Class Train
From TrainzOnline
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|public define int CONTROL_SCRIPT = 4||Only the script can control the train. | |public define int CONTROL_SCRIPT = 4||Only the script can control the train. | ||
+ | |} | ||
+ | <br> | ||
+ | ===Train Physics Modes=== | ||
+ | <br> | ||
+ | {{TableHeader|width=95%|margin=15px}} | ||
+ | |width=375|public define int PHYSICS_DCC = 1||DCC mode. | ||
+ | |- | ||
+ | |public define int PHYSICS_SIMULATION = 2||Cab mode. | ||
|} | |} | ||
<br> | <br> | ||
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|} | |} | ||
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==Members== | ==Members== | ||
<br> | <br> |
Revision as of 08:48, 20 August 2020
- API Hierarchy
- GSObject *
- GameObject
- Train
- GameObject
- GSObject *
- A train is a collection of vehicles in TRS.
- They act as a single entity and may be controlled using this class.
- A train is placed on a track in script by using World.CreateTrain() or TrainUtil.CreateTrainFromSoup().
- Trainz will automatically create a Train object for each consist that appears in the game.
- When an existing train is uncoupled and split up into two separate consists a new train object is created.
- Similarly when two trains couple one of the train objects is destroyed.
Messages
- Messages sent to and from Train objects are listed below:
Major | Minor | Source | Destination |
Schedule | Abort | Train | Train |
Schedule | Complete | Train | Broadcast |
Schedule | Touch | Train | Train |
Train | Deleted | Train | |
Train | Entered red signal notify | Train | Broadcast |
Train | Entered red signal | Signal | Train |
Train | EnterTrack | Track | Train |
Train | InnerEnterTrack | Track | Train |
Train | InnerLeaveTrack | Track | Train |
Train | LeaveTrack | Track | Train |
Train | Over advisory speed limit | Train | Broadcast |
Train | Over floating speed limit | Train | Broadcast |
Train | Over speed limit | Train | Broadcast |
Train | ReachedTarget | Train | Train |
Train | SlowingForTarget | Train | Train |
Train | StartedMoving | Train | Train |
Train | StoppedMoving | Train | Train |
Train | Under advisory speed limit | Train | Broadcast |
Train | Under floating speed limit | Train | Broadcast |
Train | Under speed limit | Train | Broadcast |
Constants
Train Control Modes
public define int CONTROL_MANUAL = 1 | User controls train, script can change settings. |
public define int CONTROL_AUTOPILOT = 2 | Autopilot controls train. |
public define int CONTROL_AUTOMANUAL = 3 | User controls train, autopilot takes over when train is not currently 'focused'. |
public define int CONTROL_SCRIPT = 4 | Only the script can control the train. |
Train Physics Modes
public define int PHYSICS_DCC = 1 | DCC mode. |
public define int PHYSICS_SIMULATION = 2 | Cab mode. |
Reverser Traction Modes
public define int TRACTION_FORWARD = 2 | Reverse is in forward setting. |
public define int TRACTION_NEUTRAL = 1 | Reverser is in neutral. |
public define int TRACTION_REVERSE = 0 | Reverser is in reverse. |
Train Brake Modes
public define float TRAIN_BRAKE_RELEASE = 0.0 | Train brakes are released. |
public define float TRAIN_BRAKE_INITIAL = 1.0 | Train brakes are in initial mode. |
public define float TRAIN_BRAKE_APPLICATION = 2.0 | Train brakes are applied. |
public define float TRAIN_BRAKE_HANDLE_OFF = 3.0 | Train brake handle is off. |
public define float TRAIN_BRAKE_EMERGENCY = 4.0 | Train brakes are in emergency stop position. |
public define float TRAIN_BRAKE_LAP = 5.0 | Train brakes are in the lap position, not available for all trains. |
Dynamic Brake States
public define int DYNAMIC_BRAKE_TRACTION = 0 | Dynamic brakes in traction mode. |
public define int DYNAMIC_BRAKE_NEUTRAL = 1 | Dynamic brakes in neutral. |
public define int DYNAMIC_BRAKE_BRAKE = 2 | Dynamic brakes are on. |
Found Results
public define int RESULT_NONE = 0 | Item not found. |
public define int RESULT_FORWARD = 1 | Item is in front of train. |
public define int RESULT_INSIDE = 2 | Item is within the train, ie between the front and the rear limits. |
public define int RESULT_BACKWARD = 3 | Item is behind the train. |
Measurement Conversion Multipliers
public define float KPH_TO_MPS = 0.278 | Kilometres per hour -> Metres per second. |
public define float MPH_TO_MPS = 0.447 | Miles per hour -> Metres per second. |
public define float MPH_TO_KPH = 1.609 | Miles per hour -> Kilometres per hour. |
Members
public Browser timeTableInfo | A publicly accessible Browser object for timetable information. |
Methods
AddVelocity
public native void AddVelocity(float velocity)
- Parameters
- velocity = Velocity to add to the current speed of the train.
