KIND Interior
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| − | [[KIND Interior]] provides the basis for | + | [[KIND Interior]] provides the basis for a building or vehicle interior, with or without control levers and dials. |
This asset type inherits all mesh display characteristics, and adds interior-specific functionality such as control levers. | This asset type inherits all mesh display characteristics, and adds interior-specific functionality such as control levers. | ||
Revision as of 13:03, 23 May 2011
KIND Interior provides the basis for a building or vehicle interior, with or without control levers and dials.
This asset type inherits all mesh display characteristics, and adds interior-specific functionality such as control levers.
Contents |
KIND Hierarchy
Parent Classes
Child Classes
- none.
Supported Tags
Each interior asset supports the following tags. Each tag is shown here with its default value.
kind "interior" cameralist { camera0 0,0,0,0,0 } soundscript { } cameradefault 0 cabin-visible-from-outside 0 outside-visible-from-cabin 0 mesh-table { }
cameralist
- Type: CameraList Container
- Desc: Lists the different camera view positions and orientations this interior has.
soundscript
- Type: SoundScript Container
- Desc: Details sounds that a cab interior can produce.
cameradefault
- Type: Integer
- Desc: Defines which of the cameras in 'cameralist' is the default camera (the one selected when the user first goes into cab view mode).
cabin-visible-from-outside
- Type: Boolean
- Desc: If true, makes the cab mesh visible from the outside view.
This is intended for objects with simple but obviously visible cab controls that are not enclosed - e.g. the controls to operate a transfer table. It would be far too much of a performance impact to use this on locomotive models.
outside-visible-from-cabin
- Type: Boolean
- Desc: If true, makes the loco body mesh visible while in the cab interior view.
While using this on a traincar is not considered problematic from a performance perspective, please note this will require a very carefully designed cab and loco asset - both the inside of the loco mesh and the cab interior will be visible at the same time, and unless done very carefully, this is likely to cause problems.
mesh-table
- Type: MeshTable(Interior) Container
- Desc: All the meshes for the cab interior (the shell itself, along with all the controls and gauges) are listed here. A mesh table for an interior has a number of additional options that a normal mesh table does not.
Example Config.txt
Sample config.txt file for a interior asset, with the Standard Tags excluded for brevity:
kind "interior"
cameralist
{
camera0 -1.236,0.173,0.392,0.511,-0.155
camera1 -1.278,-0.176,0.392,0.511,-0.155
camera2 -1.247,0.344,0.52,6.708,-0.403
camera3 -0.113,0.965,0.52,6.312,-0.377
camera4 1.35,0.15,0.52,5.71,-0.265
camera5 1.374,0.208,0.205,6.048,-0.06
camera6 -0.754,0.926,1.011,6.636,-0.516
camera7 -1.293,0.449,0.459,6.757,-0.342
}
cameradefault 0
mesh-table
{
default
{
mesh "c_interior.im"
auto-create 1
}
wheelslip_light
{
kind "light"
mesh "wheelslip_light.im"
auto-create 0
}
bptrainbrakepipe_needle2
{
kind "digital-dial-prs"
mesh "brakeneedle.im"
att "a.brakepipe2"
limits 0,55
font "arial"
fontsize 0.007
fontcolor 80,240,120
auto-create 1
}
speedo_needle2
{
kind "digital-dial-spd"
mesh "brakeneedle.im"
att "a.digispeedo"
limits 0,55
font "arial"
fontsize 0.01
fontcolor 0,0,0
auto-create 1
}
throttle_lever
{
kind "lever"
mesh "throttle.im"
att "a.throttle"
limits 0,8
angles 0,1.69
notches 0,0.125,0.25,0.375,0.5,0.625,0.75,0.875,1
notchheight 1,2,2,2,2,2,2,2,1
radius 0.35
mousespeed -1
auto-create 1
}
dynamicbrake_lever
{
kind "lever"
mesh "dynamic_handle.im"
att "a.dynamic"
limits 0,2
angles 0,-1.69
notches 0,1
notchheight 0.1,1
mousespeed -1
radius 0.35
auto-create 1
}
trainbrakelap_lever
{
kind "lever"
auto-create 1
mesh "trainbrake_handle.im"
att "a.trainbrake_handle"
limits 0,4
angles 0,-2
notches 0,0.25,0.5,0.75,1
notchheight 2,2,2,2,2
mousespeed 1
}
independantbrake_lever
{
kind "lever"
mesh "indy_handle.im"
att "a.ind"
limits 0,32
angles 0.94,0
notches 0,0.5,1
notchheight 1,1,1
radius 0.35
mousespeed 1
auto-create 1
}
flow_needle
{
kind "needle"
mesh "flowneedle.im"
att "a.bpflow"
limits 0,1050
auto-create 1
}
bplocomain_needle
{
kind "needle"
mesh "brakeneedlered.im"
att "a.mainres"
limits 0,1240
auto-create 1
}
bploco_equaliser
{
kind "needle"
mesh "brakeneedle.im"
att "a.eqres"
limits 0,1240
auto-create 1
}
bptrainbrakecylinder_needle
{
kind "needle"
mesh "brakeneedlered.im"
att "a.brakecyl"
limits -50,1390
auto-create 1
}
bptrainbrakepipe_needle
{
kind "needle"
mesh "brakeneedle.im"
att "a.brakepipe"
limits 0,1240
auto-create 1
}
speedo_needle
{
kind "needle"
mesh "speedo_pointer.im"
att "a.speedo"
limits 0,43
auto-create 1
}
ampmeter_needle
{
kind "needle"
mesh "needleamps.im"
att "a.ampmeter"
limits 0,1700
angles 0,3.02058
auto-create 1
}
reverser_lever
{
kind "lever"
mesh "reverser_handle.im"
att "a.throttle01"
limits 0,2
angles -0.55,0.55
notches 0,0.5,1
notchheight 1,1,1
mousespeed -1
auto-create 1
}
right_sliding_window
{
mesh "window1.im"
auto-create 1
att "a.window1"
att-parent "default"
limits 0,1
angles 0,-0.009
notches 0,1
notchheight 1,1
kind "lever"
}
right_sliding_window2
{
mesh "window2.im"
auto-create 1
att "a.window2"
att-parent "default"
limits 0,1
angles 0,0.009
notches 0,1
notchheight 1,1
kind "lever"
mousespeed -1
}
left_sliding_window
{
mesh "window3.im"
auto-create 1
att "a.window3"
att-parent "default"
limits 0,1
angles 0,-0.009
notches 0,1
notchheight 1,1
kind "lever"
mousespeed -1
}
left_sliding_window2
{
mesh "window4.im"
auto-create 1
att "a.window4"
att-parent "default"
limits 0,1
angles 0,0.009
notches 0,1
notchheight 1,1
kind "lever"
mousespeed 1
}
light_switch
{
kind "lever"
att "a.hdlt"
mesh "hdltswtch.im"
limits 0,1
angles 0,2
notches 0,1
notchheight 0.1,0.1
mousespeed -1
auto-create 1
}
horn
{
kind "pulllever"
mesh "horn.im"
att "a.horn"
auto-create 1
angles 0,-0.55
limits 0,1
mousespeed -1
radius -0.02
notches 0,1
notchheight 0,0
}
}
Downloads
Attach sample files here?