T:ANE "Release Version"
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* Numerous minor bug fixes, crash fixes and tweaks (full list to be provided upon release) | * Numerous minor bug fixes, crash fixes and tweaks (full list to be provided upon release) | ||
* Updates to wiki including: [[How_To/Build_Procedural_Track_for_T:ANE|procedural track specs]] | * Updates to wiki including: [[How_To/Build_Procedural_Track_for_T:ANE|procedural track specs]] | ||
+ | |||
+ | A full list of changes will be posted on the forums and linked here prior to release. | ||
=See Also= | =See Also= | ||
[[Trainz:_A_New_Era]] | [[Trainz:_A_New_Era]] |
Revision as of 16:57, 5 May 2015
This version of T:ANE was release on May 15, 2015
Once again, a large number of additions and improvements were implemented since the previous pre-release version a month earlier.
Highlights include
- the updated Deltic cab to showcase high resolution cab interiors
- cubemap support in E2 (reflective materials)
- content creator support for cubemap materials
- spotlight support for alpha materials (e.g. some speedtrees, “night” lights etc)
- configurable parameters for procedural junctions (for content creators)
- further custom sleeper improvements
- some lighting anomalies with procedural junction and track fixed
- the long pause when compiling shaders at startup fixed
- the short pause when compiling material shaders when loading assets in-game fixed
- in-game screenshot support, review screenshots and auto-upload to the new Gallery
- improved access to performance options plus Ctrl - and Ctrl + to adjust draw distance "on the fly"
- remaining built-in Session issues fixed
- DLS upload support for T:ANE users
- Numerous minor bug fixes, crash fixes and tweaks (full list to be provided upon release)
- Updates to wiki including: procedural track specs
A full list of changes will be posted on the forums and linked here prior to release.