How to Create a Message Popup Icon
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<td>[[file:DotPoint.JPG]]</td>  | <td>[[file:DotPoint.JPG]]</td>  | ||
| − | <td>The '''.texture.txt''' file mainly contains the transparency (or ''Alpha Channel'') data.</td>  | + | <td>The '''.texture.txt''' file mainly contains the transparency (or ''Alpha Channel'') data. It is recommended that the file is present even if no transparency is use in the icon.</td>  | 
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Revision as of 10:02, 5 August 2018
Contents | 
Message Popup Icons
| The icons used in Custom Message Popups belong to the class of Textures - Not Environmental | 
Information on Message Popups can be found at the Trainz Wiki pages:-
 Using the Message Popup Rule
 Using the Message Popup Rule (Applications)
 How to Create a HTML Asset
 Message Popup Rule (description)
How to Create a New Non-Environmental Texture Asset
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Step 2: Find the New Asset
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Step 3: Open the Asset in Windows Explorer
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Step 4: Open File in Notepad
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Step 5: Edit the File
 
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| Step 6: Add Any "Extras" You will need to add three additional files (possibly more depending on how the icon is created) to the asset folder:- 
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| THIS IS AN EXAMPLE ONLY This is the minimum number of files needed in a Texture asset  | 
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Step 7: Finish Up
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The Config.txt File
This file should follow the same (or a similar) format as the example below. Entries in blue will be different for each asset. The order of the "tags" is not important:-
kuid                                    <kuid:this is an auto-generated number>
kind                                    "texture"
texture                                 "asset_name.texture"
username                                "place your selected asset name here"
category-class                          "JI"
trainz-build                            4.3
thumbnails
{
  0
  {
    width                               240
    height                              180
    image                               "name_of_thumbnail.jpg"
  }
  
  {
    width                               64
    height                              64
    image                               "asset_name.texture"
  }
}
description                             "Place your description of the icon here"
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| Settings: For the above example: 
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The Icon Image
| You will need image editing software to create the icon image or to change an existing image to the required dimensions and format. | 
(not to scale)  | 
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The Texture File
| The .texture.txt file mainly contains the transparency (or Alpha Channel) data. It is recommended that the file is present even if no transparency is use in the icon. | 
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Settings:
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A sample .texture.txt file is shown below:-
primary=ashpit.tga alpha=ashpit.tga tile=st  | 
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| Notes: In the example shown above, both the primary and alpha images are the same. In this case the image must contain both the RGB colour data and the Alpha Channel (transparency) data.  | 
A more detailed description of the Texture File can be found on the Trainz Wiki at  Texture File
Using the Asset
Once the new asset has been committed it will be available for use in a Message Popup Rule. It will appear as a Texture Asset in the rule icon list.
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Trainz Wiki
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 More Tutorials and Guides to Using Trainz  | 
