TRS19
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==Gameplay Features== | ==Gameplay Features== | ||
Coming soon(tm)! | Coming soon(tm)! | ||
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=Content Creation Changes= | =Content Creation Changes= | ||
The following changes are occurring which are likely to affect content creation workflows. | The following changes are occurring which are likely to affect content creation workflows. | ||
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+ | <span class="mw-customtoggle-myDivision-contentchanges">'''+ Click to show/hide Content Creation Changes'''</span> | ||
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+ | <div class="mw-collapsible mw-collapsed" style="overflow:auto;" id="mw-customcollapsible-myDivision-contentchanges"> | ||
==Mesh File Formats== | ==Mesh File Formats== | ||
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=="mesh-table-lod-transition-distances" tag== | =="mesh-table-lod-transition-distances" tag== | ||
[[KIND Mesh]] (and all derived mesh asset types) now use the [[KIND_Mesh#mesh-table-lod-transition-distances|"mesh-table-lod-transition-distances"]] tag to control mesh-table LOD. This tag both controls the number of mesh-table LOD levels (which may be only single level if the asset relies solely on [[LM.txt file]] LOD) and also allows the transition distances to be influenced, giving the creator fine-grained control over LOD cutoffs and object draw distance. | [[KIND Mesh]] (and all derived mesh asset types) now use the [[KIND_Mesh#mesh-table-lod-transition-distances|"mesh-table-lod-transition-distances"]] tag to control mesh-table LOD. This tag both controls the number of mesh-table LOD levels (which may be only single level if the asset relies solely on [[LM.txt file]] LOD) and also allows the transition distances to be influenced, giving the creator fine-grained control over LOD cutoffs and object draw distance. | ||
+ | <span class="mw-customtoggle-myDivision-contentchanges">'''+ Click to show/hide Content Creation Changes'''</span> | ||
+ | </div> | ||
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+ | =Game Help= | ||
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+ | [[Help:TRS19 |TRS19 Game Help]] can be accessed in a variety of ways. | ||
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+ | In-game click on the ? at the top right then click on any game element where the cursor changes to the pointing hand icon. | ||
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+ | Or use the Search option in the Trainz Wiki, or follow the links such as [[Help:TRS19 |this one]]. | ||
=Hardware Requirements= | =Hardware Requirements= |
Revision as of 14:02, 31 July 2018
Trainz Railroad Simulator 2019 is the title of N3V Games' next product in the Trainz simulator series. Please note that this feature list and any images or descriptions of the features are considered work-in-progress and may be changed prior to any product release.
This page will be updated with more detailed technical and usage information about the product.
For general information on the Trainz Railroad Simulator 2019 release, currently scheduled for Q4, 2018, please visit the home page at: http://trs2019.trainzportal.com/comingsoon.
As at June 2018 TRS19 is currently in Closed Beta testing.
Contents[hide] |
Introduction
Trainz Railroad Simulator 2019 is the successor to Trainz: A New Era. TRS2019 builds upon the new "E2" game engine and delivers a massive graphical upgrade with the introduction of "Physically-Based-Rendering", "Parallax" heightmaps, "Detail Maps" and much more.
What's New
We're currently under a non-disclosure regarding most game features. As new features are announced, it will be added to this page, or at http://trs2019.trainzportal.com/comingsoon/ !
Content Creation Features
- Physically Based Rendering.
- Asynchronous Route Streaming (Introduced in TANE SP2.)
- FBX file format (Introduced in TANE SP2.)
- Parallax Occlusion Mapping.
- Effect Layer
Gameplay Features
Coming soon(tm)!
Content Creation Changes
The following changes are occurring which are likely to affect content creation workflows.
+ Click to show/hide Content Creation Changes
Game Help
TRS19 Game Help can be accessed in a variety of ways.
In-game click on the ? at the top right then click on any game element where the cursor changes to the pointing hand icon.
Or use the Search option in the Trainz Wiki, or follow the links such as this one.
Hardware Requirements
We have published this guide to hardware requirements: TRS19 Hardware Requirements.
In short, most newer systems will find a performance inprovement in TRS19 over TANE, while older, lower spec hardware will find a decrease in performance due to the new materials and shaders included.