- Returned Value
- None
- Syntax
train.AddVelocity(5.0);
- Notes
- Velocity parameter must be in metres per second and may be negative.
- Use the Measurement Conversion Multipliers to convert from other units.
ClearTrainTimetable
public void ClearTrainTimetable(ScenarioBehavior rule)
- Parameters
- rule = rule that called SetTrainTimetable() on this train.
- Returned Value
- None
- Syntax
train.ClearTimeTable(timetableRule);
- Notes
- Clears the train timetable of this train.
- Having cleared the TrainTimetable, it is now safe again to set another TrainTimetable for this train through SetTrainTimetable().
- This method must only be called by the rule which called SetTrainTimetable() in the first place.
- It is the responsibility of the caller to post a (TrainTimetable, Touch) message after calling this function.
DecTrainBusy
public void DecTrainBusy(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.DecTrainBusy();
- Notes
- Decrements this train's busy count.
- See IsTrainBusy() for further details.
Derail
public native void Derail(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.Derail();
- Notes
- Deliberately derails the train.
EnablePhysics
public native void EnablePhysics(bool enable)
- Parameters
- enable = True to enable physics calculations for this train, false to disable
- Returned Value
- None
- Syntax
train.EnablePhysics(false);
- Notes
- Turning physics off for scenic rolling stock that the player cannot interact with can boost performance.
- There is no point in doing physic calculations for idle rollingstock.
GetActiveDriver
public native DriverCharacter GetActiveDriver(void)
- Parameters
- None
- Returned Value
- The active driver of this train, null if there is no driver assigned.
- Syntax
DriverCharacter driver = train.GetActiveDriver();
- Notes
- There may be more than one driver on a train but there is only one active driver and an individual Locomotive may only have one driver assigned.
GetAdvisoryLimit
public native float GetAdvisoryLimit(void)
- Parameters
- None
- Returned Value
- The current advisory speed limit set by script.
- Syntax
float speed = train.GetAdvisoryLimit();
- Notes
GetAllowsUserContol
public native bool GetAllowsUserControl(void)
- Parameters
- None
- Returned Value
- True if this train allows the user to control it directly through DCC or Cabin interfaces, false otherwise.
- Syntax
bool canDrive =train.getAllowsUserControl();
- Notes
GetAutopilotMode
public native int GetAutopilot Mode(void)
- Parameters
- None
- Returned Value
- One of the Train Control Mode constants defining the method by which the train is currently controlled.
- Syntax
int controlMode = train.GetAutopilotMode();
- Notes
GetAutopilotStopJunctionBase
public native JunctionBase GetAutopilotStopJunctionBase(void)
- Parameters
- None
- Returned Value
- The junction object that is preventing the autopilot from taking this train any further, null if the train is not stopped by a junction.
- Syntax
JunctionBase junction = train GetAutopilotStopJunctionBase();
- Notes
GetAutopilotStopTrain
public native Train GetAutopilotStopTrain(void)
- Parameters
- None
- Returned Value
- The train that is preventing the autopilot from taking this train any further, null if the train is not being held up by another train.
- Syntax
Train otherTrain = train.GetAutopilotStopTrain();
- Notes
GetAutopilotTargetSlowing
public native bool GetAutopilotTargetSlowing(void)
- Parameters
- None
- Returned Value
- True if the autopilot is slowing down for its target destination, false otherwise.
