KIND Traincar
From TrainzOnline
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:Desc: Enables or disables the coupler slack sounds for this specific vehicle. | :Desc: Enables or disables the coupler slack sounds for this specific vehicle. | ||
− | == | + | ==Attachment Point Usage== |
− | + | [[KIND Traincar]] assets have a variety of [[Vehicle Attachment Points|system-defined attachment points]] names. | |
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+ | ==mesh-table Usage== | ||
+ | [[KIND Traincar]] assets have some system-defined mesh-table names which are reserved for the following uses: | ||
+ | * "default-night" - A regular mesh with this name will be shown in "night conditions" while the train headlights are active. No custom rendering effects are applied to this mesh. It is recommended that this mesh is set as "auto-create 0". You may wish to consider setting an emissive color on this mesh in your modelling software (eg. Max.) | ||
+ | * "default-night-forward" - A regular mesh with this name will be shown when the forward-facing headlights are lit. No custom rendering effects are applied to this mesh. It is recommended that this mesh is set as "auto-create 0". You may wish to consider setting an emissive color on this mesh in your modelling software (eg. Max.) | ||
+ | * "default-night-backward" - A regular mesh with this name will be shown when the backward-facing headlights are lit. No custom rendering effects are applied to this mesh. It is recommended that this mesh is set as "auto-create 0". You may wish to consider setting an emissive color on this mesh in your modelling software (eg. Max.) | ||
==Example Config.txt== | ==Example Config.txt== |
Revision as of 21:03, 15 October 2015
KIND Traincar provides the basis for all individual train Vehicles, for example, a single item of the locomotive, a single item of rollingstock, or a single tender.
This asset type inherits all trackside positioning and mesh display characteristics, and adds Vehicle-specific functionality such as physics and control mechanisms.
KIND Hierarchy
Parent Classes
Child Classes
- none.
Supported Tags
Each traincar asset supports the following tags. Each tag is shown here with its default value.
kind "traincar" cabinsway 1.0 company "QueenslandRail" ditch_color 0,0,0 low_beam_value 2,2,2 high_beam_value 1,1,1 flash_scale 1 engine 0 real-engine 1 enginespec (KUID) enginesound (KUID) fonts 1 hornsound (KUID) cabin_muffle 0.4 light_color 0,0,0 mass 37000 max-coupler-gap 0.08 pantograph (KUID) smoke_shade 0.09 smoke_random 2.9 smoke_slowlife 3 smoke_fastlife 0 smoke_height 0.8 smoke_fastspeed 10 tender 0 use-coupler-sounds 1 fonts-path "" bogeys { } disable-extra-track-sounds 0 max-tractive-effort 0 origin "AU" (obsolete) paintshed-template-used (KUID) (obsolete) paintshed-skin-used (KUID) (obsolete) product-id "" (obsolete) product-version ? (obsolete) product-type "" (obsolete)
bogeys
- Type: Bogeys Container
- Desc: Specifies what bogies are attached where, and with what modifiers. Documented separately here.
cabin_muffle
- Type: Decimal
- Desc: Amount that the enginesound volume should be reduced to when in-cab. Default of 0.4 is 40% volume, intended to represent a fully enclosed and noise deadened cab. Note: Steam locos have a different default. They default to 1.0 - no muffling at all. (Steam loco cabs are very frequently not fully enclosed, let alone fitted with noise deadening material.)
cabinsway
- Type: Decimal
- Desc: Controls the amount of 'sway' the interior view has as the vehicle takes corners. A bigger number will result in more sway.
company
- Type: English Text String
- Desc: Text string to indicate which railway company or organisation this vehicle is in service with as represented.
disable-extra-track-sounds
- Type: Boolean
- Desc: Disables extra track sounds for this vehicle. Useful for making drivable ships, aircraft, road vehicles, etc. - anything that should not make wheel-on-rail type sounds.
ditch_color
- Type: Color(RGB)
- Desc: Color of ditch lights (values are integer between 0 and 255, comma separated for red, green, and blue).
engine
- Type: Boolean
- Desc: If 1, vehicle is a locomotive, if 0, vehicle is an unpowered traincar. Locomotives are expected to have cab interiors, hornsounds, enginesounds, and so on.
enginesound
- Type: KUID
- Desc: Enginesound Asset to use with this locomotive.
enginespec
- Type: KUID
- Desc: Enginespec Asset to use with this locomotive. Defines locomotive performance characteristics.
flash_scale
- Type: Decimal
- Desc: Sets the speed that the ditch lights flash at.
fonts
- Type: Integer
- Desc: Number of running-number fonts to use on this locomotive.
fonts-path
- Type: Text
- Desc: Asset name to use when determining where running numbers are stored. This will be concatenated with "_alpha_numbers" to work out the path to the images to be used for the running numbers. For example if the supplied name is "my_loco" then the path, from the asset folder, will be "my_loco_alpha_numbers".
