |
Executes child rules if an objective created with the Objective Add Rule is complete.
- <kuid:401543:2003>
- Base Rule
- Parent Rule
Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule Mode <select> - select one of three:- Wait for completion Wait for failure Wait for progress
- Objective Add Rule - sets up a game objective
- Objective Update Rule - changes the progress of a game objective
Objective Update Rule |
Changes progress of an objective outcome created with the Objective Add Rule according to Property choices
- <kuid:401543:2002>
- Base Rule
Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule Mode <select> - select one from the following options Decrement progress Increment progress Reset Objective Set objects as complete Set objects as failed Set progress Set progress only if greater Amount <value> - click to enter a value
- Objective Add Rule - sets up a game objective
- Objective Check Rule - executes child rules if an objective is completed
Ordered List Rule |
Executes child rules in order once this rule starts
- <kuid:-25:171>
- Built-in Rule
- Parent Rule
Select one of two option buttons:- ( ) This process will repeat <value> time(s) - enter the number of times this rule is to be repeated ( ) This process will repeat forever
- Some child rules will force a "wait" until certain conditions have been met (e.g. a mouse click or a set time has passed). These rules will delay the completion of any following child rules in the Ordered List Rule. If possible, place these rules last in the Ordered List.
- For example: The Message Popup Rule will wait until it is closed before allowing the next child rule to be executed.
- Progressive List Rule - executes the first child rule on the first run, the second child on the second run, etc
- Random List Rule - executes ONE randomly selected child rule
- Reset List Rule - executes all child rules continuously
- Simultaneous List Rule - executes all child rules simultaneously
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P, Q |
Play Sound Rule |
Plays a wav sound file.
- <kuid:-25:1045>
- Built-in Rule
Default HTML <Click> - click to to enter Sound File Name HTML Assets <Click> - click to select HTML asset Rule Completes <Click> - to select one of:- sound has just started sound has finished playing
- Display Video Rule - displays a page containing a video clip from a HTML asset in a browser window
Power Station Rule |
Sets up a Power Station and its electricity consumers
- <kuid:-25:746>
- Base Rule
Power station <select> - select a Power Station from the session list. Consumers: <add object> - add power consumers from the session list
Progressive List Rule |
Executes the first child rule on the first run, the second child on the second run, the third child on the third run, etc.
- <kuid:-25:754>
- Built-in Rule
- Parent Rule
After last child has been executed ... <successive runs will do nothing/the first child is chosen again> - click to select one
- Ordered List Rule - executes child rules in order
- Random List Rule - executes ONE randomly selected child rule
- Reset List Rule - executes all child rules continuously
- Simultaneous List Rule - executes all child rules simultaneously
Quick CustomHud Manager Rule (SP2 and later) |
Allows the creation of new graphical heads up displays which are assigned to the drivers in Driver Mode. Replaces the mc Display Custom HUD V2 Rule (SP2 and later)
- <kuid2:61392:5020:47>
- DLS Rule by pguy
<Copy rule to data Clipboard> - click to copy the data from the selected HUD to a special clipboard area used by the rules created by pguy. This is NOT the standard OS clipboard. <Paste rule data from Clipboard> - if data is held in the special clipboard area, then click to paste that data into the selected HUD. This is NOT the standard OS clipboard. Current HUD Parameters HUD to select: <HUD name> - click to select a HUD from those available. One or two default HUDs will be supplied. new HUD - click to create a new HUD display with default properties. You will be required to enter a name for the new HUD clone HUD - click to create a new HUD using the properties of the currently selected HUD. You will be required to enter a name for the new HUD copy HUD - copies (overwrites) the currently selected HUD with the properties of another HUD. You will be required to enter the name of the HUD to be copied For new, cloned or copied HUDs, additional commands will be shown: rename HUD - rename the selected HUD. You will be required to enter a new name for the HUD delete HUD - delete the currently displayed HUD In Driver Mode an additional command will be shown: Assign hud to current train - click to assign the currently selected HUD to the currently selected driver [x] hud is displayed (on) - check to display HUD in Driver Mode hud items nb entries max: <value> - enter the maximum number of items to be displayed in the HUD. Maximum is 30. hud view limit: <value> - enter the maximum look-ahead distance in metres for the HUD. Minimum value is 1000, maximum value is 10000. [x] display data in a centred window above orderbar - check to display the HUD centred on the screen just above the driver command bar in Driver Mode For each individual HUD property: [x] HUD property - check to add this property to the HUD
- HUDs are assigned to drivers in Driver Mode by either adding a SetCustomHud (SP2 and later) command to individual drivers command lists or manually by clicking a green RM tool button displayed on the top menu and selecting Quick CustomHUD Manager from the menu.
- Display Custom HUD Rule - shows or hides the Custom Heads Up Display.
- Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
- mc Display Custom HUD V2 Rule (SP2 and later) - shows or hides a graphical HUD.
- Show/Hide HUD Panel Rule - shows or hides a HUD panel.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
- Wait for Click on HUD Icon Rule - executes child rules when a HUD icon is clicked
Quick Portal Manager Standard Edition Rule (SP2 and later) |
Manages portals and adds flexible timetables.
