"Lights" container
m (Update for T:ANE and later handling of Corona textures) |
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− | lights | + | lights{ |
− | + | 0 { | |
− | { | + | corona "corona_green.texture" |
− | + | } | |
− | + | 1 { | |
− | + | corona "corona_yellow.texture" | |
− | + | } | |
− | + | 2 { | |
− | + | corona "corona_red.texture" | |
− | + | } | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
} | } | ||
Revision as of 09:58, 15 May 2024
lights { 0 { corona "corona_green.tga" } 1 { corona "corona_yellow.tga" } 2 { corona "corona_red.tga" } }
Defines what coronas are attached to what light attachment points.
In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The signals container will refer to it as '0'.
Note: To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read
lights{
0 {
corona "corona_green.texture"
} 1 {
corona "corona_yellow.texture"
} 2 {
corona "corona_red.texture"
}
}
An example of the corona_red.texture.txt file would be
Primary=red_corona.tga
Tile=st
This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. See also: [[1]]