How to Use Track Markers

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The information in this Wiki Page applies to both TANE and TRS19.

Contents

What are Track Markers?

In Summary:
DotPoint.JPG Track Markers are red coloured track objects that are invisible in Driver Mode but visible in Surveyor Mode. They are used as destinations or waypoints for AI driver commands
DotPoint.JPG Track Markers only work on AI controlled trains. They have no effect on manually controlled trains
DotPoint.JPG The direction that a Track Marker faces has NO effect on its operation

Adding a Track Marker

NotePad.PNG Notes:
A Track Marker has just one property, its Action Radius (the red "wings" shown in the image below). The radius value (in metres) is shown below the marker name. This controls how close an AI controlled train has to approach the marker
TrackMarkTools.png

Steps.PNG Steps:
  1. Open the Track Tool
  2. Select the Trackmark button
  3. Select the Track Marker
  4. Select the + (add) button - it may already be selected
  5. Click on the track location where the Track Marker is to be placed

When placed, the properties window for the Track Marker will appear.
TrackMarkProperties.png


PencilTips.PNG Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North")

Setting the Action Radius

At the bottom of the Track Tools flyout menu is an Advanced button. Click this button to open the Track Marker advanced tool set.

TrackMarkRadiusTools.png

Steps.PNG Steps:
  • Click the Advanced button

You then have a choice of methods to set and adjust the Action Radius of Track Markers

Ablue.png To copy the current Action Radius of an existing Track Marker

  1. Click the Get Radius icon
  2. Click the Track Marker whose radius you want to copy - the radius will be copied into the radius value box

Bblue.png To manually alter the Action Radius

  • Type the new value (in metres) into the radius value box

Cblue.png To apply a value in the radius value box (from methods Ablue.png or Bblue.png above) to another Track Marker

  1. Click the Apply Radius icon
  2. Click on the Track Marker that is to receive the new value (you can click on more than one)

Dblue.png To adjust the value up or down

  1. Select the Track Marker
  2. Hold down the left mouse button and move the mouse forward (to increase the value) or backwards (to reduce the value)
  3. The new value will be immediately applied to the selected Track Marker as the mouse moves (but only one marker at a time)


Track Marker Operation

The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.

Driver Navigation Commands

Information on adding driver commands can be found in the Trainz Wiki at:-
WikiLink.PNG How to Use the Driver Setup Rule

CMD NavigateTo.png Drive To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.

This command is built in to both TANE and TRS19

CMD NavigateTo.png Drive Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.

This command is built in to both TANE and TRS19

CMD NavigateTo.png Navigate To Trackmark

Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to both TANE and TRS19

CMD NavigateTo.png Navigate Via Trackmark

Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Marker. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt the train after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.

This command is built in to both TANE and TRS19


Navigation points

Coupling Operations




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