- Syntax
bool isSlowing = train.GetAutopilotTargetSlowing();
- Notes
GetDCCThrottle
public native float GetDCCThrottle(void)
- Parameters
- None
- Returned Value
- The DCC throttle setting for this train when using DCC physics.
- Syntax
float throttle = GetDCCThrottle();
- Notes
- The returned value will be in the range [-1.0 .. 1.0] where -1.0 is full throttle in reverse, 0.0 is stationary and 1.0 is full throttle forward.
GetFrontmostLocomotive
public native Locomotive GetFrontmostLocomotive(void)
- Parameters
- None
- Returned Value
- Returns a reference to the frontmost locomotive in the train.
- Syntax
Loco = Train.GetFrontmostLocomotive();
- Notes
- The front of the train is defined relative to the train's current heading.??
- The train's heading may not correspond to its physical appearance and can change during game play.
GetHeadlightState
public native bool GetHeadlightState(void)
- Parameters
- None
- Returned Value
- True if headlights are turned on, false otherwise.
- Syntax
bool lights = train.GetHeadlightState();
- Notes
- Only the frontmost locomotive will display headlighs.
GetLastVisitedBuildable
public Buildable GetLastVisitedBuildable(void)
- Parameters
- None
- Returned Value
- The last Buildable object visited by this train, null if there have been no such visits.
- Syntax
Buildable buildable = train.GetLastVisitedBuildable();
- Notes
GetLastVisitedIndustry
public Industry GetLastVisitedIndustry(void)
- Parameters
- None
- Returned Value
- The last Industry object visited by this train, null if there have been no such visits.
- Syntax
Industry industry = train.GetLastVisitedIndustry();
- Notes
GetLastVisitedTrack
public Track GetLastVisitedTrack(void)
- Parameters
- None
- Returned Value
- The last track segment visited by this train.
- Syntax
Track track = train.GetLastVisitedTrack();
- Notes
- Note that the returned value may be null. How is that possible?
GetHighBeams
public bool GetHighBeams(void)
- Parameters
- None
- Returned Value
- True if the frontmost locomotive's high beams are on, false otherwise.
- Syntax
bool High_Lights = train.GetHighBeams();
- Notes
- See also Vehicle.GetHighBeams()
GetMaximumCouplingStressVehicle
public native Vehicle GetMaximumCouplingStressVehicle(void)
- Parameters
- None
- Returned Value
- The Vehicle in this consist that is experiencing the greatest level of coupling stress.
- Syntax
Vehicle vehicle = GetMaximumCouplingStressVehicle();
- Notes
GetPantographState
public native int GetPantographState(void)
- Parameters
- None
- Returned Value
- The state of the pantographs of the electric locomotives in this train.
- Syntax
int pantoState = train.GetPantographState();
- Notes
- The returned value will be in the range [0..3] where:
- 0 = Both pantographs down.
- 1 = Front pantograph up.
- 2 = Rear pantograph up.
- 3 = Both pantographs up.
GetPhysicsModel
public native int GetPhysicsModel(void)
- Parameters
- None
- Returned Value
- The mode of control chosen by the player to drive the locomotive
- Syntax
int Mode = train.GetPhysicsModel();
- Notes
- The returned value will be :
- 2 = CabinControl
- 1 = DCCMode
GetSmoothedVelocity
public native float GetSmoothedVelocity(void)
- Parameters
- None
- Returned Value
- Returns a smoothed velocity, intended for human consumption.
- Syntax
float speed = train.GetSmoothedVelocity();
- Notes
- If you require an accurate velocity readout for physics operations, use GetVelocity().
- In practice, even when the train stops completely, it does not report an absolute zero.
GetSpeedLimit
public native float GetSpeedLimit(void)
- Parameters
- None
- Returned Value
- The current sign posted speed limit.
- Syntax
float permittedSpeed = train.GetSpeedLimit();
- Notes
- The speed limit is dependent on trackside signs placed in Surveyor as well as the direction of the train.
- A default value applies to track that isn't sign posted.
