HowTo/Scenery/mesh-table
From TrainzOnline
(→mesh-table) |
(→mesh-table) |
||
Line 41: | Line 41: | ||
frequency 1 | frequency 1 | ||
directional 0 | directional 0 | ||
− | texture-kuid <KUID:-3:10111> | + | texture-kuid <KUID:-3:10111> |
− | } | + | } |
− | } | + | } |
− | } | + | } |
− | default-night | + | default-night |
− | { | + | { |
− | mesh nightwindows/nightwindows.im | + | mesh nightwindows/nightwindows.im |
− | night-mesh-base default | + | night-mesh-base default |
− | } | + | } |
− | attachedanimation | + | attachedanimation |
− | { | + | { |
− | mesh subdirectoryname/meshname.im | + | mesh subdirectoryname/meshname.im |
− | anim subdirectoryname/animname.kin | + | anim subdirectoryname/animname.kin |
− | auto-create 1 | + | auto-create 1 |
− | att a.pointname | + | att a.pointname |
− | att-parent default | + | att-parent default |
− | animation-loop-speed 1.0 | + | animation-loop-speed 1.0 |
− | } | + | } |
} | } |
Revision as of 20:02, 5 February 2022
mesh-table
This tag is compulsory
The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have many sub container tags. I will try and explain these
For a scenery asset a mesh table may look like this.
mesh-table
{
default { mesh "a_mesh.trainzmesh" auto-create 1 }
}
mesh-table {
default { mesh industry.lm anim anim.kin animation-loop-speed 1.0 auto-create 1 effects { 0 { kind name fontsize 0.15 fontcolor 30,30,30 att a.name0 name name } 1 { kind corona att a.coronawhite frequency 1 directional 0 texture-kuid <KUID:-3:10111> } } } default-night { mesh nightwindows/nightwindows.im night-mesh-base default } attachedanimation { mesh subdirectoryname/meshname.im anim subdirectoryname/animname.kin auto-create 1 att a.pointname att-parent default animation-loop-speed 1.0 }
}