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| <td rowspan=2 width=420>[[image:PlacementTrack1_S20.png|link=]]</td> | | <td rowspan=2 width=420>[[image:PlacementTrack1_S20.png|link=]]</td> |
| <td>[[image:DotPoint1.JPG|link=]]</td> | | <td>[[image:DotPoint1.JPG|link=]]</td> |
− | <td>'''"Click on the spot"''' as shown in '''Step''' [[image:DotPoint5.JPG|link=]] above to place the start or first '''end point''' of the spline.</td> | + | <td>'''"Click on the spot"''' as shown in '''Step''' [[image:DotPoint5.JPG|link=]] above to place the start or first '''endpoint''' of the spline.</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
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| <td>[[image:PlacementTrack2_S20.png|link=]]</td> | | <td>[[image:PlacementTrack2_S20.png|link=]]</td> |
| <td>[[image:DotPoint3.JPG|link=]]</td> | | <td>[[image:DotPoint3.JPG|link=]]</td> |
− | <td>When you have the pointer in the final position for the first spline segment, '''Left''' click the mouse. This will anchor the second spline end point. The spline between the two end points is the first spline segment.<br> | + | <td>When you have the pointer in the final position for the first spline segment, '''Left''' click the mouse. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.<br> |
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− | The spline segment will now have three '''Context Icons''', one for each '''end point''' and one for the spline segment.</td> | + | The spline segment will now have three '''Context Icons''', one for each '''endpoint''' and one for the spline segment.</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
| <td>[[image:PlacementTrack3_S20.png|link=]]</td> | | <td>[[image:PlacementTrack3_S20.png|link=]]</td> |
| <td>[[image:DotPoint4.JPG|link=]]</td> | | <td>[[image:DotPoint4.JPG|link=]]</td> |
− | <td>'''Left''' click on the new end point and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it.</td> | + | <td>'''Left''' click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it.</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
| <td rowspan=2>[[image:PlacementTrack4_S20.png|link=]]</td> | | <td rowspan=2>[[image:PlacementTrack4_S20.png|link=]]</td> |
| <td>[[image:DotPoint5.JPG|link=]]</td> | | <td>[[image:DotPoint5.JPG|link=]]</td> |
− | <td>When you have the pointer in the final position for the second spline segment, '''Left''' click the mouse. This will anchor the third spline end point and produce new '''Context Icons''' for the second segment.</td> | + | <td>When you have the pointer in the final position for the second spline segment, '''Left''' click the mouse. This will anchor the third spline endpoint and produce new '''Context Icons''' for the second segment.</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
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| <tr valign="top"> | | <tr valign="top"> |
| <td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span></td> | | <td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span></td> |
− | <td>spline gradient (see '''Notes:''' below). The finishing '''end point''' of each spline segment will be set higher (for a '''positive''' grade) or lower (for a '''negative''' grade) than the starting '''end point'''</td> | + | <td>spline gradient (see '''Notes:''' below). The finishing '''endpoint''' of each spline segment will be set higher (for a '''positive''' grade) or lower (for a '''negative''' grade) than the starting '''endpoint'''</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
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| <tr valign="top"> | | <tr valign="top"> |
| <td><span style="font-weight: 700; color: white; background-color: black;"> Select in Assets Palette </span></td> | | <td><span style="font-weight: 700; color: white; background-color: black;"> Select in Assets Palette </span></td> |
− | <td>identifies the selected object in the '''Asset Palette''' like the '''Eyedropper Tool'''. If multiple different objects have been selected then the object with the '''Context Icon''' will be identified</td> | + | <td>identifies the selected object in the '''Asset Palette''' like the '''Eyedropper Tool'''</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
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| <tr valign="top"> | | <tr valign="top"> |
| <td><span style="font-weight: 700; color: white; background-color: black;"> Select in Assets Palette </span></td> | | <td><span style="font-weight: 700; color: white; background-color: black;"> Select in Assets Palette </span></td> |
− | <td>identifies the selected spline in the '''Asset Palette''' like the '''Eyedropper Tool'''. If multiple different objects have been selected then the object with the '''Context Icon''' will be identified</td> | + | <td>identifies the selected spline in the '''Asset Palette''' like the '''Eyedropper Tool'''</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
| <td><span style="font-weight: 700; color: white; background-color: black;"> Edit Properties </span></td> | | <td><span style="font-weight: 700; color: white; background-color: black;"> Edit Properties </span></td> |
− | <td>opens the '''Properties''' window of the selected object</td> | + | <td>opens the '''Properties''' window of the selected spline</td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| </tr> | | </tr> |
| </table> | | </table> |
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| </td> | | </td> |
| </tr> | | </tr> |
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| </table> <!-- END Nav Buttons Table --> | | </table> <!-- END Nav Buttons Table --> |
| <br> | | <br> |
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| ='''The Fine Adjustment Tool'''= | | ='''The Fine Adjustment Tool'''= |
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Keyboard Shortcut: E |
The Placement Tool is used to add objects to the route.
