Class Asset
m (Change link to library reference, not language reference) |
m (Add links between language reference pages) |
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;Notes | ;Notes | ||
*Returns null if the kuid-table entry is invalid or if it does not exist. | *Returns null if the kuid-table entry is invalid or if it does not exist. | ||
− | *This method is the equivalent of ''World.FindAsset(GetAsset().LookupKUIDTable(kuidTableName))'' | + | *This method is the equivalent of ''[[Class World#FindAsset|World.FindAsset]]([[Class TrainzGameObject#GetAsset|GetAsset()]].[[#LookupKUIDTable|LookupKUIDTable]](kuidTableName))'' |
;See Also | ;See Also | ||
*[[#LookupKUIDTable|LookupKUIDTable()]] | *[[#LookupKUIDTable|LookupKUIDTable()]] | ||
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==GetConfigSoup== | ==GetConfigSoup== | ||
− | {{MethodHeader|public native Soup GetConfigSoup(void)}} | + | {{MethodHeader|public native [[Class Soup|Soup]] GetConfigSoup(void)}} |
;Parameters | ;Parameters | ||
*None | *None | ||
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*The contents of the ''config.txt'' file belonging to the scripted asset in [[Soup]] format. | *The contents of the ''config.txt'' file belonging to the scripted asset in [[Soup]] format. | ||
;Syntax | ;Syntax | ||
− | Soup soup = GetAsset().GetConfigSoup(); | + | Soup soup = [[Class TrainzGameObject#GetAsset|GetAsset()]].GetConfigSoup(); |
;Notes | ;Notes | ||
*The Soup returned by this method will be read only. | *The Soup returned by this method will be read only. | ||
*Sub containers within ''config.txt'' can be accessed as sub soups: | *Sub containers within ''config.txt'' can be accessed as sub soups: | ||
− | Soup meshTable = GetAsset().GetConfigSoup().GetNamedSoup("mesh-table"); | + | Soup meshTable = [[Class TrainzGameObject#GetAsset|GetAsset()]].GetConfigSoup().[[Class Soup#GetNamedSoup|GetNamedSoup]]("mesh-table"); |
<br> | <br> | ||
==GetKUID== | ==GetKUID== | ||
− | {{MethodHeader|public native KUID GetKUID(void)}} | + | {{MethodHeader|public native [[Class KUID|KUID]] GetKUID(void)}} |
;Parameters | ;Parameters | ||
*None | *None | ||
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*For English versions of the game this will be the contents of the ''config.txt'' tag ''username'' | *For English versions of the game this will be the contents of the ''config.txt'' tag ''username'' | ||
;Syntax | ;Syntax | ||
− | string username = GetAsset().GetLocalisedName(); | + | string username = [[Class TrainzGameObject#GetAsset|GetAsset()]].GetLocalisedName(); |
;Notes | ;Notes | ||
*For other language versions the result will be the equivalent localised username, if it exists. | *For other language versions the result will be the equivalent localised username, if it exists. | ||
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==GetStringTable== | ==GetStringTable== | ||
− | {{MethodHeader|public native StringTable GetStringTable(void)}} | + | {{MethodHeader|public native [[Class StringTable|StringTable]] GetStringTable(void)}} |
;Parameters | ;Parameters | ||
*None | *None | ||
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==LookupKUIDTable== | ==LookupKUIDTable== | ||
− | {{MethodHeader|public native KUID LookupKUIDTable(string kuidTableAssetName)}} | + | {{MethodHeader|public native [[Class KUID|KUID]] LookupKUIDTable(string kuidTableAssetName)}} |
;Parameters | ;Parameters | ||
*'''kuidTableAssetName''' = Name referencing a dependency KUID as entered in the ''kuid-table'' from the asset's ''config.txt''. | *'''kuidTableAssetName''' = Name referencing a dependency KUID as entered in the ''kuid-table'' from the asset's ''config.txt''. | ||
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}</font> | }</font> | ||
− | KUID kuid = GetAsset().LookupKUIDTable("green"); // returns a reference to the built-in green corona | + | KUID kuid = [[Class TrainzGameObject#GetAsset|GetAsset()]].LookupKUIDTable("green"); // returns a reference to the built-in green corona |
;Notes | ;Notes | ||
*Returns null if the kuid-table entry is invalid or if it does not exist. | *Returns null if the kuid-table entry is invalid or if it does not exist. | ||
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==Related Methods== | ==Related Methods== | ||
− | World.FindAsset() | + | [[Class World#Find Asset|World.FindAsset()]] |
[[Class TrainzGameObject#GetAsset|TrainzGameObject.GetAsset()]] | [[Class TrainzGameObject#GetAsset|TrainzGameObject.GetAsset()]] | ||
− | World.GetAssetList() | + | [[Class World#GetAssetList|World.GetAssetList()]] |
==Categories== | ==Categories== | ||
[[Category:Script Class]] | [[Category:Script Class]] |
Latest revision as of 21:32, 29 December 2020
- API Hierarchy
- GSObject
- Asset
- GSObject
The term Asset refers to an individual item of content for Trainz. All assets have a KUID which provides unique identification, a config.txt file which provides configuration data and an optional StringTable which is a repository for indexed string values and a means of providing for foreign language translation.