- <kuid2:61392:5011:45>
- DLS Rule by pguy
Target date is day-of-week <dd/mm/yyyy> - day-of-week and date shown are for today's date. Click dd/mm/yyyy to change date. <Copy rule data to Clipboard> - click to copy the currently entered data to a special clipboard area used by the rules created by pguy. This is NOT the standard OS clipboard. <Paste rule data from Clipboard> - if data is held in the special clipboard area, then click to paste that data into the rule. This is NOT the standard OS clipboard. [x] This rule is enabled - check to activate (enable) the rule. [x] Avoid duplicated driver if possible - check to prevent the same driver being used again. If a driver name is reused, the rule will select a different driver name. [x] Disable locomotives/vehicles enhanced mode - check to save vehicle properties when a train is removed by a portal. These properties will be restored if the same train is emitted by a portal. If checked then a new command will appear: <for all vehicles/for only locomotives/for only tagged vehicles> - click to select one. Portal selected: <portal name> [...] - select a portal to manage by clicking <portal name> or [...] and selecting a portal from the Session list. Portal output link: <[no link]> [...] - leave blank. Portal input link: <[no link]> [...] - leave blank unless you want to connect to a Global Input Queue. Click to select an input queue from the Session list. Default schedule for input trains is named: <schedule> - click to enter a schedule name. Today's schedule: <Insert new schedule> - click to enter a new schedule For each schedule:- <hh:mm> - click to set the time when a train will be emitted from the portal. Times use the 24hr clock. <train name> - click to enter the train name <mission code> - click to enter the Mission Code created by the MissionCode Manager Rule (SP2 and later). <schedule> - click to enter the re-occurrence schedule in hh:mm (24hr clock) where, for example: 02:30 means every 2 hrs 30 minutes, 00:00 means once only, 24:00 means once each day. <driver> - click to select a driver name or select auto-driver to let the rule select a driver. Current driver order bar is named <schedule> - click to enter a name for the order (Driver Command) bar used in this schedule. <hud> - click to select a HUD for this train. HUDs must be created using the Quick CustomHud Manager Rule (SP2 and later). Driver Command Bar - enter driver commands for this train. Choose one of two consist sets: <mono consist> consist for every day - if selected the same consist will be used each day. <no consist selected> - click to select a consist from those saved in your install. <multi consists> - if selected a different consist will be used each day. For each day of the week: Day-of-week <no consist selected> - click to select a consist from those saved in your install.
- MissionCode Manager Rule (SP2 and later) - creates and manages Mission Codes for Interlocking Tower paths
- Quick CustomHud Manager Rule (SP2 and later) - create driver HUDs
Quick Session Variables Rule |
Allows the editing of session variables
- <kuid2:61392:5003:30>
- DLS Rule by pguy
- Legacy Rule (use Variable Modify Rule)
<local> - click to edit local variables <add new session variable> - click to enter the name of new local variable for each variable:- <variable-name> - click to change variable name <type> - click to select one of:- string - text characters int - integer float - real (decimal) numbers bool - boolean (true/false) stringset - meaning not known at this time stringlist - meaning not known at this time tkmlist - trackmark list (no longer supported in TANE SP2) platformlist - platform list (no longer supported in TANE SP2) del - delete variable edit - edit variable <trains> - click to edit a train variable <train selected> - click to select a train from the session list. Initially none is selected <select train> - click to select a locomotive <select vehicle> - click to select a rail vehicle for the selected loco/vehicle:- <Add new session variable> - click to enter the name of a new variable for the entered variable:- <variable-name> - click to change variable name <type> - click to select type (see list above) <objects> - no longer supported in TANE SP2 <global> - no longer supported in TANE SP2
- Rule creator, pguy, has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest release of TANE.
- Variable Check Rule - executes child rules according to the value of a specified variable.
- Variable Modify Rule - changes the value of a specified variable.
- Variable Modify Continuous Rule - continuously changes the value of a specified variable.
- Variable Random Rule - assigns a random value to a variable.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
QuickDrive Rule |
Changes the Session settings.
- <kuid:401543:1184>
- Base Rule
Open QuickDrive window when session is started [x] - check to set Set time to <hours:minutes> with a rate of <speed x> - set start time and rate at which time advances Enable gameplay Session Mode [x] - check to set. Gameplay mode restricts the players options Enable in game help by default [x] - check to allow help options to be displayed Set the default Control method to: - select one of two option buttons:- ( ) Easy Mode ( ) Realistic Mode [x] Prevent player from changing this setting - check to set Realistic mode requires achievement: <text> in asset <asset name> - enter achievement name and select an asset from Aurans Achievements Set the default derailment realism to: - select one of three option buttons:- ( ) None ( ) Arcade ( ) Realistic [x] Prevent player from changing this setting - check to set Set the default units to: - select one of three option buttons:- ( ) Imperial ( ) Metric ( ) Default
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R |
Random List Rule |
Executes ONE randomly selected child rule once only. The rule will not repeat to randomly select another child rule
- <kuid:-25:758>
- Built-in Rule
- Parent Rule
None
- Ordered List Rule - executes child rules in order
- Progressive List Rule - executes the first child rule on the first run, the second child rule on the second run, etc
- Reset List Rule - executes all child rules continuously
- Simultaneous List Rule - executes all child rules simultaneously
Random Weather Rule v2 |
Randomly changes the weather conditions between set values over a set duration.
- <kuid:169301:100132>
- DLS Rule by terry_wagstaff
Starting weather <select> - select one of:- Clear weather, no clouds, rain or snow Cloudy weather, no rain Drizzle, light rain Rain Stormy weather that includes lightning and thunder Snowing lightly Medium snowfall Heavy snow Best weather <select> - select one of:- Clear weather, no clouds, rain or snow Cloudy weather, no rain Drizzle, light rain Rain Stormy weather that includes lightning and thunder Snowing lightly Medium snowfall Heavy snow Worst weather <select> - select one of:- Clear weather, no clouds, rain or snow Cloudy weather, no rain Drizzle, light rain Rain Stormy weather that includes lightning and thunder Snowing lightly Medium snowfall Heavy snow Changing about every: <value> mins - enter number of minutes between weather changes
- This rule, once started, will run continuously and will not terminate. If this rule is to be used as a child rule of an Ordered List Rule then place it LAST in the list.
- EIRS Weather Rule NE USA Rule - customize random weather rule relative to the North East Region of the United States
- Startup Options Rule - sets the weather conditions at the start of a Session
- Weather Rule - changes the weather conditions during Session play
Randomize Rule |
Generates a different set of random numbers each time the session is run.