GetTrackmarkDirection
public native int GetTrackmarkDirection(TrackMark mark)
- Parameters
- mark = A reference to the Trackmark to search for.
- Returned Value
- One of the Found Result values representing the location of the given track mark relative to this train.
- Syntax
int location = train.GetTrackmarkDirection(trackmark);
- Notes
GetTrainBrakes
public native float GetTrainBrakes(void)
- Parameters
- None
- Returned Value
- One of the Train Brake mode constants indicating the current state of this train's brakes.
- Syntax
float brakeState = train.GetTrainBrakes();
- Notes
GetTrainDisplayName
public native string GetTrainDisplayName(void)
- Parameters
- None
- Returned Value
- A localised display name for this train.
- Syntax
string trainName = train.GetTrainDisplayName();
- Notes
- This will be a name Trainz has created for the consist such as "Consist 0" and will match the description shown in the Minimap view.
GetTrainPriorityNumber
public native int GetTrainPriorityNumber(void)
- Parameters
- None
- Returned Value
- Train priority value in the range [1 .. 3]
- Syntax
int priority = train.GetTrainPriorityNumber();
- Notes
- See SetTrainPriority() for further details.
GetTrainTimetable
public TrainTimetable GetTrainTimetable(void)
- Parameters
- None
- Returned Value
- The TrainTimetable that the train is currently using, null if there is none.
- Syntax
TrainTimetable timetable = train.GetTrainTimetable();
- Notes
GetTrainVelocity
public native float GetTrainVelocity(void)
- Parameters
- None
- Returned Value
- The train's current velocity in metres per second.
- Syntax
float speed = train.GetTrainVelocity();
- Notes
- This function provides the instantaneous velocity for vehicles in this train, which is good for physics calculations but not good for human-readable display. If you want human-readable display, use GetSmoothedVelocity() instead.
GetVehicles
public native Vehicle[ ] GetVehicles(void)
- Parameters
- None
- Returned Value
- Returns an array consisting of all the vehicles making up this train.
- Syntax
Vehicle[] vehicles = train.GetVehicles();
- Notes
*GetVehicles[0] is always the front vehicle of the train relative to the train's current heading.
- The train's heading may not correspond to its physical appearance and can change during game play.
GetVelocity
public native float GetVelocity(void)
- Parameters
- None
- Returned Value
- The train's current velocity.
- Syntax
float speed = train.GetVelocity();
- Notes
- Warning! The TS10 and TS12 Train.gs scripts advise this method is buggy and to use GetSmoothedVelocity() or GetTrainVelocity() instead.
- This function provides the instantaneous velocity for vehicles in this train, which is good for physics calculations but not good for human-readable display.
HasReachedInnerJunctionRadius
public bool HasReachedJunctionInnerJunctionRadius(JunctionBase junction)
- Parameters
- junction = JunctionBase object to query.
- Returned Value
- True if this train is within the inner radius of the given junction, false otherwise.
- Syntax
bool arrived = train.HasReachedInnerJunctionRadius(junction10);
- Notes
HasTrainTimetable
public bool HasTrainTimetable(void)
- Parameters
- None
- Returned Value
- True if this train has an attached TrainTimetable, false otherwise.
- Syntax
bool timed = train.HasTrainTimetable();
- Notes
IsScheduleRunning
public bool IsScheduleRunning(void)
- Parameters
- None
- Returned Value
- True if this train is currently running to a Schedule, false otherwise.
- Syntax
bool scheduled = train.IsScheduleRunning();
- Notes
IsScheduleWindowVisible
public bool IsScheduleWindowVisible(void)
- Parameters
- None
- Returned Value
- True if the schedule window for this train is currently open, false otherwise.
- Syntax
bool windowOpen = IsScheduleWindowVisible();
- Notes
IsStillInJunction
public bool IsStillInJunction(JunctionBase junction)
- Parameters
- junction = JunctionBase object to query.
- Returned Value
- True if the train holds a Permit for the given junction, flse otherwise.
- Syntax
bool inJunction = train.IsStillInJunction(junction10);
- Notes
IsStopped
public native bool IsStopped(void)
- Parameters
- None
- Returned Value
- True if the train is currently stationary, false if it is in motion.
