How to Use Bulk Asset Update/Replace Tool
m (→2. Fixing "Texture Bleeds") |
m (→Fixing "Texture Bleeds") |
||
Line 605: | Line 605: | ||
#'''IMPORTANT:''' change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout | #'''IMPORTANT:''' change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout | ||
#click the '''Begin''' button | #click the '''Begin''' button | ||
− | If more | + | If more than one baseboard needs this treatment then |
#move the Surveyor cursor to the next baseboard and click '''Begin''' | #move the Surveyor cursor to the next baseboard and click '''Begin''' | ||
#repeat as necessary | #repeat as necessary |
Revision as of 20:35, 8 November 2018
Contents |
What is the Bulk Asset Update/Replace Tool?
The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures. |
You will find the tool in the Surveyor Main Menu.
If you attempt to replace one type of object with a different type you will receive an error message.
|
Things it Will NOT Do
Selecting and Adding the Assets
An alternative method is to Drag and Drop an object from the Object Tool Selection Window as shown below. |
Once the Assets to update list has been completed, the Rotate, Move to layer and Delete options can be used.
To Replace the entered assets with another asset, the Asset to replace with list must be filled. The same method of Drag and Drop is used to add an object to the Asset to replace with list. |
|
Deleting Assets from the Lists
Use the Drag and Drop method to remove individual objects from the lists or click the x button in each data entry box to remove all its objects. |
|
If the Selected area option is chosen, then...
|
|
Steps:
|
|
|
Setting the Options - for Non Texture Objects
Option 1: Randomly Rotate Scenery Objects
The first option controls the rotation or orientation of the original OR the replacement scenery objects.
|
|
Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated. |
|
|
|
|
Steps:
|
|
|
Option 2: Move Scenery Objects to Another Layer
The second option allows the original OR replacement scenery objects to be moved to another layer.
|
|
Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be moved. |
|
|
|
|
Steps:
To keep the replacement objects in the same layer:
|
|
|
CAUTION: When moving track or track objects (signals, switches, etc) to other layers always make sure that any track objects do not end up in a higher layer than the track they are attached to. |
Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect |
Option 3: Delete Scenery Objects
The third option allows the deletion of scenery objects from the layout.
|
|
Settings:
All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted. |
|
|
|
|
Steps: |
|
|
Option 2 and Option 3 CANNOT both be checked ON at the same time. | |
Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them. |
Deleting "Stubborn" Objects: Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-
|
Setting the Options - for Texture Objects
Notes:
|
The image below shows a region painted with one texture asset but with different scaling and rotation settings.
With the check box ticked, the following is the result after clicking the Begin button. |
With the check box unticked, the following is the result after clicking the Begin button. |
|
The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture. |
The same scale and rotation settings that were used in the original have been used with the replacement texture. |
Sample Applications
Replacing Some Assets
The Problem:
A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.
The Solution:
The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.
|
|
The final result.
|
Fixing "Texture Bleeds"
The Problem:
Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left. As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added. The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution. The Solution:
|
2: Grab the "Bleed Texture" and Clean
|
|||
|
Trainz Wiki
More Tutorials and Guides to Using Trainz |