Category:Validation Errors
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|242||[[Help:VE242|"Unable to load animation file '$(FILE)' (file not found, or is damaged)."]] | |242||[[Help:VE242|"Unable to load animation file '$(FILE)' (file not found, or is damaged)."]] | ||
+ | |- | ||
+ | |243||[[Help:VE243|"Failed to submit changes to asset $(ASSET_KUID) due to file access error"]] | ||
+ | |- | ||
+ | |244||[[Help:VE244|"Files in base assets cannot use importers: $(FILE)"]] | ||
+ | |- | ||
+ | |245||[[Help:VE245|"Missing compiled texture: $(FILE)"]] | ||
+ | |- | ||
+ | |246||[[Help:VE246|"Missing source texture: $(FILE)"]] | ||
+ | |- | ||
+ | |247||[[Help:VE247|"Creating default texture.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |248||[[Help:VE248|"Failed to create *.texture.txt file for source image: $(FILE)"]] | ||
+ | |- | ||
+ | |249||[[Help:VE249|"Failed to compile *.texture.txt file: $(FILE)"]] | ||
+ | |- | ||
+ | |250||[[Help:VE250|"Material Metadata expected data for texture slot '$(SLOT)' of material '$(MATERIAL)' but none found."]] | ||
+ | |- | ||
+ | |251||[[Help:VE251|"Material Metadata expected *.texture resource for texture slot '$(SLOT)' of material '$(MATERIAL)' bout found: $(FOUND)"]] | ||
+ | |- | ||
+ | |252||[[Help:VE252|"Mesh material expected data for texture slot '$(SLOT)' of material '$(MATERIAL)' but none found."]] | ||
+ | |- | ||
+ | |253||[[Help:VE253|"WriteAnimationFileBoneChunk> excessive bone-chunk count."]] | ||
+ | |- | ||
+ | |254||[[Help:VE254|"Unable to open mesh metadata file: $(FILE)"]] | ||
+ | |- | ||
+ | |255||[[Help:VE255|"Mesh contains unsupported non-triangle primitives."]] | ||
+ | |- | ||
+ | |256||[[Help:VE256|"Mesh contains invalid material index."]] | ||
+ | |- | ||
+ | |257||[[Help:VE257|"Mesh contains no primitives."]] | ||
+ | |- | ||
+ | |258||[[Help:VE258|"Unable to determine vertex format."]] | ||
+ | |- | ||
+ | |259||[[Help:VE259|"Unsupported number of texture channels."]] | ||
+ | |- | ||
+ | |260||[[Help:VE260|"Invalid index in primitive."]] | ||
+ | |- | ||
+ | |261||[[Help:VE261|"Unable to create animation file: $(FILE)"]] | ||
+ | |- | ||
+ | |262||[[Help:VE262|"Unable to open animation event file: $(FILE)"]] | ||
+ | |- | ||
+ | |263||[[Help:VE263|"Unable to parse animation event file: $(FILE)"]] | ||
+ | |- | ||
+ | |264||[[Help:VE264|"Parsed animation event file $(FILE) with $(COUNT) events."]] | ||
|} | |} |
Revision as of 18:36, 30 July 2020
Validation Error (VE) numbers are logged during content validation, to allow users to look up particular validation messages to better understand the source of the problem. Normal logs provide a substantial amount of technical detail about the error, but typically assume that the reader is familiar with the subject matter and will understand why the log is relevant. This wiki provides the necessary background information to understanding many of the logs, however a user who is unfamiliar with the area in question may not know where to start looking. VE numbers allow users to quickly find relevant pages in the wiki without any prior knowledge of the subject.
This page serves as a master guide to all VE numbers currently logged by Trainz. This page does not provide detailed information on any given VE number- please refer to the individual VE number pages for specific details. The error text here is correct for the English localisation of Trainz at the time of writing, however the exact text may change from time to time. It is intended that the overall meaning of a VE number will never change- new VE numbers will be issued instead, and old VE numbers may be made obsolete.
Logs which lack VE numbers do not belong on this page.
The individual VE pages can be found at the links below, or can be accessed directly from Content Manager by right-clicking on the Validation Error in the results log, and selecting "View Help for This Message".
Pages in category "Validation Errors"
The following 96 pages are in this category, out of 96 total.