- Syntax
bool moving=train.IsStopped();
- Notes
IsTrainBusy
public bool IsTrainBusy(void)
- Parameters
- None
- Returned Value
- True if the train's 'busy' count is greater than zero, false otherwise.
- Syntax
bool busy = train.IsTrainBusy();
- Notes
- Using the IncTrainBusy() method, any piece of script code can tag a train being busy.
- The train can be untagged later by calling DecTrainBusy().
- This mechanism is mainly used by industries that are doing something with the train.
- A train can be tagged as being busy more than once by calling IncTrainBusy() multiple times so different industries can tag the train.
- Each time IncTrainBusy() is called, an internal busy count is incremented and if that busy count is greater than zero, the train is considered busy.
IsViewDetailsVisible
public bool IsViewDetailsVisible(void)
- Parameters
- None
- Returned Value
- true if the ViewDetails window for this train is visible, false otherwise.
- Syntax
bool visible = train.IsViewDetailsVisible();
- Notes
MapObjectIsInFront
public bool MapObjectIsInFront(MapObject obj, float range)
- Parameters
- obj = MapObject to search for.
- range = Maximum search distance.
- Returned Value
- True if the object is found within the specified distance and in front of the train, false otherwise.
- Syntax
bool isClose = train.MapObjectIsInFront(terminus,100.0);
- Notes
ReleaseTrackPermits
public void ReleaseTrackPermits(Permit[ ] permitList)
- Parameters
- permitList = Permit array containing a list of permits to release.
- Returned Value
- None
- Syntax
train.ReleaseTrackPermits(permitList);
- Notes
- This method will release any permits from the permitList array that are currently held by this train.
- Any other permits in the array that are not held by this train will be ignored.
RunSchedule
public thread void RunSchedule(Schedule schedule, bool loop, float delay)
- Parameters
- schedule = The Schedule that the train is to follow.
- loop = False to run the schedule once, True to repeat it continuously.
- delay = Time in seconds to wait before starting the schedule.
- Returned Value
- None
- Syntax
train.RunSchedule(schedule,false,10.0);
- Notes
- See Schedule for information on how to build a schedule.
- Only one schedule may run on a train at a time and the user cannot control the train when it is running a schedule.
- This method is a thread, so the calling code does not need to wait for it to finish and return before executing other code.
SetAdvisoryLimit
public native void SetAdvisoryLimit(float speed)
- Parameters
- speed = Speed limit to set in
KPHmetres/second.
- Returned Value
- None
- Syntax
train.SetAdvisoryLimit(60.0);
- Notes
- Sets an advisory speed limit for a script controlled train.
- Use zero in the speed parameter to clear any previously imposed limit.
- Does this really use KPH, most similar methods use MPS
- Experimental evidence confirms that it's in m/s not kph or mph
SetAutopilotMode
public native void SetAutopilotMode(int mode)
- Parameters
- mode = One of the Train Control Mode constants specifying the method by which this train is controlled.
- Returned Value
- None
- Syntax
train.SetAutopilotMode(Train.CONTROL_AUTOMANUAL);
- Notes
SetAutopilotTarget
public native void SetAutopilotTarget(Buildable buildable, string trigger)
public native void SetAutopilotTarget(Trackside trackside)
public native void SetAutopilotTarget(Track track)
public native void SetAutopilotTarget(JunctionBase junction)
public native void SetAutopilotTarget(Trackside trackside)
public native void SetAutopilotTarget(Track track)
public native void SetAutopilotTarget(JunctionBase junction)
- Parameters
- buildable = Buildable object to use as a destination.
- trigger = Attached trigger within the buildable, specified by name.
- trackside = Trackside object to use as a destination.
- track = Track segment to use as a destination.
- junction = JunctionBase object to use as a destination.
- Returned Value
- None
- Syntax
train.SetAutopilotTarget("Kings Cross Station","trigger1");
- Notes
- This method sets a destination for the autopilot to take this train to.
- Objects from respective child classes such as industries, signals and trackmarks may be specified.
SetAutopilotTargetMinimumDistance
public native void SetAutopilotTargetMinimumDistance(float distance)
- Parameters
- distance = The minimum distance in metres, between the train and the autopilot target, to be reached before the train will start to slow down.
