How to Use S20 Tools
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This brush tool uses both the '''Tool Options Palette''' and the '''Scrapbook Palette'''. If these palettes are not visible on the screen then refer to [[image:PageLink.PNG|link=]] '''[[#Notes_Palettes|Notes: Palettes]]''' at the top of this document.<br> | This brush tool uses both the '''Tool Options Palette''' and the '''Scrapbook Palette'''. If these palettes are not visible on the screen then refer to [[image:PageLink.PNG|link=]] '''[[#Notes_Palettes|Notes: Palettes]]''' at the top of this document.<br> | ||
<br> | <br> | ||
− | <table bgcolor=#000000 width= | + | <table bgcolor=#000000 width=700 cellpadding=2> |
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
− | <table bgcolor=#ffffb0 width= | + | <table bgcolor=#ffffb0 width=696 cellpadding=2> |
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:NotePad.PNG|link=]]</td> | <td>[[image:NotePad.PNG|link=]]</td> | ||
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<td> </td> | <td> </td> | ||
<td colspan=2>'''Natural''' will set the brush to the same shape as the '''Marquee''' that created the scrapbook, which may be rectangular. The '''Radius''' setting will set the ''relative'' brush dimensions</td> | <td colspan=2>'''Natural''' will set the brush to the same shape as the '''Marquee''' that created the scrapbook, which may be rectangular. The '''Radius''' setting will set the ''relative'' brush dimensions</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table bgcolor=#000000 width=480 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffb0 width=476 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:NotePad.PNG|link=]]</td> | ||
+ | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span></td> | ||
+ | <td>The scrapbook contents can also be '''Pasted''' into a route by using a scenery assets '''Context Menu'''. See | ||
+ | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
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=='''Edit Effect Layers...'''== | =='''Edit Effect Layers...'''== | ||
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The first step is to identify and select the particular object that you want to add to the route.<br> | The first step is to identify and select the particular object that you want to add to the route.<br> | ||
+ | <br> | ||
+ | =='''Placing a Scenery Mesh Object'''== | ||
+ | Individual "non-spline" scenery objects that are not attached to track are often referred to in '''Trainz''' terminology as '''Scenery Mesh Objects'''.<br> | ||
+ | <br> | ||
[[image:DotPoint1.JPG|link=]] In the '''Asset Palette''' either:- | [[image:DotPoint1.JPG|link=]] In the '''Asset Palette''' either:- | ||
<table width=1000> | <table width=1000> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
+ | <br> | ||
+ | =='''Placing a Scenery or Track Spline'''== | ||
+ | |||
+ | Follow the steps listed above for placing a scenery mesh object.<br> | ||
+ | <br> | ||
+ | When you "click on the spot" in '''Step''' [[image:DotPoint5.JPG|link=]] above you are placing the start or first '''end point''' of the spline.<br> | ||
+ | |||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:PlacementTrack1_S20.png|link=]]</td> | ||
+ | <td>[[image:DotPoint1.JPG|link=]]</td> | ||
+ | <td>Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:PlacementTrack2_S20.png|link=]]</td> | ||
+ | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
+ | <td>When you have the pointer in the final position for the first spline segment, '''Left''' click the mouse. This will anchor the second spline end point. The spline between the two end points is the first spline segment.<br> | ||
+ | |||
+ | The spline segment will now have three '''Context Icons''', one for each '''end point''' and one for the spline segment.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:PlacementTrack3_S20.png|link=]]</td> | ||
+ | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
+ | <td>'''Left''' click on the new end pint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:PlacementTrack4_S20.png|link=]]</td> | ||
+ | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
+ | <td>When you have the pointer in the final position for the second spline segment, '''Left''' click the mouse. This will anchor the third spline end point and produce new '''Context Icons''' for the second segment.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | =='''Deleting an Asset'''== | ||
<br> | <br> | ||
<table bgcolor=#000000 width=480 cellpadding=2> | <table bgcolor=#000000 width=480 cellpadding=2> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
+ | <br> | ||
+ | =='''Adding Spline Objects'''== | ||
+ | |||
+ | Scenery splines and track splines are defined by their '''end points'''. Splines are usually added to a route as a series of joined segments linked at the end points.<br> | ||
+ | |||
+ | Adding scenery and track splines to a routs is simply a matter of adding new end points.<br> | ||
+ | |||
+ | |||
<table> <!-- BEGIN Nav Buttons Table --> | <table> <!-- BEGIN Nav Buttons Table --> | ||
<tr valign="top"> | <tr valign="top"> |
Revision as of 15:42, 10 January 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus.
This document is under development
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The Tools Palette
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The Brush Tool
The Brush Tool is used for painting the route. It can:-
When selected, the Brush Tool will show two drop down menu lists. |
The first drop down menu will set the Brush Target, the type of brush. The Targets are:- |
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Ground Height
This brush tool uses the Tool Options Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
When the Ground Height Target is selected, the second drop down box will give a choice of several Ground Height tools. The choices are:- |
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The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down |
Set Height |
Grade |
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Ground Texture
This brush tool uses the Tool Options Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture tool choices.
The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
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Scrapbook Data
This brush tool uses both the Tool Options Palette and the Scrapbook Palette. If these palettes are not visible on the screen then refer to Notes: Palettes at the top of this document.
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The Scrapbook Brush When the Scrapbook Data Target is selected, the second drop down box will give a choice of two Scrapbook Data tools. |
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The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | |||||||||||||||||||||||||||||||||||
Scrapbook Brush |
Scrapbook Clone |
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The Scrapbook Palette |
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Edit Effect Layers...
When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
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More information on creating and editing Effect Layers can be found on the Trainz Wiki at:- |
The Placement Tool
The Placement Tool is used to add objects to the route. This tool uses the Assets Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document. The first step is to identify and select the particular object that you want to add to the route. Placing a Scenery Mesh ObjectIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
Placing a Scenery or Track SplineFollow the steps listed above for placing a scenery mesh object.
Deleting an Asset
Adding Spline ObjectsScenery splines and track splines are defined by their end points. Splines are usually added to a route as a series of joined segments linked at the end points. Adding scenery and track splines to a routs is simply a matter of adding new end points.
The Eyedropper Tool
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