- <kuid:169301:100129>
- DLS Rule by Terry_Wagstaff
None
- Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before the call to a Random function.
- Variable Random - sets a variable to a random integer value.
Ranked Session Begin Rule |
Begins a ranked Session
- <kuid:401543:2031>
- Base Rule
Countdown Starting Value <value> hrs: min: sec: 1 through 5 stars, points for each star <value> - enter number of points for each star rating Session timer mode: - select one of three option buttons:- ( ) Timer ( ) Countdown Starting value <value> - enter time hh:mm:ss ( ) None
- Times are Trainz clock time, not real time
- Ranked Session Complete Rule - completes the active ranked Session
Ranked Session Complete Rule |
Completes the active ranked Session
- <kuid:401543:2032>
- Base Rule
Set the active ranked session as: - select one of two option buttons:- ( ) Complete ( ) Failed [x] Customize the completion message <text> - enter a text message
- Ranked Session Begin Rule - begins a ranked Session
Replace Missing Vehicles Rule |
Produces new trains to replace missing vehicles that have been removed from the session by the Clean Up Derailed Trains Rule
- <kuid:447264:1214>
- Built-in Rule
[x] Respawn trains if they are abandoned for 10 minutes If checked:- Select one of two option buttons:- ( ) Respawn trains at their original locations ( ) Respawn trains from portals <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal. Entered portal names that appear in red have not been found in the session
- Clean Up Derailed Trains Rule - cleans up derailed train cars after a set time delay
- Wait for Derailment Rule - executes child rules when a derailment occurs
Reset List Rule |
Executes ALL child rules continuously in an ongoing infinite cycle
- <kuid:-25:762>
- Built-in Rule
- Parent Rule
None
- Ordered List Rule - executes child rules in order
- Progressive List Rule - executes the first child rule on the first run, the second child rule on the second run, etc
- Random List Rule - executes ONE randomly selected child rule
- Simultaneous List Rule - executes all child rules simultaneously
Resource Check Rule |
Executes child rules if a selected industry or vehicle reaches a set commodity level. This rule has been superseded by the Multiple Resource Check Rule
- <kuid:-25:1067>
- Legacy Rule (replaced by Multiple Resource Check Rule)
- Built-in Rule
- Parent Rule
Select one of two option buttons:- ( ) Watch industry queue Target Object <select> - select an industry from the session list Queue <select> - select a product queue from the selected industry Product <select> - select a product from the selected queue Amount <value> - enter a quantity Select one of two option buttons:- ( ) Complete when designated queue equals or exceeds required amount ( ) Complete when designated queue falls below required amount ( ) Watch vehicle Target Object <select> - select a rolling stock asset from the session list Queue <select> - select a product queue from the selected rolling stock Product <select> - select a product from the selected queue Amount <value> - enter a quantity Select one of two option buttons:- ( ) Complete when designated queue equals or exceeds required amount ( ) Complete when designated queue falls below required amount
- This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.
- Multiple Resource Check Rule - executes child rules when set resource (commodity) levels are reached
- Resource Verify Rule (fixed) - executes child rules when a set resource (commodity) level is reached
Resource Verify Rule (fixed) |
Executes child rules if a selected industry or vehicle reaches a set commodity level. The rule resets when all child rules have completed.
- <kuid:160293:10060>
- DLS Rule by trev999
- Parent Rule
Select one of two option buttons:- ( ) Watch industry queue Target object <click to select> - click to select an industry from the session list. Product <click to select> - click to select an industry product. Amount <value> - enter a quantity for the selected product. Select one of two option buttons:- ( ) Complete when designated queue equals or exceeds designated amount ( ) Complete when designated queue falls below designated amount ( ) Watch vehicle queue Target object <click to select> - click to select a rolling stock vehicle from the session list. Product <click to select> - click to select a commodity product. Amount <value> - enter a quantity for the selected product. Select one of two option buttons:- ( ) Complete when designated queue equals or exceeds designated amount ( ) Complete when designated queue falls below designated amount
- This rule will only monitor a single commodity in a single industry or vehicle.
- This rule only checks for changing commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is full or empty.
- Multiple Resource Check Rule - executes child rules when set resource (commodity) levels are reached
- Resource Check Rule - executes child rules when set resource (commodity) levels are reached
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S-Se |
Safety System Engaged Check Rule |
Executes child rules if safety systems are applied.
- <kuid:447264:1216>
- Built-in Rule
- Parent Rule
[x] Trigger only once
- Safety System Isolated Check Rule - executes child rules if safety systems have been isolated
Safety System Isolated Check Rule |
Executes child rules if safety systems are isolated (disengaged).
- <kuid:447264:1217>
- Built-in Rule
- Parent Rule
[x] Trigger only once
- Safety System Engaged Check Rule - executes child rules if safety systems have been engaged
ScheduleAtTrackside Rule |
Allows a set of driver commands to be given to a train when it reaches a trackmark or trigger.
- <kuid2:61392:2001:6>
- DLS Rule by pguy
<Select trackmark> - <Select trigger> - click one to select a trackmark from the Session list or a trigger from the Session list Schedule will be fired <in both directions/in trackside forward direction/in trackside backward direction> - click to select one. Only available if trackmark has been selected This rule will be applied <all along the session> - click to enter the number of times to trigger the rule. 0 = everytime (all along the session) Enter driver commands to schedule when train is at trackside >> - click to enter driver commands from those specified in the Driver Command Rule Select one of two option buttons:- ( ) new schedule will replace current driver command - select to delete any current command list and replace it with the command list above ( ) new schedule will be appended to current driver commands - select to add the command list above above to the current driver command list <add a new trackside entry> - click to add a new ScheduleAtTrackside entry below
- Driver Command Check Rule - executes child rules if the driver commands match a set list
- Driver Command Rule - specifies which commands will be available for the drivers
- Driver Schedule Rule - sets up a list of basic scheduled driver commands
- Driver Setup Rule - creates a list of drivers and assign them their orders
- Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers
- Schedule Rule - allows a schedule of timed events to be applied to a train
Schedule Rule |
Allows a schedule of timed events to be applied to a train
- <kuid:-3:10185>
- Base Rule
Insert track mark <select> - select a track mark from the Session List Arrival and Departure Time <Select> - set time hh:mm:ss - in hours/minutes/seconds Current Train <select> - select from session list Insert destination <select> - select from session list
- There are reports that this rule does not work correctly particularly if a train arrives late or early.