- Returned Value
- None
- Syntax
train SetAutopilotTargetMinimumDistance(100.0);
- Notes
SetAutoPilotTargetMinimumSpeed
public native void SetAutopilotTargetMinimumSpeed(float speed)
- Parameters
- speed = Minimum speed, in metres per second, that the train should be travelling at when it reaches the Autopilot target.
- Returned Value
- None
- Syntax
train.SetAutoPilotTargetMinimumSpeed(20.0);
- Notes
- The documentation seems to mean that the train should be going at 20.0 OR MORE. Shouldn't it be MaximumSpeed???
SetBail
public native void SetBail(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.SetBail();
- Notes
- Depresses the bail control for a short period.
SetCouplingMask
public void SetCouplingMask(int mask)
- Parameters
- mask = A mask specifying which of the trains exposed couplers are allowed to couple.
- Returned Value
- None
- Syntax
train.SetCouplingMask(Vehicle.COUPLE_NONE); // prevents this train from coupling to another in Driver mode.
- Notes
- The mask can be built using the Coupler Flag constants defined in Class Vehicle.
- This method will not prevent vehicles or trains from coupling in Surveyor, but takes effect in Driver mode.
SetDCCThrottle
public native void SetDCCThrottle(float throttle)
- Parameters
- throttle = Float value in the range -1.0 .. 1.0 defining the throttle setting for the train when using DCC physics.
- Returned Value
- None
- Syntax
train.SetDCCThrottle(0.0); //sets the throttle to neutral.
- Notes
- Full speed ahead is 1.0
- Maximum in reverse is -1.0
- Neutral is 0.0
SetDecouplingMask
public void SetDecouplingMask(int mask)
- Parameters
- mask = A mask specifying which of the couplers are allowed to couple, applies to all of the vehicles in the train.
- Returned Value
- None
- Syntax
train.SetDecouplingMask(Vehicle.COUPLE_FRONT|Vehicle.COUPLE_BACK); // prevents vehicles being uncoupled from the train in Driver mode.
- Notes
- The mask can be built using the Coupler Flag constants defined in Class Vehicle.
- This method will not prevent vehicles or trains from being uncoupled in Surveyor, but takes effect in Driver mode.
SetDynamicBrakeMode
public native void SetDynamicBrakeMode(int mode)
- Parameters
- One of the Dynamic Brake State constants indicating the current state of this train's brakes.
- Returned Value
- None
- Syntax
train.SetDynamicBrakeMode(Train.DYNAMIC_BRAKE_TRACTION);
- Notes
SetFloatingLimit
public native void SetFloatingLimit(float delta, bool enable)
- Parameters
- delta = Tolerance allowed from the posted limit in metres per second.
- enable = Use true to enable messages related to floating limits, false to disable.
- Returned Value
- None
- Syntax
train.SetFloatingLimit(5.0,true);
- Notes
- Sets the floating speed limit level above the sign posted limit.
- The floating limit is an amount of tolerance above the current speed limit.
- Messages for floating speed violations are not to be confused with regular speed limit messages.
- The floating limit is monitored by the Scenario.Monitor() thread, and may be used for point deduction when speeding. It should therefore be reserved for player trains.
SetHandBrake
public void SetHandBrake(bool state)
- Parameters
- state = Use true to apply the handbrake to all vehicles in this train which are not Locomotives, false to release the handbrake.
- Returned Value
- None
- Syntax
train.SetHandBrake(true);
- Notes The use of this function did not reveal any effect on the physics of trains.
SetHeadlightState
public native void SetHeadlightState(bool lightsOn)
- Parameters
- lightsOn = True to turn the headlights on, false to turn them off.
- Returned Value
- None
- Syntax
train.SetHeadlightState(true);
- Notes
- This method affects only the headlights on the frontmost locomotive.
SetHighBeams
public void SetHighBeams(bool value)
- Parameters
- value = True to turn on high beams, false to turn them off.
