"Lights" container
m (Added sort criterion) |
m (Update for T:ANE and later handling of Corona textures) |
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In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'. | In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'. | ||
+ | |||
+ | '''Note:''' To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read | ||
+ | |||
+ | |||
+ | lights | ||
+ | |||
+ | { | ||
+ | 0 | ||
+ | { | ||
+ | corona "corona_green.texture" | ||
+ | } | ||
+ | 1 | ||
+ | { | ||
+ | corona "corona_yellow.texture" | ||
+ | } | ||
+ | 2 | ||
+ | { | ||
+ | corona "corona_red.texture" | ||
+ | } | ||
+ | } | ||
+ | |||
+ | An example of the corona_red.texture.txt file would be | ||
+ | |||
+ | Primary=red_corona.tga | ||
+ | |||
+ | Tile=st | ||
+ | |||
+ | This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. | ||
+ | See also: [[https://online.ts2009.com/mediaWiki/index.php/KIND_MOSignal]] | ||
[[Category:Config Container|L]] | [[Category:Config Container|L]] |
Revision as of 09:54, 15 May 2024
lights { 0 { corona "corona_green.tga" } 1 { corona "corona_yellow.tga" } 2 { corona "corona_red.tga" } }
Defines what coronas are attached to what light attachment points.
In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The signals container will refer to it as '0'.
Note: To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read
lights
{ 0
{
corona "corona_green.texture" } 1
{
corona "corona_yellow.texture" } 2
{
corona "corona_red.texture" } }
An example of the corona_red.texture.txt file would be
Primary=red_corona.tga
Tile=st
This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. See also: [[1]]