- Times are Trainz clock times, not real time
- Driver Command Check Rule - executes child rules if the driver commands match a set list
- Driver Command Rule - specifies which commands will be available for the drivers
- Driver Schedule Rule - sets up a list of basic scheduled driver commands
- Driver Setup Rule - creates a list of drivers and assign them their orders
- Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers
- ScheduleAtTrackside Rule - issues set of driver commands at a trackmark or trigger
Session Complete Rule |
Set session to a percentage of completion.
- <kuid:447264:1011>
- Base Rule
Set session to percent complete <value> - enter number as a percentage [x] Separate achievements for completion - check to set
- End Session Rule - end the Session with a fade out.
Session Debug Rule |
Executes the first child if Debug mode is selected. Otherwise executes the second child rule.
- <kuid:30501:100180>
- Built-in Rule
- Parent Rule
None
- When a session starts with this rule enabled, the player will be given the choice of running the session in Debug or Normal mode. Selecting Debug will execute the first child rule. Selecting Normal will execute the second child rule.
Session Metadata Rule |
Sets session metadata in the config file. Info can be read by other systems and displayed to the player.
- <kuid:401543:2036>
- Base Rule
Type <Click> - click to select one of:- Simulation Challenge Length <value> - to enter number of minutes, default is 30 minutes Difficulty <Click> - click to select one of:- Normal - default Tutorial Easy Hard Expert
- Time is Trainz clock time, not real time
Set Camera Rule |
Sets the target object and properties of the camera.
- <kuid:-25:179>
- Built-in Rule
[x] Set the target object of the camera to: - if checked, select one of three option buttons:- ( ) Vehicle <click to select> - select a vehicle from the Session list ( ) Junction <click to select> - select a junction from the Session list ( ) Map Object <click to select> - select a named map object from the Session list [x] Change the camera view mode to <click to select> - if checked, select one camera view mode from Cab View External View Tracking View Free Roaming [x] Set the camera flags to enable/disable user access to - if checked, select as many of the following check boxes as needed [x] Internal view mode - check to enable, uncheck to disable [x] External view mode - check to enable, uncheck to disable [x] Tracking view mode - check to enable, uncheck to disable [x] Roaming view mode - check to enable, uncheck to disable [x] View switching - check to enable, uncheck to disable [x] Vehicle view switching - check to enable, uncheck to disable [x] Train view switching - check to enable, uncheck to disable [x] Camera adjustments (pan, zoom, etc) - check to enable, uncheck to disable
- Cinematic Camera Rule - provides several different cinematic style cameras with animations
- Focus Camera Rule - sets the initial camera view and starting vehicle for a session
- Wait for Camera View Mode Rule - executes child rules when the camera view is changed
Set Coupler Masks Rule |
Set the coupling/decoupling masks on the selected vehicles
- <kuid:-25:980>
- Built-in Rule
<Add vehicle> - click to select a vehicle from the session list <Add All> - click to add all vehicles in the session list <Delete All> - click to remove all added vehicles from this rule For each selected vehicle:- Coupling Mask Front and Back - choose for each Locked Unlocked Decoupling Mask Front and Back - choose for each Locked Unlocked <Remove> - click to remove this vehicle from the rule
- Coupler Breakage Check Rule - executes child rules when a coupler breaks
- Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD
Set Cleared Junctions Rule |
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied. If a junction is occupied it waits until the junction is cleared. Warning: not compatible with Interlocking Tower Assets
- <kuid2:131986:157661:1>
- DLS Rule by atilabarut
Add Junction - click to select a junction from the session junction list Add All - click to add ALL junctions in the session junction list Delete All - click to remove ALL entered junctions from the rule Junction Options: - for each selected junction:- <direction> - click to select the junction direction Left Center Right Don't change <user control> - click to select a user control option Locked - the junction setting cannot be changed by the user Unlocked - the junction setting can be changed by the user <AI control> - click to select AI control Allows AI control - an AI train can switch the junction Blocks AI control - an AI train cannot switch the junction Remove - click to remove this junction from the rule list
- Control Path Rule - sets the path for selected trains
- Junction Derailment Prevention Rule - sets opposing junctions ahead of a train to prevent derailments
- Lock All Junctions Rule - locks all junctions against user control
- Multiple Junction Alignment Check Rule - executes child rules when junctions are aligned
- Set Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).
Set Helper Icon Size Rule |
Sets the size of helper icons such as the junction lever arrows.
- <kuid:-25:791>
- Built-in Rule
Junction Arrows Size <Click> - to set scale ratio smaller than default, default is 100%
Set HTML Pages Rule |
Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the Message Popup Rule
- <kuid:-25:792>
- Legacy Rule (replaced by Message Popup Rule)
- Built-in Rule
Operations to preform on the display HTML pages sequence browser Select one of six option buttons:- ( ) to instruct the sequence browser to <select> - to choose page operations ( ) to instruct the sequence browser to open the page <select> - enter the HTML page name ( ) to set browser parameters <select> - choose one of:- to Enable/Disable closing of the browser window by the user to Enable/Disable scrolling on the sequence browser window to Show/Hide the sequence browser window ( ) Set the following flag for the page named <select> - enter the HTML page name [x] Hide/Close window on 'done' action [x] Window has no 'done' button [x] Disable scrolling(not implemented yet) [x] Spare setting 1 [x] Spare setting 2 [x] Spare setting 3 [x] Spare setting 4 [x] Spare setting 5 ( ) Use the page <select> (enter HTML page name) from the HTML asset <select> (select HTML asset) ( ) Use the string table entry <select> (enter Index) from the HTML asset <select> (select HTML asset)
- Display HTML Pages Rule - displays HTML pages in a browser window.
- Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
- Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.
Set Junctions Rule |
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control). Warning: not compatible with Interlocking Tower Assets
- <kuid:-25:1065>
- Built-in Rule
Add Junction - click to select a junction from the session junction list Add All - click to add ALL junctions in the session junction list Delete All - click to remove ALL entered junctions from the rule Junction Options: - for each selected junction:- <direction> - click to select the junction direction Left Center Right Don't change <user control> - click to select a user control option Locked - the junction setting cannot be changed by the user Unlocked - the junction setting can be changed by the user <AI control> - click to select AI control Allows AI control - an AI train can switch the junction Blocks AI control - an AI train cannot switch the junction Remove - click to remove this junction from the rule list
- Control Path Rule - sets the path for selected trains
- Junction Derailment Prevention Rule - sets opposing junctions ahead of a train to prevent derailments
- Lock All Junctions Rule - locks all junctions against user control
- Multiple Junction Alignment Check Rule - executes child rules when junctions are aligned
- Set Cleared Junctions Rule - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.
Set Signal Extended Rule |
Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets
- <kuid2:47662:20002:4>
- Built-in Rule
<Select signal> to <signal state> - click to select a signal from the session list and click to select a state from the list - Automatic Stop Stop then Continue Caution Left Caution Right Caution Advance Caution Left Advance Caution Right Advance Caution Proceed Left Proceed Right Proceed Slow Medium
- The signal must support the state selected otherwise there will be no change in the signal
- Trigger Multiple Signals Rule - sets selected signals to DANGER (STOP) when selected triggers are activated
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Sh-Sz |
Show/Hide HUD Panel Rule |
Shows or hides a HUD panel.
- <kuid:-25:1047>
- Built-in Rule
<Show/Hide> the <click to select> HUD panel - select Show or Hide and then select the HUD panel
- Display Custom HUD Rule - shows or hides the Custom Heads Up Display.
- Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
- mc Display Custom HUD V2 Rule (SP2 and later) - shows or hides a graphical HUD.
- Quick CustomHud Manager Rule (SP2 and later) - creates custom HUDs that can be assigned to different drivers
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
- Wait for Click on HUD Icon Rule - executes child rules when a HUD icon is clicked
Show/Hide Layer Rule |
Shows or hides a layer from Driver.
- <kuid2:401543:1170:1>
- Built-in Rule
<visibility> - select one of two options Show - select to make the layer visible Hide - select to make the layer invisible <click here to set> - enter name of layer. Name is case sensitive.
- Layers set to Hide when a game is saved will be Shown when the game is reloaded
- Rule will NOT check to see if the named layer exists or not
Show/Hide Minimap Rule |
Shows the minimap window in Driver.
- <kuid:-25:794>
- Built-in Rule
<Show/Hide> the driver Minimap Window - click to switch between Show and Hide.
- Minimap Options Rule - sets the display options for the minimap.
Show/Hide On-screen Help Rule |
Shows or hides On-screen help in Driver.
- <kuid:401543:2020>
- Built-in Rule
On screen help (junction overlays, etc) - select one of three option buttons:- ( ) Show ( ) Hide ( ) Leave Unchanged On Screen Vehicle Names: - - select one of three option buttons:- ( ) Show ( ) Hide ( ) Leave Unchanged
Signal Passed At Danger Check Rule |
Executes child rules if a signal or stop mark is Passed at Danger (STOP).
- <kuid2:60850:89007:2>
- Built-in Rule
- Parent Rule
[x] Trigger only once
Simultaneous List Rule |
Executes child rules simultaneously once this rule starts
- <kuid:-25:1048>
- Built-in Rule
- Parent Rule
Rule completes when ... - click to chose one of the following:- one of the child rules has completed all child rules have reached a completed state all child rules have reached a "was completed" state
- Ordered List Rule - executes child rules in order
- Progressive List Rule - executes the first child rule on the first run, the second child on the second run, etc
- Random List Rule - executes ONE randomly selected child rule
- Reset List Rule - executes all child rules continuously
- How to Use Message Popup Rule (Applications): Timed Message
- How to Use Parent and Child Rules
- How to Use Variables in Sessions (Examples): Event Counter and Message Selection
Speeding Check Rule |
Executes child rules if player controlled trains are over the local speed limit or over a set (custom) speed
- <kuid2:60850:89004:3>
- Built-in Rule
- Parent Rule
Select one of two options to set a speed limit to be observed ( ) Watch for trains travelling above the posted speed limit <speed value> - click to enter a new overspeed tolerance value <speed units> - click to select one from the list:- Km/h - Kilometres per hour MPH - Miles per hour mps - metres per second ( ) Watch for trains travelling above a custom speed <speed value> - click to enter a new custom speed value <speed units> - click to select one from the list:- Km/h - Kilometres per hour MPH - Miles per hour mps - metres per second Warning: This option is very performance intensive and should only be used in sessions with few trains
Startup Options Rule |
Specifies the starting options for the session. The weather settings will set the initial conditions, including the variability. To manually change the weather during play, use the Weather Rule.