- Returned Value
- None
- Syntax
train.SetHighBeams(true);
- Notes
- See also Vehicle.SetHighColor()
SetLastVisitedBuildable
public void SetLastVisitedBuildable(Buildable buildable)
- Parameters
- buildable = Sets the last visited buildable to the given object.
- Returned Value
- None
- Syntax
train.SetLastVisitedBuildable(KingsCrossStation);
- Notes
SetManualThrottle
public native void SetManualThrottle(int notch)
- Parameters
- notch = Value in the range 0 .. 8 to set the throttle.
- Returned Value
- None
- Syntax
train.SetManualThrottle(5);
- Notes
SetPantogaphState
public native void SetPantographState(int state)
- Parameters
- state = Value in the range 0 .. 3 to set the pantographs if this train has them.
- Returned Value
- None
- Syntax
train.SetPantographState(3);
- Notes
- Use one of these values for state:
- 0 = Both pantographs down.
- 1 = Front pantograph up.
- 2 = Rear pantograph up.
- 3 = Both pantographs up.
SetReverser
public native void SetReverser(int mode)
- Parameters
- mode = One of the Reverser Traction Mode constants defining the required state of the train's reverser lever.
- Returned Value
- None
- Syntax
train.SetReverser(Train.TRACTION_REVERSE);
- Notes
SetTrainBrakes
public native void SetTrainBrakes(float mode)
- Parameters
- mode = One of the Train Brake State constants defining the required state of the train's brakes.
- Returned Value
- None
- Syntax
train.SetTrainBrakes(Train.TRAIN_BRAKE_EMERGENCY);
- Notes
SetTrainPriorityNumber
public native void SetTrainPriority Number(int priority)
- Parameters
- priority = Priority value in the range 1 .. 3.
- Returned Value
- None
- Syntax
train.SetTrainPriorityNumber(2);
- Notes
- All trains and track sections can be assigned a priority value in the range of [1 - 3] with the default value being 2.
- The priority value is not a numerical scale of precedence, but a value for the AI driver to attempt to match.
- This means the driver will prefer track sections that have a priority equal to that of the train.
- Changing the priority of the train only takes affect when the driver restarts a new schedule.
SetTrainTimetable
public void SetTrainTimetable(TrainTimetable timetable)
- Parameters
- timetable = Assigns the specified timetable to this train.
- Returned Value
- None
- Syntax
train.SetTrainTimetable(timetable);
- Notes
- This train must not already have a TrainTimetable assigned.
- To ensure that this proviso is met, use ClearTrainTimetable() prior to calling this method.
- It is the responsibility of the caller to post a "TrainTimetable","Touch" message after calling this function.
SetVelocity
public native void SetVelocity(float velocity)
- Parameters
- velocity = Velocity to apply to the train, in metres per second.
- Returned Value
- None
- Syntax
train.SetVelocity(0.0); // stops the train, subject to braking performance.
- Notes
ShowInConsistMenu
public native void ShowInConsistMenu(bool show)
- Parameters
- show = True to make this train visible to the in-game consist menu, false to hide it.
- Returned Value
- None
- Syntax
train.ShowInConsistMenu(false);
- Notes
SoundHorn
public native void SoundHorn(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.SoundHorn();
- Notes
- Sounds the horn or whictle for all locomotives in this train.
StopSchedule
public void StopSchedule(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.StopSchedule();
- Notes
- This method stops the Schedule this train is currently running (if any).
StopScheduleAndWait
public void StopSchedule(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.StopSchedule();
- Notes
- This method stops the Schedule this train is currently running (if any) and waits until the train's schedule actually stops before returning.
- If the train is not running a schedule, the method returns after broadcasting a "Schedule","Touch" message, in case someone is listening for schedule messages.
StopTrainGently
public native void StopTrainGently(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.StopTrainGently();
- Notes
- Brings the train to a halt over a short time period.
TakePermitOnTrack
public Permit[ ] TakePermitOnTrack(bool direction)
- Parameters
- direction = Direction relative to the train in which to take out permits.
- Returned Value
- An array including any permits taken which have not yet been granted to this train. Some of these permits may not yet have been granted.
- Syntax
Permit[] permits = train.TakePermitOnTrack(true);
- Notes
- Gets permits on the current track in the given direction.
