Class Asset
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− | *[[TrainzScript | + | *[[TrainzScript Language Reference|API Hierarchy]] |
**[[Class GSObject|GSObject]] | **[[Class GSObject|GSObject]] | ||
***Asset | ***Asset |
Revision as of 02:19, 10 February 2010
- API Hierarchy
- GSObject
- Asset
- GSObject
The term Asset refers to an individual item of content for Trainz. All assets have a KUID which provides unique identification, a config.txt file which provides configuration data and an optional StringTable which is a repository for indexed string values and a means of providing for foreign language translation.
An asset provides the information that TRS needs to place a new object, also referred to as an instance of the asset, into the game environment.
Some of the methods in this class refer to the asset's kuid-table, a container within config.txt which lists the kuids of other assets which are required for proper functioning. These assets are often listed using an integer index:
kuid-table { 0 <kuid:44179:60013> 1 <kuid:-3:10110> }
The kuid-table is however in Soup format which allows descriptive labels to be used instead. This makes it easier for a script to refer to the KUID or the asset concerned:
kuid-table { coal <kuid:44179:60013> greencorona <kuid:-3:10110> }
Contents |
FindAsset
- Parameters
- kuidTableAssetName = Tag value referencing a dependency as entered in the kuid-table from the asset's config.txt.
- Returned Value
- A reference to the asset represented by the kuid-table entry.
- Syntax
// kuid-table of this asset kuid-table { green <kuid:-3:10110> }
Asset asset = GetAsset().FindAsset("green"); // returns a reference to the built-in green corona
- Notes
- Returns null if the kuid-table entry is invalid or if it does not exist.
- This method is the equivalent of World.FindAsset(GetAsset().LookupKUIDTable(kuidTableName))
- See Also
GetConfigSoup
- Parameters
- None
- Returned Value
- The contents of the config.txt file belonging to the scripted asset in Soup format.
- Syntax
Soup soup = GetAsset().GetConfigSoup();
- Notes
- The Soup returned by this method will be read only.
- Sub containers within config.txt can be accessed as sub soups:
Soup meshTable = GetAsset().GetConfigSoup().GetNamedSoup("mesh-table");
GetKUID
- Parameters
- None
- Returned Value
- KUID of current asset
- Syntax
KUID kuid = GetAsset().GetKUID();
- Notes
- Return format is <kuid:1234:5678> or <kuid2:1234:5678:9> as appropriate.
GetLocalisedName
- Parameters
- None
- Returned Value
- String representing the localised username of the asset.
- For English versions of the game this will be the contents of the config.txt tag username
- Syntax
string username = GetAsset().GetLocalisedName();
- Notes
- For other language versions the result will be the equivalent localised username, if it exists.
- For German, username-de
- For Italian, username-it
- If there is no localised tag, then the contents of username will be returned.
GetStringTable
- Parameters
- None
- Returned Value
- A reference to the asset's StringTable.
- Syntax
StringTable strings = GetAsset().GetStringTable();
- Notes
- Any asset can have a StringTable in its configuration that consists of a collection of named string elements in Soup format.
- Foreign language versions will return a localised StringTable, using the config.txt container string-table-es for instance. This provides for translation of the user interface of an asset.
- The returned StringTable object provides methods to easily access these strings.
LookupKUIDTable
- Parameters
- kuidTableAssetName = Name referencing a dependency KUID as entered in the kuid-table from the asset's config.txt.
- Returned Value
- A reference to the KUID represented by the kuid-table entry.
- Syntax
// kuid-table of this asset kuid-table { green <kuid:-3:10110> }
KUID kuid = GetAsset().LookupKUIDTable("green"); // returns a reference to the built-in green corona
- Notes
- Returns null if the kuid-table entry is invalid or if it does not exist.
- See Also
Code Examples
Related Methods
World.FindAsset()
World.GetAssetList()