Help:Surveyor Topology Tools

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{{FUN-top}}
+
The Topology Menu provides
The Surveyor Topology tab {{F1}} is where you'll find the tools used to reshape the terrain in your world.
+
the tools for creating various
 +
types of terrain. In this section
 +
you will learn how to make
 +
hills, valleys, mountains, lakes
 +
and rivers.
  
To get started click on the Topology tab to open it or press {{F1}}; once you have selected a tool, you can close the pane by RMB clicking the tab again (top tab, on the right edge of the screen), or by using the {{F1}} {{wp|Keyboard shortcut|hot key}}.
+
Click on the Topology Tab (or
 +
press the F1 key) to open the
 +
Topology Menu. Here you
 +
will see a number of different
 +
tools that can be used to shape
 +
the terrain. Hold your mouse
 +
cursor over each one to see a
 +
short description as well as the
 +
appropriate Hotkey to press. To
 +
see the whole menu as in the
 +
iamge below, click on the
 +
“Advanced” button to expand
 +
the menu.
 +
[[File:Topology.jpeg|400px|left]]
 +
{{clear}}
  
* The three top buttons allow you to activate the basic tools to raise and lower terrain.
+
= Main menu =
* The knobs below that alter the area the tool will affect and the sensitivity of the tool.
+
== [[File:Height up.jpg]]  Height up (U) ==
 +
Click on the Height Up icon to select the
 +
Height Up tool, and notice that your mouse cursor changes
 +
to a circle. This circle is the “area of influence” for your cursor
 +
when using the land shaping tools.
 +
Click LMB once near the center of your baseboard. The terrain is stretched upwards, if you hold LMB it will continue to rise.
 +
{{clear}}
 +
== [[File:Height down.jpg]] Height down (D) ==
 +
Move to a flat area then make an indentation by clickin LMB where you want
 +
to lower the terrain. The size of the cursor circle determines the amount
 +
of land that is lowered and the sensitivity determines how
 +
quickly it lowers.
 +
{{clear}}
 +
== [[File:Height adjust.jpg]] Adjust height (A) ==
 +
Adjust Height allows finer control of the up
 +
and down movement. Click LMB and hold then
 +
push your mouse away from you to raise the
 +
terrain. Click LMB and hold then pull the mouse
 +
towards you to lower the terrain.
 +
{{clear}}
 +
== [[File:Radius.jpg]] Radius ==
 +
Click LMB on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (“+”), left to minimize (“-”).
 +
{{clear}}
 +
== [[File:Sensitivity.jpg]] Sensitivity ==
 +
Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (“+”), left to minimize (“-”).
 +
{{clear}}
 +
== [[File:Height get.jpg]] Get height (G) ==
 +
Select Get Height (G), then Click RMB on the side of
 +
a hill. Notice that the number in the Height Value
 +
field changes. You have captured the height of the
 +
spot you clicked on.
 +
{{clear}}
 +
== [[File:Height use.jpg]] Use height (H) ==
 +
Click on Use Height (H) Then Click LMB to apply the
 +
selected Height Value to the terrain. The Use Height
 +
tool creates a plateau at your selected height and
 +
the radius of your cursor circle determines the
 +
amount of land that is leveled at one time.
 +
Click LMB+H then move your mouse around the terrain to
 +
plateau a broader section.
 +
{{clear}}
 +
== [[File:Plateu.jpg]] Plateu (P) ==
 +
Plateau (P) creates a plateau at the current height of the
 +
compass. Click LMB on the side of a hill to create
 +
a plateau at that level by raising or lowering the
 +
terrain.
 +
{{clear}}
 +
== [[File:Height value field.jpg]] Height value field ==
 +
As an alternative to Get Height to select a Height Value, you
 +
can also enter specific height in the Height Value field. You
 +
can enter positive or negative values. Negative values allow
 +
you to depress the terrain.
 +
{{clear}}
 +
== [[File:Water add.jpg]] Add water (W) ==
 +
Click LMB on Add Water (W)
 +
and paint the water texture along the
 +
desired area by moving
 +
your mouse around. The radius of the
 +
cursor circle determines the texture panel size.
 +
{{clear}}
 +
== [[File:Water remove.jpg]] Remove water (Q) ==
 +
Click LMB on Remove Water (Q) and you then delete
 +
the water texture one panel at a time by Clicking
 +
LMB on each water panel.
 +
{{clear}}
 +
== [[File:Water adjust height.jpg]] Adjust water height (E) ==
 +
Select the Adjust Water Height
 +
tool and Click LMB and hold (on the water texture) then drag
 +
your mouse forward and back, adjusting the water texture
 +
height until it is the appropriate
 +
height.
 +
{{clear}}
 +
== [[File:Ground add.jpg]] Add ground (X) ==
 +
Select the Add Ground
 +
(X) tool. Click LMB in the void just off the edge of
 +
the baseboard to add another baseboard in that direction.
 +
{{clear}}
 +
== [[File:Ground remove.jpg]] Delete ground ==
 +
Click LMB on the Delete Section button. Then Click
 +
LMB on any baseboard section to delete it.
 +
{{clear}}
  