TestTrackPermit
public native bool TestTrackPermit(Permit permit, bool innerOnly)
- Parameters
- permit = An existing Permit object.
- innerOnly = If true the method will test only the inner radius, if false the default radius of 150 metres will be used.
- Returned Value
- True if this train is within the track controlled by permit, false otherwise.
- Syntax
bool ownPermit = train.TestTrackPermit(permit1,false);
- Notes
- The method generates an exception if the permit parameter does not refer to a track.
ToggleScheduleWindow
public void ToggleScheduleWindow(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.ToggleScheduleWindow();
- Notes
- If the schedule window is already open/visible, this method will destroy it.
- Otherwise if the view details window is not visible, UpdateScheduleWindow() is called to create it for display.
ToggleViewDetailsWindow
public void ToggleViewDetailsWindow(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.ToggleViewDetailsWindow();
- Notes
- If the ViewDetails window is already open/visible, this method will destroy it.
- Otherwise if the view details window is not visible, ViewDetails() is called to create it for display.
TrackSearch
public native MapObject[ ] TrackSearch(bool direction, float distance)
- Parameters
- direction = Direction to search relative to the train's heading, true for forwards, false for backwards.
- distance = Maximum search distance in metres.
- Returned Value
- An array of objects found along the track in the defined search direction, the array might be empty.
- Syntax
MapObject[] objects = train.TrackSearch(true,5000.0) // searches 5km forwards along the track.
- Notes
- Gets all of the Trackside and SceneryWithTrack objects on a length of track that is either in front of or behind this train.
- Descendants of these classes are also returned.
TracksideIsInFront
public bool TracksideIsInFront(Trackside obj, float range)
- Parameters
- obj = Trackside object to search for.
- range = Mximum search distance.
- Returned Value
- True if the object is logically forward of this train, false otherwise.
- Syntax
bool found = train.TracksideIsInFront(signal1,500.0);
- Notes
Turnaround
public native void Turnaround(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.Turnaround();
- Notes
- Reverses the logical direction of the train, ie changes its heading.
- The physical direction of the vehicles is not altered but the throttle direction is reversed.
- If the camera is focused on the train in tracking view when this method is called the camera's direction of view (relative to the map) will alter through 180 degrees.
UpdateScheduleWindow
public void UpdateScheduleWindow(string vehicleName)
- Parameters
- vehicleName = Name of vehicle within the train.
- Returned Value
- None
- Syntax
train.UpdateScheduleWindow("brake2");
- Notes
- Updates the schedule window from the given vehicle.
UpdateViewDetails
public void UpdateViewDetails(Vehicle vehicle)
- Parameters
- vehicle = Reference to a vehicle within the train.
- Returned Value
- None
- Syntax
train.UpdateViewDetails(vehicle);
- Notes
- Called by Vehicle.UpdateViewDetails() when a vehicle's load has changed so that the train's detail window can be amended.
UpdateViewDetailsLocomotive
public void UpdateViewDetailsLocomotive(void)
- Parameters
- None
- Returned Value
- None
- Syntax
train.UpdateViewDetailsLocomotive(vehicle);
- Notes
- Called by Locomotive.UpdateViewDetails() when any of the Locomotive's operating parameters have changed so that the train's detail window can be amended.
ViewDetails
public void ViewDetails(Vehicle vehicle)
- Parameters
- vehicle = Reference to a vehicle within the train.
- Returned Value
- None
- Syntax
train.ViewDetails(vehicle);
- Notes
- This method is called by Vehicle.ViewDetails() when the user has requested to view the details of the consist.
- It will create a Browser window listing information about the train including who the driver character is and the loads of all vehicles.
WasRunScheduleSuccessful
public bool WasRunScheduleSuccessful(void)
- Parameters
- None
- Returned Value
- True if the most recently run schedule was successfully, false otherwise.
- Syntax
train.WasRunScheduleSuccessful();
- Notes
Code Examples
Related Methods
TrainUtil.AreInTrain()
TrainUtil.CreateTrainFromSoup()
TrainUtil.IsInTrain()
World.CreateTrain()
World.DeleteTrain()
World.GetTrainList()