- <kuid:-16:10212>
- Base Rule
Current control method is <select> - select one from:- Easy Mode - DCC (standard keyboard and mouse) control Ask User - let the user decide Realistic Mode - Cab controls (on screen levers, throttles, buttons, etc) Set weather to <select mode> with <select frequency> changeability - select Weather mode: - select one of:- Clear Cloudy Drizzle Rain Stormy Light Snow Medium Snow Heavy Snow Changeability: - select one of:- Off - the weather will not change from the mode selected above Periodic - slow gradual changes to the weather Extreme - rapid and extreme changes to the weather Set time to <hours>:<minutes> with a rate of <select speed> - set the starting time and the speed at which the Trainz clock will run Set derailment realism to <select reality level> - select one of:- None - no train derailments will occur Arcade - train derailments will be exaggerated (beyond normal) Realistic - train derailments will occur as realistically as possible [x] Show in game help - check to switch on help options Use <select measurement system> units in Driver - select one of:- Metric - kilometres, metres. This will override the default settings in a session Imperial - miles, feet. This will override the default settings in a session Default - uses the measurement system specified in the session
- Times are Trainz clock time, not real time
- Time and Rate Rule - sets the session start time and the rate at which time passes.
- Weather Rule - changes weather conditions during Session play
Station Visited Check Rule |
Executes child rules if specific trains call at set stations or industries
- <kuid2:60850:89005:3>
- Built-in Rule
- Parent Rule
Trigger: <select> - click to select one of the following Never - stopping at the selected industries will never trigger the rule. Once only - the rule is triggered on the first visit only to any one of the selected industries Once per industry - the rule is triggered on the first visit to each industry with each individual product Once per visit - the rule is triggered on the first visit to each industry regardless of the product Once per vehicle - each vehicle can only trigger the rule once. <select industry> - select industry or industries from session list Select one of two option buttons:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria Selecting the second option will produce the following selection controls:- Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the drivers that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule
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T |
Time and Rate Rule |
Sets the session start time and the rate at which time passes.
- <kuid:-25:889>
- Built-in Rule
Set time to <hours:minutes> - enter the clock starting time as hours (0-23) and minutes (0-59) with a rate of <1x> - select a speed at which time will pass from 1x (normal) to 1440x (extremely fast)
- Startup Options Rule - sets the startup options for a session including time and rate
- Timecheck Rule - executes child rules at a set time.
Timecheck Rule |
Executes child rules at a set time.
- <kuid2:122381:10008:3>
- Built-in Rule
- Parent Rule
<hh:mm:ss> - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59). [x] Execution time is on the day after the start time - when checked delays execution until the following day.
- Do not use this rule as a child of a repeating rule such as the Simultaneous List Rule or the Ordered List Rule.
- Times and days are Trainz clock times not real time.
- Time and Rate Rule - sets the session start time and the rate at which time passes.
- Wait Rule - executes child rules after waiting for a set number of seconds.
Timed Limited Display HTML Rule (SP2 and later) |
Displays an HTML browser window for a limited time.
- <kuid2:61392:2005:32>
- DLS Rule by pguy
HTML Asset Name : <[Click to select HTML asset]> - click to select an HTML asset from those installed Page filename : <value> - click to enter the filename of the HTML page in the selected HTML asset. The .html filename extension is optional. Play duration (SessVar or duration in seconds) : <value> - enter a SessVar name or the number of seconds. Browser left position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the left screen edge. Browser top position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the top screen edge. Browser width (SessVar or position) : <value> - enter a SessVar name or the width in pixels. Browser height (SessVar or position) : <value> - enter a SessVar name or the browser height. [x] <Alert is not reshowable on request/Alert is showable on request> - check or click to allow or prevent the user viewing the page again.
- Seconds are Trainz clock time, not real time.
- Close Message Popup Rule - closes open message popups
- Display HTML Pages Rule - displays HTML pages in a browser window.
- Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
- Set HTML Page Rule - sets parameters for the Display HTML Pages Rule
Trackside Check Rule |
Executes child rules when a set train enters a set trigger. Similar to the Trigger Check Rule but provides different options.
- <kuid2:46162:100207:1>
- DLS Rule by Josefpav
- Parent Rule
Applies to: - select one of three option buttons:- ( ) Junction ( ) Trigger ( ) Trackmark Trackside object name: <specify> - select object name from session list Wait for train to: - select one of three option buttons:- ( ) Enter ( ) Stop at ( ) Leave [x] Auto reset this rule - check to execute the rule continuously Applies to train containing: <Add vehicle> - click to select a rail vehicle from the session list del - click to remove a selected vehicle from the rule
- Directional Trigger Check Rule - executes child rules when activated by a train moving in a set direction.
- Trigger Check Rule - executes child rules when activated by a train
Trigger Check Rule |
Executes child rules when a set train enters a set trigger. This rule replaces the older and less versatile Trigger Rule.
- <kuid:-25:1071>
- Built-in Rule
- Parent Rule
[x] Trigger only once [x] Wait for child rules to complete even if no trains are present in rule trigger [x] Only activate when the entering vehicle of the train is heading <select direction> into the trigger - select one of two directions:- forward backward Triggers List <add trigger> - select a trigger from the session list <delete trigger> - delete a selected trigger from the rule Select one of two option buttons:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria Selecting the second option will produce the following selection controls:- Specific vehicle - identify the specific vehicle(s) that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle(s) that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the driver(s) that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule
- Directional Trigger Check Rule - executes child rules when activated by a train moving in a set direction.
- Trackside Check Rule - executes child rules when activated by a train. Provides different options to the Trigger Check Rule
- How to Use Message Popup Rule (Applications)
- How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed
- How to Use Track Triggers
- How to Use Variables in Sessions (Examples)
Trigger Multiple Signals Rule |
Sets selected signals to DANGER (STOP) when selected triggers are activated. Signals will be at AUTOMATIC when the triggers are not activated.
- <kuid2:116387:26:1>
- DLS Rule by maggs
<add signal> - select a signal from the Session List. More than one signal can be added. <delete> - remove a signal from the rule. <add trigger> - select a trigger from the Session List. More than one trigger can be added. <delete> - remove a trigger from the rule.
- Set Signal Extended Rule - sets a selected signal to a specific signal state
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U, V |
Un-Portal Rule |
Provides portals to routes that have no portals by configuring track marks as portals.