To try it out click on the leftmost top button (build a Hill, icon is concave down) and then click and hold the mouse somewhere in the world. The longer you hold down the mouse the higher the terrain will get.
+
= Advanced =
<BR><BR>
+
The Advanced features menu can be opened and closed by
'''For an overview of how the topology tools work [[Help:Topology_editing|click here]]'''
+
using Shift-F1 or clicking on the Advanced Tab.
<BR><BR>
+
== [[File:Displacement map.jpg]] Displacement map ==
'''For more information on the various topology tools see the links below:'''
+
A displacement map is a grayscale image
 +
used to create an instant height map.
 +
{{clear}}
 +
== [[File:Direction.jpg]] Direction ==
 +
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.
 +
{{clear}}
 +
== [[File:Threshold.jpg]] Threshold ==
 +
Move the Threshold dial to increase the size of the height change set on the displacement map.
 +
{{clear}}
 +
== [[File:Area select.jpg]] Select area (B) ==
 +
Click on Select Area (B). Click LMB and drag the
 +
mouse to make a large square as shown below.
 +
The size of the square (or rectangle)
 +
determines the area that will be affected by the next
 +
operation.
 +
{{clear}}
 +
== [[File:Area fill.jpg]] Fill area (F) ==
 +
Scroll through the Displacement Maps, then click on Fill Area (F). The
 +
terrain is instantly transformed into the shape determined by
 +
the grayscale images of the displacement map chosen.
 +
{{clear}}
 +
== [[File:Area cancel.jpg]] Cancel selection (D) ==
 +
Click LMB on Cancel Selection (D) to cancel the
 +
selection.
 +
{{clear}}
 +
== [[File:Area grab.jpg]] Get displacement (B) ==
 +
Click on Select Area (B). Click LMB on the baseboard
 +
and drag the mouse to make a large square that
 +
covers an existing area of modified terrain. Now
 +
click the “Get Displacement” button and you’ll notice that a
 +
displacement map has been derived from the shape of the
 +
terrain. This can now be used to apply the same terrain effect
 +
in another area.
 +
{{clear}}
  
<br>
 
{| class="wiki-table" id="surveyor-help-table" style={{Pseudo-table|width=98%}}
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Height_Up|Height-up tool]] || Increase the height of the Terrain
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Height_Down|Height down tool]] || Decrease the height of the Terrain
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Height_Adjust|Height Adjust tool]] || Left-click to finely adjust the the height of the Terrain up or down
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Radius|Radius Adjustment dial]] || Adjust the size of the "circle of influence"
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Sensitivity|Height Sensitivity dial]] || Adjust the sensitivity of the "{{h|circle of influence}}"
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Height_Get|Get Height tool]] || Click to get the height of your Compass
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Height_Edit|Edit Height tool]] || Type the height you wish to apply (enter value then select Use tool)
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Height_Use|Set Height tool]] || Apply the entered Height value to the full circle of influence
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Plateau|Height Plateau tool]] || Apply the Height value to the full circle of influence where you left-click
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Water_Add|Add Water tool]] || Left click to paint water at the entered height.
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Water_Height_Edit|Set Water Height tool]] || Type the height you wish to apply (enter value then select Add)
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Water_Height_Adjust|Adjust Water Height tool]] || Left-click to finely adjust the the height of the Water up or down
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Water_Delete|Delete Water tool]] || Left-click to remove water from the circle of influence
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Section_Extend|Extend World tool]] || Left-click off the edge of the world to add another Trainz 'board'&mdash;a board is more land 720m X 720 metres.
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Section_Delete|Delete Terrain tool]] || Left click to remove a 720m x 720m section (board) of land permanently
 
|-
 
| {{icon
 
|img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG
 
}}
 
| [[Help:Surveyor_Topology_Advanced_|Advanced Topology options]] || Access advanced tools such as displacement maps and copy/paste functions
 
|-
 
|}
 
&nbsp;
 
 
;<big> See Also </big>
 
;<big> See Also </big>
 
* [[Help:Surveyor_Tools]]
 
* [[Help:Surveyor_Tools]]

Revision as of 08:59, 23 February 2014

The Topology Menu provides the tools for creating various types of terrain. In this section you will learn how to make hills, valleys, mountains, lakes and rivers.

