How to Use Track Markers
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<td>[[file:NotePad.PNG]]</td> | <td>[[file:NotePad.PNG]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
− | A Track Marker has just one property, its ''' | + | A Track Marker has just one property, its '''Trigger Radius''' (the red "wings" shown in the image below). The radius value (in metres) is shown below the marker name. This controls how close an AI controlled train has to approach the marker</td> |
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</table><br> | </table><br> | ||
− | =='''Setting the | + | =='''Setting the Trigger Radius'''== |
At the bottom of the '''Track Tools''' flyout menu is an '''Advanced''' button. Click this button to open the Track Marker advanced tool set.<br> | At the bottom of the '''Track Tools''' flyout menu is an '''Advanced''' button. Click this button to open the Track Marker advanced tool set.<br> | ||
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* Click the '''Advanced''' button | * Click the '''Advanced''' button | ||
− | You then have a choice of methods to set and adjust the | + | You then have a choice of methods to set and adjust the Trigger Radius of Track Markers |
[[file:Ablue.png|link=]] To copy the current Action Radius of an existing Track Marker | [[file:Ablue.png|link=]] To copy the current Action Radius of an existing Track Marker | ||
− | # Click the '''Get Radius''' icon | + | # Click the '''Get Trigger Radius''' icon |
− | # Click the Track Marker whose radius you want to copy - the radius will be copied into the | + | # Click the Track Marker whose radius you want to copy - the radius will be copied into the Trigger Radius value box |
− | [[file:Bblue.png|link=]] To manually alter the | + | [[file:Bblue.png|link=]] To manually alter the Trigger Radius |
− | * Type the new value (in metres) into the | + | * Type the new value (in metres) into the Trigger Radius value box |
− | [[file:Cblue.png|link=]] To apply a value in the | + | [[file:Cblue.png|link=]] To apply a value in the Trigger Radius value box (from methods [[file:Ablue.png|link=]] or [[file:Bblue.png|link=]] above) to another Track Marker |
− | # Click the | + | # Click the '''Set Trigger Radius''' icon |
# Click on the Track Marker that is to receive the new value (you can click on more than one) | # Click on the Track Marker that is to receive the new value (you can click on more than one) | ||
[[file:Dblue.png|link=]] To adjust the value up or down | [[file:Dblue.png|link=]] To adjust the value up or down | ||
+ | # Click the '''Adjust Trigger Radius''' button | ||
# Select the Track Marker | # Select the Track Marker | ||
# Hold down the left mouse button and move the mouse forward (to increase the value) or backwards (to reduce the value) | # Hold down the left mouse button and move the mouse forward (to increase the value) or backwards (to reduce the value) | ||
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Information on adding driver commands can be found in the Trainz Wiki at:-<br> | Information on adding driver commands can be found in the Trainz Wiki at:-<br> | ||
[[file:WikiLink.PNG|link=]] '''[[How_to_Use Driver_Setup_Rule|How to Use the Driver Setup Rule]]''' | [[file:WikiLink.PNG|link=]] '''[[How_to_Use Driver_Setup_Rule|How to Use the Driver Setup Rule]]''' | ||
− | + | <br> | |
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | <td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Drive To Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Drive To Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. '''The AI will noticeably slow the train as it approaches the Track Marker'''. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the | + | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. '''The AI will noticeably slow the train as it approaches the Track Marker'''. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> |
This command is built in to both TANE and TRS19<br><br></td> | This command is built in to both TANE and TRS19<br><br></td> | ||
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<td>[[file:CMD_NavigateTo.png|50px]]</td> | <td>[[file:CMD_NavigateTo.png|50px]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Drive Via Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Drive Via Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Drive To''', etc) then the AI '''will halt the train after passing the Track Marker'''. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the | + | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Drive To''', etc) then the AI '''will halt the train after passing the Track Marker'''. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> |
This command is built in to both TANE and TRS19<br><br></td> | This command is built in to both TANE and TRS19<br><br></td> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
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=='''Coupling Operations'''== | =='''Coupling Operations'''== | ||
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Revision as of 17:20, 19 September 2019
The information in this Wiki Page applies to both TANE and TRS19.
Contents |
What are Track Markers?
Adding a Track Marker
When placed, the properties window for the Track Marker will appear. |
Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North") |
Setting the Trigger Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Click this button to open the Track Marker advanced tool set.
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Track Marker Operation
The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.
Information on adding driver commands can be found in the Trainz Wiki at:-
How to Use the Driver Setup Rule
Coupling Operations
Trainz Wiki
More Tutorials and Guides to Using Trainz |