HowTo/Configure An Interlocking Tower
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| − | An Interlocking Tower (aka Signal Tower) is an in game object which automatically configures junctions, signals and level crossings to allow trains to drive a path from one location to another. Interlocking Towers are a type of scripted scenery object, meaning they are placable/movable/etc in the game world, and can be edited using the "Edit Properties" tool. Below is | + | An Interlocking Tower (aka Signal Tower) is an in game object which automatically configures junctions, signals and level crossings to allow trains to drive a path from one location to another. Interlocking Towers are a type of scripted scenery object, meaning they are placable/movable/etc in the game world, and can be edited using the "Edit Properties" tool. Below is a a basic tutorial or how to guide, which should give you a nice introduction on how to configure the properties for a tower, and how to define a basic tower path. |
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| + | ==Route Creation== | ||
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| + | ==Tower Configuration== | ||
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| + | ==Path Creation and Editing== | ||
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| + | ==Session Rule Configuration== | ||
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-- Under Construction -- | -- Under Construction -- | ||
Revision as of 11:53, 14 October 2015
An Interlocking Tower (aka Signal Tower) is an in game object which automatically configures junctions, signals and level crossings to allow trains to drive a path from one location to another. Interlocking Towers are a type of scripted scenery object, meaning they are placable/movable/etc in the game world, and can be edited using the "Edit Properties" tool. Below is a a basic tutorial or how to guide, which should give you a nice introduction on how to configure the properties for a tower, and how to define a basic tower path.
Contents |
Route Creation
Tower Configuration
Path Creation and Editing
Session Rule Configuration
-- Under Construction --