- <kuid2:117746:1024:10>
- DLS Rule by sforget
Maximum Trains on Route <value> - enter number Remove Excess Trains <YES/NO> - select either. Warning: Selecting YES may result in undesirable effects Remove Which Trains <Last created/Oldest> - select either New Un-Portal - click to select a new Un-portal from the session list of available track marks For each Un-portal:- Track Mark Name - click on track mark name to configure the Un-Portal Configuration Settings:- Currently Editing Portal Track Mark Name Remove - click on name to edit a different Un-Portal, click on Remove to delete this Un-Portal Time between trains <value> minutes - enter number of minutes Timer Fluctuation <value> minutes - enter how much randomness to add to the "Time between trains" Direction Relative to TrackMark <Forwards/Backwards> - select one to indicate the direction of travel compared to the direction of the Track Mark Consume Trains <YES/NO> - select one Emit Immediately <YES/NO> - select one Order to Emit Trains <Random/Sequential> - select one to control train order from entered list of consists Wait for Triggered Event <YES/NO> - select one Add New Consist - click to add a consist to be emitted. + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Add driver to consist - click to select a driver from the session list Add an existing saved consist - click to select a previously saved consist
- Minutes are Trainz clock time, not real time
- If Consume Trains is set to YES then ALL trains that pass over that trackmark will be consumed so don't create the Un-Portal on a mainline
- Quick Portal Manager Standard Edition Rule (SP2 and later) - provides additional features for portals
Variable Check Rule |
Executes child rules when a specific variable matches set conditions
- <kuid:-25:1049>
- Built-in Rule
- Parent Rule
<variable-name> - enter a variable-name. Variable name is case sensitive. Mathematical relationship, select one of:- is less than - enter a <value> to test against is less than or equal to - enter a <value> to test against is equal to - enter a <value> to test against is greater than or equal to - enter a <value> to test against is greater than - enter a <value> to test against is not equal to - enter a <value> to test against is between x and y - enter a minimum <x-value> and a maximum <y-value> Evaluation type. Select one from:- <This condition will be evaluated only once ...> - any changes to the variable that occur after it has been checked will not change the result of this rule <This condition will be evaluated once every second> - the rule will be rerun and the variable rechecked every second
- Quick Session Variables Rule - allows the editing of session variables.
- Variable Modify Rule - changes the value of a specified variable.
- Variable Modify Continuous Rule - continuously changes the value of a specified variable.
- Variable Random Rule - assigns a random value to a variable.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
Variable Modify Continuous Rule |
Adds, subtracts or sets a value to a specified variable every second.
- <kuid:-25:1051>
- Built-in Rule
<Add/Subtract/Change variable to> - select one. <value> - enter value to add, subtract or apply to <variable-name> <variable-name> - enter variable-name. Variable-name is case sensitive.
- Quick Session Variables Rule - allows the editing of session variables.
- Variable Check Rule - executes child rules according to the value of a specified variable.
- Variable Modify Rule - changes the value of a specified variable.
- Variable Random Rule - assigns a random value to a variable.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
Variable Modify Rule |
Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.
- <kuid:-25:1050>
- Built-in Rule
Change <Add to variable/Subtract from variable/Change variable> - click to select one from:- Add to variable Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name. Variable-name is case sensitive. <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one. Subtract from variable Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name. Variable-name is case sensitive. <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one. Change variable Change variable <variable-name> to <value> - enter variable-name, enter new value. Variable-name is case sensitive. This change cannot be undone if the rule is stopped. [x] (optional) Set the minimum value of <variable-name> to <value> - enter variable-name (this will already be set by the change option) and a value. Variable-name is case sensitive. [x] (optional) Set the maximum value of <variable-name> to <value> - enter variable-name (this will already be set by the change option) and a value. Variable-name is case sensitive.
- Quick Session Variables Rule - allows the editing of session variables.
- Variable Check Rule - executes child rules according to the value of a specified variable.
- Variable Modify Continuous Rule - continuously changes the value of a specified variable.
- Variable Random Rule - assigns a random value to a variable.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
Variable Random Rule |
Assigns a random integer value to a variable.
- <kuid:400260:100606>
- DLS Rule by tram_
Random variable <name> in minimum to maximum interval - enter name of variable. Variable-name is case sensitive. The minimum possible value of variable_name is <value> - enter the minimum value The maximum possible value of variable_name is <value> - enter the maximum value
- Quick Session Variables Rule - allows the editing of session variables.
- Randomize - creates a different set of random numbers for each session run.
- Variable Check Rule - executes child rules according to the value of a specified variable.
- Variable Modify Rule - changes the value of a specified variable.
- Variable Modify Continuous Rule - continuously changes the value of a specified variable.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
Variable Show Rule |
Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.
- <kuid:-25:971>
- Built-in Rule
[x] Add <variable-name> - enter variable-name to add to HUD. Variable-name is case sensitive. <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value. [x] Remove <variable-name> - enter variable-name to remove from HUD. Variable-name is case sensitive.
- Display Custom HUD Rule - shows or hides the Custom Heads Up Display.
- Quick Session Variables Rule - allows the editing of session variables.
- Variable Check Rule - executes child rules according to the value of a specified variable.
- Variable Modify Rule - changes the value of a specified variable.
- Variable Modify Continuous Rule - continuously changes the value of a specified variable.
- Variable Random Rule - assigns a random value to a variable.