Click on the Topology Tab (or press the F1 key) to open the Topology Menu. Here you will see a number of different tools that can be used to shape the terrain. Hold your mouse cursor over each one to see a short description as well as the appropriate Hotkey to press. To see the whole menu as in the iamge below, click on the “Advanced” button to expand the menu.

Topology.jpeg

Contents

Main menu

Height up.jpg Height up (U)

Click on the Height Up icon to select the Height Up tool, and notice that your mouse cursor changes to a circle. This circle is the “area of influence” for your cursor when using the land shaping tools. Click LMB once near the center of your baseboard. The terrain is stretched upwards, if you hold LMB it will continue to rise.

Height down.jpg Height down (D)

Move to a flat area then make an indentation by clickin LMB where you want to lower the terrain. The size of the cursor circle determines the amount of land that is lowered and the sensitivity determines how quickly it lowers.

Height adjust.jpg Adjust height (A)

Adjust Height allows finer control of the up and down movement. Click LMB and hold then push your mouse away from you to raise the terrain. Click LMB and hold then pull the mouse towards you to lower the terrain.

Radius.jpg Radius

Click LMB on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (“+”), left to minimize (“-”).

Sensitivity.jpg Sensitivity

Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (“+”), left to minimize (“-”).

Height get.jpg Get height (G)

Select Get Height (G), then Click RMB on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the spot you clicked on.

Height use.jpg Use height (H)

Click on Use Height (H) Then Click LMB to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time. Click LMB+H then move your mouse around the terrain to plateau a broader section.

Plateu.jpg Plateu (P)

Plateau (P) creates a plateau at the current height of the compass. Click LMB on the side of a hill to create a plateau at that level by raising or lowering the terrain.

Height value field.jpg Height value field

As an alternative to Get Height to select a Height Value, you can also enter specific height in the Height Value field. You can enter positive or negative values. Negative values allow you to depress the terrain.

Water add.jpg Add water (W)

Click LMB on Add Water (W) and paint the water texture along the desired area by moving your mouse around. The radius of the cursor circle determines the texture panel size.

Water remove.jpg Remove water (Q)

Click LMB on Remove Water (Q) and you then delete the water texture one panel at a time by Clicking LMB on each water panel.

Water adjust height.jpg Adjust water height (E)

Select the Adjust Water Height tool and Click LMB and hold (on the water texture) then drag your mouse forward and back, adjusting the water texture height until it is the appropriate height.

Ground add.jpg Add ground (X)

Select the Add Ground (X) tool. Click LMB in the void just off the edge of the baseboard to add another baseboard in that direction.

Ground remove.jpg Delete ground

Click LMB on the Delete Section button. Then Click LMB on any baseboard section to delete it.

Advanced

The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.

Displacement map.jpg Displacement map

A displacement map is a grayscale image used to create an instant height map.

Direction.jpg Direction

Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.

Threshold.jpg Threshold

Move the Threshold dial to increase the size of the height change set on the displacement map.

Area select.jpg Select area (B)

Click on Select Area (B). Click LMB and drag the mouse to make a large square as shown below. The size of the square (or rectangle) determines the area that will be affected by the next operation.

Area fill.jpg Fill area (F)

Scroll through the Displacement Maps, then click on Fill Area (F). The terrain is instantly transformed into the shape determined by the grayscale images of the displacement map chosen.

Area cancel.jpg Cancel selection (D)

Click LMB on Cancel Selection (D) to cancel the selection.

Area grab.jpg Get displacement (B)

Click on Select Area (B). Click LMB on the baseboard and drag the mouse to make a large square that covers an existing area of modified terrain. Now click the “Get Displacement” button and you’ll notice that a displacement map has been derived from the shape of the terrain. This can now be used to apply the same terrain effect in another area.

See Also
Personal tools