This tool uses the Assets Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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The first step is to identify and select the particular object that you want to add to the route.
Placing a Scenery Mesh Object
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
In the Asset Palette either:-
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OR |
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Shortcut
If you already have the same object placed in your route then:-
- select the Eyedropper Tool in the Tools Palette (or press the R key)
- Left click on the existing object object
This will instantly select that particular object in the filter list.
Jump to Step below. |
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To narrow down the filter list type part of the object name into the Search Text Box. For example if you have selected Scenery Objects and want to find "barns", then type "barn" (UPPER/lower case does not matter).
The final step is to place the selected object into the route. |
Selecting an object (Step above) will automatically select the Placement Tool
- If the Placement Tool is not selected then Left click it or press the E key
- Click on the spot where you want to place the object
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The Placement Tool will remain on and active until another tool has been selected. So everytime you click another copy of the object (or another object if you change your selection) will be added to the route. |
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Placing a Scenery or Track Spline
To start the process of laying a track or spline, follow the steps listed above for placing a Scenery Mesh Object.
Placement Tool Options
Mesh Object Tool Options
The Placement Tool settings for Scenery Mesh Objects in the Tool Options Palette do not show gold coloured icons to reveal which ones are active but the Height setting is active.
Spline Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
Deleting Placed Objects
To delete objects:-
Select the object or a group of objects using either the:-
- Free Move Tool (or press S ) OR
- Fine Adjustment Tool (or press D )
- Multiple object can be selected by holding down the Shift key when using these tools
Either:-
- Press the Delete key, OR
- Open the Context Menu of the object (or object group) and select the Delete option
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OR |
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Use the Marquee Tool to select the object or a group of objects, then either:-
- Press the Delete key OR
- Open the Marquee Context Menu and select the Delete option
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The Eyedropper Tool
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Keyboard Shortcut: R |
The Eyedropper Tool is used to identify objects that are in the route. The objects can be textures, effect layers, scenery, rolling stock, track. track equipment, and splines.
This tool uses the Assets Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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The object will be identified by its object name appearing in a ToolTip below the mouse pointer (image shown left).
Leave the mouse pointer in place for a few seconds and additional information about the object will be shown, its <kuid> code and Author (image shown below left).
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Left click on the object to select it in the Filter List.
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The type of object and its name will be automatically selected in all the Asset Palette filters as shown in the image left.
The object is now ready for use by the Placement Tool |
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Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
At the top of the Assets Palette is a drop down box which controls how the Eyedropper Tool works with the filters that you set.
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The drop down box will provide three options:-
- Filter List
- Filter Selection
- Filter Visibility
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
Filter List |
this option will have no effect on the operation of the Eyedropper Tool or on the objects displayed on the screen. It is the default setting and any selections made with the eyedropper will be shown in the Assets Palette as described in the section Quick Steps above. |
Filter Selection |
this option will restrict the Eyedropper Tool to only working on those objects that are in the filtered list. Objects that are not in the filtered list cannot be selected and will not have their details (name, <kuid>, author) displayed on the screen. |
Filter Visibility |
this option will hide all objects that are not in the filtered list. The only exceptions are Ground Textures and Effect Layers which will be visible but, unless they are also in the filtered list, cannot be selected. |
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As an example the following images show the progressive application of a Visibility Filter.
The Free Move Tool
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Keyboard Shortcut: S |
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The Free Move Tool is used to move objects around the route in the XY (horizontal) directions only.
