How to Use Bulk Asset Update/Replace Tool
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What is the Bulk Asset Update/Replace Tool?
The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks. It allow the mass simultaneous:-
- deletion of objects
 - replacement of one or more objects by another object
 - random rotation of objects
 - movement of objects from one layer to another
 
These processes can be performed over the entire layout, a single baseboard or in a selected area only.
Most of them can also be performed on a randomly selected percentage, from 5% to 95%, of the designated objects.
The replacement operation can be performed on textures.
| When objects are being replaced they must be of the same general type - e.g. both must be spline objects, or both must be non-spline objects, or both must be textures, etc | 
Things it Will Not Do
The Bulk Asset Update/Replace Tool cannot be used on:-
- bridge spline objects
 - tunnel spline objects
 
It cannot be used to replace a non-spline scenery object with a spline scenery object, and visa-versa. Likewise, signal objects cannot be replaced with switch or lever objects.
Trainz Wiki
- How to Guides
 - Session Rules List (Alphabetical) with Parameters
 - Session Rules List (Categories) With Parameters
 
Route Creation Tutorials:
Session Creation Tutorials:
- How to Create a HTML Asset (Session Introduction Page and In Game Messages)
 - How to Control Junctions in Sessions
 - How to Control Signals in Sessions
 - How to Use Driver Setup Rule
 - How to Use Message Popup Rule
 - How to Use Message Popup Rule (Applications)
 - How to Use Navigation Point Rules
 - How to Use Navigation Point Rules (Applications)
 - How to Use Parent and Child Rules
 - How to Use Track Triggers
 - How to Use Variables in Sessions (Examples)
 - List of Parent Rules