Category Class
m (added YX class region) |
(fmt, new user notes) |
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− | Each Trainz asset [[config.txt file]] includes a single [[KIND_TrainzBaseSpec#category-class|category-class tag]] which helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. | + | {{ORP-top}} |
+ | ==Category-class Tags== | ||
+ | Each Trainz asset [[config.txt file]] includes '''a single [[KIND_TrainzBaseSpec#category-class|category-class tag]]''' which helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. <!-- The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make content in a session or route, ---> | ||
==Category-class Codes== | ==Category-class Codes== | ||
+ | New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection. | ||
+ | :For example: Set a search filter for ''''''Location>Local + Category>Flora''''''. | ||
+ | : In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {'''Flora''' types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types} | ||
+ | :but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth. | ||
+ | In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English. Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better. | ||
+ | |||
+ | {|<!-- careful, table --> | ||
+ | |-valign="top" | ||
+ | |<!-- careful, table --> | ||
===Class A: MOTIVE POWER=== | ===Class A: MOTIVE POWER=== | ||
*AA Electric Multi-current | *AA Electric Multi-current | ||
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*PX Composite passenger cars | *PX Composite passenger cars | ||
+ | |<!-- careful, table --> | ||
===Class R: RAILCARS & MULTIPLE UNIT SETS=== | ===Class R: RAILCARS & MULTIPLE UNIT SETS=== | ||
*RA AC electric | *RA AC electric | ||
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*WS Trackside signage | *WS Trackside signage | ||
*WX Accessories | *WX Accessories | ||
− | + | ||
===Class X: FREIGHT CARS=== | ===Class X: FREIGHT CARS=== | ||
*XA Auto transporter | *XA Auto transporter | ||
Line 208: | Line 220: | ||
*ZS Enginesound | *ZS Enginesound | ||
*ZX PaintShed-Template | *ZX PaintShed-Template | ||
− | + | |}<!-- careful, table --> | |
[[Category:Config Tag|"]] | [[Category:Config Tag|"]] | ||
+ | {{ORP-bot}} |
Revision as of 01:57, 27 July 2013
Category-class Tags
Each Trainz asset config.txt file includes a single category-class tag which helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets.
Category-class Codes
New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.
- For example: Set a search filter for 'Location>Local + Category>Flora'.
- In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {Flora types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
- but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.
In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English. Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better.
Class A: MOTIVE POWER
Class B: BUILDINGS & STRUCTURES
Class C: CABEESE
Class D: DEFENCE
Class E: ENVIRONMENT
Class F: FOLIAGE
Class G: GROUND
Class H: MESHES
Class I: PRODUCT
Class J: TEXTURES
Class L: LIGHT RAIL & MONORAIL
Class M: MAINTENANCE of WAY
Class O: ORGANISM
Class P: PASSENGER & MAIL CARS
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Class R: RAILCARS & MULTIPLE UNIT SETS
Class S: SPLINES
Class T: TRACK
Class V: VEHICLES
Class W: WAYSIDE
Class X: FREIGHT CARS
Class Y: MAPS & SCENARIOS
Class Z: TRAIN PARTS
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