This tool uses the Tool Options Palette and the Info Palette (to display data only). If these palettes are not visible on the screen then refer to Notes: Palettes at the top of this document.
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For Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
Moving a Scenery Mesh Object
Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon with a Context Menu. The icon design will vary between object types. Multiple objects can be selected by holding down the Shift key while Left clicking on each object.
To open an objects Context menu either:-
- Left click the Context Icon, OR
- Press the T key
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Cut |
remove the selected object or objects and move them into the Scrapbook |
Copy |
copy the selected object or objects and place them into the Scrapbook |
Paste |
paste the contents of the current Scrapbook |
Delete |
delete the selected objects. It has the same effect as pressing the Delete key |
Smooth Ground Under Selected |
changes the height of the terrain under the object to match the set height of the object. If multiple objects at different heights have been selected then the terrain height will be set to match the height of the lowest object |
Settle on Ground |
sets the height of the objects to match the height of the terrain beneath them ("drops them back to earth") |
Apply Height |
sets the height of the objects to the value in the Tool Options Height text box |
Reset Object Rotation |
resets the rotation angle of the objects to their default values |
Randomise Object Rotation |
applies a random rotation angle to each object |
Select in Assets Palette |
identifies the selected object in the Asset Palette like the Eyedropper Tool |
Edit Properties |
opens the Properties window of the selected object |
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For Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. Moving a spline can involve moving:-
- an endpoint, OR
- a segment, OR
- multiple segments including the whole length of the spline
Moving Spline Endpoints
To move an individual spline endpoint:-
Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
To move an individual segment or multiple segments:-
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IF you are going to select and move more than one spline segment, then:- |
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hold the Shift key down and individually Left click between the endpoints on each additional segment.
The last segment that you click will have a Temporary Spline Point added.
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To select ALL the segments in a spline, Dbl-Left click on a segment
The segment you double click will have a Temporary Spline Point added |
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Use the mouse (Left button held down) to drag the Temporary Spline Point in any horizontal (XY) direction.
If you had selected:-
- only a single spline segment then only that segment will be moved and the adjacent segments that were not selected will have their positions "adjusted"
- multiple spline segments then those segments will be moved and the adjacent segments that were not selected will have their positions "adjusted"
- all the segments then ALL the segments will be moved
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Spline Object Context Menu
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Splines have two separate Context Icons that lead to two slightly different Context Menus. One icon and menu is for each endpoint and another icon and menu for the spline segment.
So a spline segment will have three Context Icons - one for each endpoint and one for the segment itself.
Left click on an icon to open its Context Menu. |
Endpoint Context Menu
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Segment Context Menu
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Cut |
remove the segment or segments and move them into the Scrapbook |
Copy |
copy the segment or segments and place them into the Scrapbook |
Paste |
paste the contents of the current Scrapbook |
Delete |
delete the segment, segments or endpoint. It has the same effect as pressing the Delete key |
Smooth Ground Under Selected |
changes the height of the terrain under the segment or segments to match the set height of the spline (does not work on endpoints) |
Settle on Ground |
sets the height of the segment, segments or endpoint to match the height of the terrain beneath them ("drops them back to earth"). When used on segments the spline will follow the height changes of the terrain |
Apply Height (to this Spline Endpoint) |
sets the height of the segment, segment or endpoint to the value in the Tool Options Height text box |
Straignten Spline |
forces a straight line (as far as possible) between the endpoints of a single segment. This option will be ticked if the segment has already been straightened |
Insert Spline Point Here |
inserts a new endpoint in a segment at the point where it was clicked Thi will split the segment in two |
Select in Assets Palette |
identifies the selected spline in the Asset Palette like the Eyedropper Tool |
Edit Properties |
opens the Properties window of the selected spline |
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The Fine Adjustment Tool
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Keyboard Shortcut: D |
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The Fine Adjustment Tool is used to make fine adjustments (XYZ axis, rotation, tilt) to objects in the route.
This tool uses the Info Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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The Marquee Tool
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Keyboard Shortcut: F |
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The Marquee Tool is used to select areas of the route.
This tool uses the Scrapbook Palette. If this palette is not visible on the screen then refer to Notes: Palettes at the top of this document.
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Trainz Wiki
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More Tutorials and Guides to Using Trainz
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This page was created by Trainz user pware in January 2023 and was last updated as shown below.
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