high_beam_value
- Type: Decimal array
- Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in high beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.
hornsound
- Type: KUID
- Desc: Hornsound Asset to play when locos horn is blown.
light_color
- Type: Color(RGB)
- Desc: Color of headlight (values are integer between 0 and 255, comma separated for red, green, and blue).
low_beam_value
- Type: Decimal array
- Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in low beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.
mass
- Type: Decimal
- Desc: Mass of the vehicle in Kilograms when empty - i.e. the tare weight, not the gross weight. The mass of any products loaded into queues will be added to this by the game.
max-coupler-gap
- Type: decimal
- Desc: Specifies the amount of permissible coupler slack on this vehicle in Metres. Note: The observable slack between any two vehicles will be the average of the values for each vehicle. Cannot be zero.
max-tractive-effort
- Type: Decimal
- Desc: Maximum tractive effort this vehicle can put into the track in Newtons. (Only used for Diesel and Electric locos - Steam locos use a different system defined in the enginespec.)
pantograph
- Type: KUID
- Desc: Pantograph Asset to attach to pantograph attachment points.
real-engine
- Type: Boolean
- Desc: This will enable an unpowered vehicle to have an audible horn and visible headlights when set to 0. This is useful for cab cars, driving trailers, and unpowered end cars of multiple units.
smoke_fastlife
- Type: Decimal
- Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'fast'.
smoke_fastspeed
- Type: Decimal
- Desc: Speed (m/s) at which traincar is considered to be moving 'fast'.
smoke_height
- Type: Decimal
- Desc: Additional speed for 'slow' smoke to make it drift higher from the traincar.
smoke_random
- Type: Decimal
- Desc: Controls the amount of randomness introduced into the direction of new smoke particles. Larger numbers == more randomness.
smoke_shade
- Type: Decimal
- Desc: Value in the range (0.0 .. 1.0) which controls the color (including Alpha - so 0.0 will be transparent, 0.1 a dark mist, 1.0 a thick white) of each smoke particle. The alpha value will decay to zero (transparent) over the life of the particle.
smoke_slowlife
- Type: Decimal
- Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'slow'.
tender
- Type: Boolean
- Desc: Used by the AI to determine if it should take this vehicle with the loco when doing orders like 'run round'.
use-coupler-sounds
- Type: Boolean
- Desc: Enables or disables the coupler slack sounds for this specific vehicle.
Attachment Point Usage
KIND Traincar assets have a variety of system-defined attachment points names.
mesh-table Usage
KIND Traincar assets have some system-defined mesh-table names which are reserved for the following uses:
- "default-night" - A regular mesh with this name will be shown in "night conditions" while the train headlights are active. No custom rendering effects are applied to this mesh. It is recommended that this mesh is set as "auto-create 0". You may wish to consider setting an emissive color on this mesh in your modelling software (eg. Max.)
- "default-night-forward" - A regular mesh with this name will be shown when the forward-facing headlights are lit. No custom rendering effects are applied to this mesh. It is recommended that this mesh is set as "auto-create 0". You may wish to consider setting an emissive color on this mesh in your modelling software (eg. Max.)
- "default-night-backward" - A regular mesh with this name will be shown when the backward-facing headlights are lit. No custom rendering effects are applied to this mesh. It is recommended that this mesh is set as "auto-create 0". You may wish to consider setting an emissive color on this mesh in your modelling software (eg. Max.)
Example Config.txt
Sample config.txt file for a traincar asset, with the Standard Tags excluded for brevity:
kind "traincar" engine 1 mass 100000 max-tractive-effort 400000 max-coupler-gap 0.1 interior <kuid:523:666> enginespec <kuid:-1:42004221> enginesound <kuid:-1:42003000> hornsound <kuid:-1:42003101> pantograph <kuid:-1:101395> smoke_shade 0.3 smoke_random 2.5 smoke_slowlife 6 smoke_fastlife 0.8 smoke_height 1.7 smoke_fastspeed 1.6 fonts 2 fonts-path "traincar" mesh-table { default { mesh "traincar-body.im" auto-create 1 } shadow { mesh "shadow\traincar-shadow.im" } } bogeys { 0 { reversed 0 rotation-permitted 0 sideplay-permitted 0 bogey <KUID2:xxxxx:yyyyy:zzz> } 1 { reversed 0 bogey <KUID2:xxxxx:yyyyy:zzz> } 2 { reversed 0 sideplay-permitted 1 bogey <KUID2:xxxxx:yyyyy:zzz> } 3 { reversed 0 sideplay-permitted 1 bogey <KUID2:xxxxx:yyyyy:zzz> } } company "Company Name" description "Textual description of traincar in English"
Downloads
- Media:SD40-2.zip - The MAX source for the Auran TS2009 SD40-2 traincar. Distributed from the TrainzDev site for education purposes only. No license for the reproduction or redistribution of the included model or textures is granted.