HowTo/Scenery/mesh-table
From TrainzOnline
(→mesh-table) |
(→mesh-table) |
||
| Line 21: | Line 21: | ||
default | default | ||
{ | { | ||
| − | mesh industry.lm | + | [[/mesh/]] industry.lm |
anim anim.kin | anim anim.kin | ||
animation-loop-speed 1.0 | animation-loop-speed 1.0 | ||
Revision as of 20:03, 5 February 2022
mesh-table
This tag is compulsory
The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have many sub container tags. I will try and explain these
For a scenery asset a mesh table may look like this.
mesh-table
{
default
{
mesh "a_mesh.trainzmesh"
auto-create 1
}
}
mesh-table {
default
{
mesh industry.lm
anim anim.kin
animation-loop-speed 1.0
auto-create 1
effects
{
0
{
kind name
fontsize 0.15
fontcolor 30,30,30
att a.name0
name name
}
1
{
kind corona
att a.coronawhite
frequency 1
directional 0
texture-kuid <KUID:-3:10111>
}
}
}
default-night
{
mesh nightwindows/nightwindows.im
night-mesh-base default
}
attachedanimation
{
mesh subdirectoryname/meshname.im
anim subdirectoryname/animname.kin
auto-create 1
att a.pointname
att-parent default
animation-loop-speed 1.0
}
}