Vehicle Physics Rule |
Overrides the default vehicle physics properties for all vehicles or for those matching set criteria
- <kuid:-25:1052>
- Built-in Rule
Select one of two option buttons:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria Selecting the second option will produce the following selection controls:- Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the drivers that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule Coupler Parameters: Couplers break at <value> kN expansion force - enter force value Couplers break at when coupling above <value> kph - enter speed value [x] Show coupler breakage in HUD - check to display breakage in on-screen HUD Wheelslip Parameters: Maximum tractive effort adjusted by <value> % - enter adjustment as a % Traction is reduced to <value> % while wheelslipping - enter value as a % Traction boost is <value> % while sanding - enter value as a % Sway Parameters: Cab sway level is set to <value> % - enter value as a %
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W, X, Y, Z |
Wait for Camera View Mode Rule |
Executes child rules when the camera view is changed to a selected view
- <kuid:-25:192>
- Built-in Rule
- Parent Rule
[x] Trigger rule once - check to set Wait for the camera to change to the <click to select> - select one camera view mode from:- Cab View External View Tracking View Free Roaming [x] Wait for the camera to target vehicle <click to select> - if checked, select a vehicle from the Session list
- Cinematic Camera Rule - provides several different cinematic style cameras with animations
- Focus Camera Rule - sets the initial camera view and starting vehicle for a session
- Set Camera Rule - sets the target object and properties of the camera
Wait for Click on HUD Icon Rule |
Executes child rules when the user clicks on a selected HUD icon
- <kuid:-25:951> <kuid:-25:970> - two versions built-in with different kuids, both have the same properties
- Built-in Rule
- Parent Rule
[x] Trigger Once HUD Panel <Click> - click choose from list:- Bottom Right Menu Camera Controls DCC Controls Icon <Click> - click to choose from list. Selections depends on HUD Panel chosen
- Display Custom HUD Rule - shows or hides the Custom Heads Up Display.
- Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
- mc Display Custom HUD V2 Rule (SP2 and later) - shows or hides a graphical HUD.
- Quick CustomHud Manager Rule (SP2 and later) - creates custom HUDs that can be assigned to different drivers
- Show/Hide HUD Panel Rule - shows or hides a HUD panel.
- Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
Wait for Derailment Rule |
Executes child rules when a derailment occurs
- <kuid:-25:1053>
- Built-in Rule
- Parent Rule
[x] Trigger derailment watch once - check to execute the rule once only
- Clean Up Derailed Trains Rule - cleans up derailed train cars after a set time delay
- Replace Missing Vehicles Rule - creates a replacement train after a derailment
Wait for Driver On/Off Train Rule |
Executes child rules when a driver gets on or off a train
- <kuid:-25:953>
- Built-in Rule
- Parent Rule
[x] Trigger Rule Once - click to set Wait for a driver character to get <On/Off> a train that matches the following criteria - select On or Off Select one of two option buttons:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria Selecting the second option will produce the following selection controls:- Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the drivers that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule
- Wait for Driver/Train to be Locally Owned Rule - executes child rules when a vehicle or driver changes ownership
Wait for Driver/Train to be Locally Owned Rule |
Executes child rules when a specific driver or vehicle is locally owned. If the driver/vehicle becomes unowned again the child rules are paused
- <kuid2:401543:1173:1>
- Built-in Rule
- Parent Rule
Assets Ownership: - select one of two option buttons:- ( ) Wait for ownership of a specific Driver ( ) Wait for ownership of Driver Driver or Vehicle <select> - choose from session list
- Wait for Driver On/Off Train Rule - executes child rules when a driver gets on or off a train
|
Executes child rules when a specific navigation point is completed
- <kuid:401543:1168>
- Base Rule
- Parent Rule
navigation point <click here to set> - enter the number of the navigation point to be completed in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule. Name must be in lowercase and have no spaces.
- The rule will NOT check to see if the named navigation set and point exists or not.
- Navigation Display Rule - creates a set of navigation points.
- Navigation Set Hide/Show Rule - makes a navigation set visible/invisible.
- Navigation Set Check Rule - executes child rules if a navigation set is complete or incomplete.
- Navigation Set Clear Rule - completes (terminates) a navigation set.
- Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
- How to Use Message Popup Rule (Applications): Navigation Point and Train Stopped Event Message
- How to Use Navigation Point Rules (Applications)
Wait on Train Stop/Start Rule |
Executes child rules when a train stops or starts moving
- <kuid:-25:1069>
- Built-in Rule
- Parent Rule
[x] Trigger rule once Wait for a train that matches the following criteria to <select> - select one of:- start moving stop moving Select one of two option buttons:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria Selecting the second option will produce the following selection controls:- Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule + - click to add a specific vehicle from the session list x - click to remove the specific vehicle from the rule Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule + - click to add a type of vehicle from the session list x - click to remove the type of vehicle from the rule Drivers - identify the drivers that will trigger the rule + - click to add a driver from the session list x - click to remove a driver from the rule
Wait on Waybill Screen/Main Screen Rule |
Executes child rules when the Waybill window is opened or closed
- <kuid:-25:957>
- Built-in Rule
- Parent Rule
[x] Trigger rule once - check to trigger the rule once only Wait for the Waybill window to be <opened/closed> - select either opened or closed.
Wait Rule |
Executes child rules after waiting for set number of seconds
- <kuid2:122381:10016:2>
- Built-in Rule
- Parent Rule
<click to set> - enter the number of seconds for the wait delay
- Seconds is in Trainz clock time, not real time
- Timecheck Rule - executes child rules at a set time.
- How to Use Message Popup Rule (Applications): Timed Message
- How to Use Navigation Point Rules (Applications): User Path Selection
Weather Rule |
Changes the weather conditions during Session play.
- <kuid:-25:960>
- Built-in Rule
Set weather to <select mode> with <select frequency> changeability - select Weather mode: - select one of:- Clear Cloudy Drizzle Rain Stormy Light Snow Medium Snow Heavy Snow Changeability: - select one of:- Off - the weather will not change from the mode selected above Periodic - slow gradual changes to the weather Extreme - rapid and extreme changes to the weather
- EIRS Weather Rule NE USA Rule - customize random weather rule relative to the North East Region of the United States
- Random Weather Rule v2 - randomly changes the weather according to entered parameters
- Startup Options Rule - sets the weather conditions at the start of a Session
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Trainz Wiki
More Tutorials and Guides to Using Trainz |