CCG/Modelling: 3DSMax Interface with Trainz

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==Return to CCG Index==
 
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[[Content Creator's Guide]]
 
[[Content Creator's Guide]]

Revision as of 13:13, 15 June 2011

Modeling Guidelines

The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.

The chapter includes modelling information on:

the interface between 3dsmax/gmax and Trainz;

exporting models into Trainz;

animation;

solving problems with exports;

polycount;

textures;

bump mapping guidelines;

opacity;

interiors;

steam engine settings;

animation events;

Level of Detail;

load texture replacement;

aliasing trains;

bogies;

pantographs;

transfer tables;

fixed track;

chunky mesh track;

splines; and

the trainzclassicoptions file.



3DSMax/gmax Interface with Trainz

The interface between creating the models and exporting to Trainz can be an area of frustration, when the model does not show in Trainz, or animation operates incorrectly, or not at all! This section discusses how to set up 3dsmax/gmax, place things correctly and the export requirements. It is not a tutorial on how to make models, manipulate shapes or to map textures.


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