An asset provides the information that TRS needs to place a new object, also referred to as an instance of the asset, into the game environment.
Some of the methods in this class refer to the asset's kuid-table, a container within config.txt which lists the kuids of other assets which are required for proper functioning. These assets are often listed using an integer index:
kuid-table { 0 <kuid:44179:60013> 1 <kuid:-3:10110> }
The kuid-table is however in Soup format which allows descriptive labels to be used instead. This makes it easier for a script to refer to the KUID or the asset concerned:
kuid-table { coal <kuid:44179:60013> greencorona <kuid:-3:10110> }
Contents |
[edit] FindAsset
- Parameters
- kuidTableAssetName = Tag value referencing a dependency as entered in the kuid-table from the asset's config.txt.
- Returned Value
- A reference to the asset represented by the kuid-table entry.
- Syntax
// kuid-table of this asset kuid-table { green <kuid:-3:10110> }
Asset asset = GetAsset().FindAsset("green"); // returns a reference to the built-in green corona
- Notes
- Returns null if the kuid-table entry is invalid or if it does not exist.
- This method is the equivalent of World.FindAsset(GetAsset().LookupKUIDTable(kuidTableName))
- See Also
[edit] GetConfigSoup
- Parameters
- None
- Returned Value
- The contents of the config.txt file belonging to the scripted asset in Soup format.
- Syntax
Soup soup = GetAsset().GetConfigSoup();
- Notes
- The Soup returned by this method will be read only.
- Sub containers within config.txt can be accessed as sub soups:
Soup meshTable = GetAsset().GetConfigSoup().GetNamedSoup("mesh-table");
[edit] GetKUID
- Parameters
- None
- Returned Value
- KUID of current asset
- Syntax
KUID kuid = GetAsset().GetKUID();
- Notes
- Return format is <kuid:1234:5678> or <kuid2:1234:5678:9> as appropriate.
[edit] GetLocalisedName
- Parameters
- None
- Returned Value
- String representing the localised username of the asset.
- For English versions of the game this will be the contents of the config.txt tag username
- Syntax
string username = GetAsset().GetLocalisedName();
- Notes
- For other language versions the result will be the equivalent localised username, if it exists.
- For German, username-de
- For Italian, username-it
- If there is no localised tag, then the contents of username will be returned.
[edit] GetStringTable
- Parameters
- None
- Returned Value
- A reference to the asset's StringTable.
- Syntax
StringTable strings = GetAsset().GetStringTable();
- Notes
- Any asset can have a StringTable in its configuration that consists of a collection of named string elements in Soup format.
- Foreign language versions will return a localised StringTable, using the config.txt container string-table-es for instance. This provides for translation of the user interface of an asset.
- The returned StringTable object provides methods to easily access these strings.
[edit] LookupKUIDTable
- Parameters
- kuidTableAssetName = Name referencing a dependency KUID as entered in the kuid-table from the asset's config.txt.
- Returned Value
- A reference to the KUID represented by the kuid-table entry.
- Syntax
// kuid-table of this asset kuid-table { green <kuid:-3:10110> }
KUID kuid = GetAsset().LookupKUIDTable("green"); // returns a reference to the built-in green corona
- Notes
- Returns null if the kuid-table entry is invalid or if it does not exist.
- See Also