How to Use Track Markers
(→Track Marker Operation) |
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</table> | </table> | ||
<br> | <br> | ||
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+ | ='''Track Marker Operation'''= | ||
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+ | The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.<br> | ||
=='''Driver Navigation Commands'''== | =='''Driver Navigation Commands'''== | ||
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+ | Information on adding driver commands can be found in the Trainz Wiki at:-<br> | ||
+ | [[file:WikiLink.PNG|link=]] '''[[How_to_Use Driver_Setup_Rule|How to Use the Driver Setup Rule]]''' | ||
<table> | <table> | ||
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<td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | <td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Drive To Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Drive To Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.<br> | + | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. '''The AI will noticeably slow the train as it approaches the Track Marker'''. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.<br> |
This command is built in to both TANE and TRS19<br><br></td> | This command is built in to both TANE and TRS19<br><br></td> | ||
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<td>[[file:CMD_NavigateTo.png|50px]]</td> | <td>[[file:CMD_NavigateTo.png|50px]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Drive Via Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Drive Via Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Drive To''', etc) then the AI will halt after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.<br> | + | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Drive To''', etc) then the AI '''will halt the train after passing the Track Marker'''. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will '''NOT''' attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs along the route are obeyed.<br> |
This command is built in to both TANE and TRS19<br><br></td> | This command is built in to both TANE and TRS19<br><br></td> | ||
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<td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | <td>[[file:CMD_NavigateTo.png|50px|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Navigate To Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Navigate To Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. The AI will noticeably slow the train as it approaches the Track Marker. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> | + | Instructs the AI driver to Drive, via the shortest available path, to the designated Track Marker. '''The AI will noticeably slow the train as it approaches the Track Marker'''. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> |
This command is built in to both TANE and TRS19<br><br></td> | This command is built in to both TANE and TRS19<br><br></td> | ||
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<td>[[file:CMD_NavigateTo.png|50px]]</td> | <td>[[file:CMD_NavigateTo.png|50px]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Navigate Via Trackmark</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Navigate Via Trackmark</span><br> | ||
− | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Navigate To''', etc) then the AI will halt after passing the Track Marker. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> | + | Instructs the AI driver to Drive, via the shortest available path, to and '''through''' the designated Track Marker. If there are no further navigation commands (e.g. '''Navigate To''', etc) then the AI '''will halt the train after passing the Track Marker'''. If there are further navigation commands then the AI will proceed through the Track Marker to the next Track Marker or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Marker. All signals and speed signs along the route are obeyed.<br> |
This command is built in to both TANE and TRS19<br><br></td> | This command is built in to both TANE and TRS19<br><br></td> |
Revision as of 17:09, 19 September 2019
The information in this Wiki Page applies to both TANE and TRS19.
Contents |
What are Track Markers?
Adding a Track Marker
When placed, the properties window for the Track Marker will appear. |
Enter a useful name for each Track Marker - the name will be needed for driver commands. Most creators base the name on the location (e.g. "Maintown Track 1 North") |
Setting the Action Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Click this button to open the Track Marker advanced tool set.
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Track Marker Operation
The most common use for Track Markers is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.
Information on adding driver commands can be found in the Trainz Wiki at:-
How to Use the Driver Setup Rule
Coupling Operations
Trainz Wiki
More Tutorials and Guides to Using Trainz |